Hivesight/waypoint Question
Rion
Join Date: 2002-11-08 Member: 7752Members
<div class="IPBDescription">about turning them off..</div> I find alot of times I'll be waiting for that alien or marine to come around the corner so I can attack, but a waypoint, or hivesight will be in the way blocking view or distracting me.. is there any way to make it so I can push a button to clear the screen of this and turn it back on whenever I feel the need?
Comments
Besideswhich... waypointing a 'difficult' player (read: rambo, griefer, whiner-for-equipment) to guard themself is one of the Comm's only tools of retribution for those who don't get to their given waypoint. Being able to turn off waypoints entirely would remove that, and I prefer to allow the Comm to be able to rebuke Rambos that they haven't specifically sent somewhere.
What I'd like to see is a 'mute all' button (outside of disabling voicecomm) for when you have someone in the area and are listening for them.. and some idiot is spamming voicecomm. Singing, playing a stupid WAV on infinite loop, or just blowing into the mike to p*ss off his team.. they can all get you killed when the sound of feet on grating is all you have to determine when they'll be coming around that corner.
Quite annoying for them, and I know it isn't fair. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I've stopped doing it now.
I dont think its an exlpoit becuz u loose a lot of important information disabling ur hud, like parasited marines and all the other dots, atleast thats what I read.
If I were u i would just try to get used to the hvesight becuz its a very very important tool, and when marines have motiontracking u should atleast be able to parasite em.
that's a great balance, marines have to upgrade to Mo trk, but aliens have that ability from the start, and for that reason they have to "tag" marines as it were.
(Quote) ZeL:
"aw, i was hoping this thread would be about the problem where hivesight does not draw very distant objects., the name still shows, but it is hard to find red and yellow circles on the other end of the map"
it's good that hive sight has a limited range, it's far enough to see a good didtance, but not all the stuff on the map..<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->..i like it
Create a toggle bind for it like this:
alias unnecessarilyobstructivecrapon "r_drawviewmodel 1;set unnecessarilyobstructivecrap unnecessarilyobstructivecrapoff"
alias unnecessarilyobstructivecrapoff "r_drawviewmodel 0;set unnecessarilyobstructivecrap unnecessarilyobstructivecrapon"
alias unnecessarilyobstructivecrap "unnecessarilyobstructivecrapoff"
bind key unnecessarilyobstructivecrap
This toggle should be bindable from the options menu
i really don't think you should post that. r_drawviewmodel has been defined as an exploit by the ns team, and is rightly so.
I think binding "unnecessarilyobstructivecrapoff" is more like binidng "makethisgameeasierforme."
Universally blinding everyone who plays the game only makes things easier for people who aim so poorly it doesn't matter what they're able to see.
If i was trying to 'make things easier for myself' i wouldn't be posting the command on a public forum, and i wouldn't be asking for it to become a default option.
So grab a new locator sprite pack. WolfWings' is available for download, and looks a /lot/ sweeter in-game anyway.. though I had to do up my own replacement for the 'under attack' sprite, as I couldn't really tell it apart from the 'friendly unit' sprite at range unless there were a large number of 'em.
Oh, and TeoH. It doesn't matter if you think it's a fair tradeoff. It doesn't matter if you think the sprites and models are 'unneccessarily blinding'. Because they are there for a reason. And no matter how much you may insist otherwise, it does not stop that from being an <b>exploit</b>, which will be removed in v1.1. Not to mention across a number of servers, who already have plugins for Metamod to kill that thing's usage under v1.04.
I have the same problem.. but different. I get the circles but no names.
what if u wanted transparent and hivesight off D: