I Counted My Steps

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited March 2003 in Mapping Forum
<div class="IPBDescription">tip tap tip tap</div> I wanted to compare the size of my map with Eclipse (its always a nice reference) and wanted to check its ballance just by counting the marine Steps to walk from one location to another.

Definition:
1 Step = Needed time for the "left step + right step (!) sound" (2 physical steps) of an just spawned (unchanged !) marine while just walking/strafe-walking ... including Ladder steps (no falling damage should happen) and dont stop counting "time" while falling small places and such....
15 steps ~ 10 seconds. Steps are just easier to count ingame than seconds.

<b>In Eclipse you need 40 Steps (+5 / -5) from one main location (3 hives + cc) to another.
In my map you need 80 Steps (+10 / -10 ) from one locatin to another. </b>
During events (weld) or time some doors open shortcuts and the paths get shortened by -30 Steps.

<b>Is this ok or way too big?</b>

Comments

  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Check it as a skulk from all 3 hives too, if they can get there before an infantry portal or 2 can be set up, there is a problem.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    should be 30secs from hive to hive. should be 30seconds from marine spawn to 1 of the hives aswell.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--The Real Quasar+Mar 2 2003, 09:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ Mar 2 2003, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Check it as a skulk from all 3 hives too, if they can get there before an infantry portal or 2 can be set up, there is a problem. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Think it should be like:
    "Marines know 50% whats aliens hive, ~3 marines go to an empty hive and guard it.
    Alien arives at empty hive, sees the marines and gives alert.
    Now Alien reinforcement should come ~ at the same time when marine reinforcement comes (trough phasegate)..." no matter whats the first hive.

    Argh I just made a classical mistake.
    The 2 hives, that are most far from each other have absolutely no shortcut between them
    -> To go from HiveA to HiveC you have 2 choices:
    1) Go trough HiveB (2*2 possible paths ~160 steps)
    2) go trough the CC (~120 steps)

    Compared with Eclipses 60 Steps this definitely needs a change...
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