Too many entities
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">I need help with line of sight blocking</div>Here's a section from my map NS_NEXT.
I get the too many entities in visbile packet list error, when standing in the red area.
Just below this hallway is the edge of the WC grid, so I have very little leeway in that direction.
Can anyone suggest a solution that doesn't involve removing entities?
I get the too many entities in visbile packet list error, when standing in the red area.
Just below this hallway is the edge of the WC grid, so I have very little leeway in that direction.
Can anyone suggest a solution that doesn't involve removing entities?
Comments
DB: There are crates in the left hand room but I have chosen to leave them as world brushes (not touching the floor). The pink squares you can see in the left room are infestation and they are combined entities where the total size is less than 384 units.
SmokeMasta : A door is an entity, it will make this issue worse not better. Thanks for trying.
- Named light and light_spot entities
- Env_sprites, env_glows
- Particle systems
- Large entity brushes that are in more than one vis chunk
I'm getting the error too, no matter where I am in the map, so I'll just have to remove all the glows I have around lights to remain consistent.
Why would sprites always be calculated?
[Update]
That worked, thank you so much Yamazaki.
This gives me so much more respect for Ken20Banks map, which appears to be illuminated entirely with spot lights.
[/Update]
<!--EDIT|ChromeAngel|May 20 2002,20:01-->