Ns_glacier V2 Screen Shots
Ordos
Join Date: 2002-11-16 Member: 8903Members
<div class="IPBDescription">Here ya go.</div> Ok, glacier is going well, I had a bit of a problem involving the corridors, but I got them straightened out. Still some problems with ceilings and commander views, but I should be able to sort them out. Anyhoo, here ya go.
New Command Ops (Marine Spawn) - <a href='http://members.shaw.ca/ordos/ns_glacier01.gif' target='_blank'>Pic 1</a>
Corridor - <a href='http://members.shaw.ca/ordos/ns_glacier02.gif' target='_blank'>Pic 2</a>
Corridor across from Command Ops (was originally SatCom) - <a href='http://members.shaw.ca/ordos/ns_glacier03.gif' target='_blank'>Pic 3</a>
New Command Ops (Marine Spawn) - <a href='http://members.shaw.ca/ordos/ns_glacier01.gif' target='_blank'>Pic 1</a>
Corridor - <a href='http://members.shaw.ca/ordos/ns_glacier02.gif' target='_blank'>Pic 2</a>
Corridor across from Command Ops (was originally SatCom) - <a href='http://members.shaw.ca/ordos/ns_glacier03.gif' target='_blank'>Pic 3</a>
Comments
Fixed now.
Pic 2) Spice up the lighting! Maybe a lime green in the corridor? Also try and punch little holes into the walls...on the v_wad teckwall textures where you get the supports on the bottom 48 units I punched holes in the walls to make room for the supports. It looks ten times better, I recomend you do it.
Pic 3) Bit flat. I love the shadow - shows good architechture usage.
Overall) Not bad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
but anyway, i like it although the view of the glacier from the marine spawn has a beautiful metal wall in the way, i ask you this, why have a window that looks into a metal wall?
But looks good, as for lime green, we left the 60's 43 years ago
Oh, and yes, Command ops will be spruced up tremendously.
I wont comment on them yet because i know you havent really finished and that it will look even better soon. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
edit:
Aw...fine,
The new marine start looks bigger, but i miss the massive window <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
When you spruce it up, dont forget some more windows and a few more computers. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The new corridor looks nicer but it could do with some shadowing. i think it would look really atmospheric with some blue lighting. (like the one in the pipeline hive)
Corridor 3 (with the skylight) looks really nice, love the stairs. I recommend making the skylight much bigger, i want to to see some glaciers :
pic 2 looks pretty good i really like it
pic 3 is a masterpiece =D i really like that light effect and the glass in there =)
That wall is just part of a giant battlestar a little away.
You will be impressed when you see it from another angle I bet.
Corridor 3 (with the skylight) looks really nice, love the stairs. I recommend making the skylight much bigger, i want to to see some glaciers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yes yes yes! bigger, im talking industrial sized sky lighting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> nah just kiddin im glad ive got my skylight <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Y not name the skylight after me eh??
As for Moconnor100, dont ask stupid questions. Ive played warcraft from the crappy graphics of the ORIGINAL carnage that was building many oil fields, many dread noughts and wiping your other oponents meaty battleship force in an all out sea warfare battle to end all naval battles. Stupid blizzard and their anti-navy sentiment <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Me likes
Me thinks you need more detail
go will me sleep, now
[EDIT] : as for steam coming out every few feet, probs with rl_speed starts to happen , makin it laggy for some etc etc, id rather try the map before sugesting anything else, the corridors could work out even though you think its "bland"
cant wait for the beta testing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
its bland because he only just made that corridor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
1) Style Test
2) New Hive
3) Marine Spawn
4) Double Res Node Idea to fit in with layout of map
5) Major playing areas
Try using those five pointers above.
Its not your problem, so stop makin such a huge fuss.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->