A Problem

ZyDZyD Join Date: 2003-02-17 Member: 13656Members
<div class="IPBDescription">Marine</div> okay im trying to use a scripted sequence using a ns marine model but he seems to get stuck in the ground. even if i move him he goes through the floor anyone know how to fix this? =/

Comments

  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Try moving the floor X amount of units downwards so he doesn't get stuck?
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2003
    i actualy was having the same problem.
    if teh model is a func_furniture it will fall untill its skeleton hits a solid object.
    in a marine this in in teh croth area.
    this can be stopped usinfg a floating brush which intersects wit the red dot in the models skelton
    ( i think it works with other part os the skeleton too but i just never bother to check)
    in alien models teh points are about half way between the legs on teh smaller ones


    EDIT models must not start intersecting with the thing they are to sit on or they will vanish
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--confused!+Mar 1 2003, 12:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Mar 1 2003, 12:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in a marine this in in teh croth area. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, the "floor" for a standing marine model is the midpoint of the 2nd bounding box since they use clip hull 2 to determine positioning... for a monster_furnature object, the vis hull is used for clipping, so there's a 36 unit height difference.
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