I wana learn 2 map

Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
<div class="IPBDescription">See tittle</div>i wanna learn to map and i wanna start on this mod so if ur looking for someone contact me at Mystic_Gohan666@hotmail.com and i have had no prior expirience and its taking guts for me to say this.

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    go to:

    <a href="http://www.valveerc.com" target="_blank">Valve ERC</a>

    and you should find some helpful stuff there...

    my advice, not meaning to be harsh, but out of all the mods you could start with - you've picked the hardest to map for... I would seriously consider working through many many many tutorials before publicly releasing anything
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    and dont post two of the same topics in the forum (i know its prolly not ur fault anyway)
  • eBnareBnar Join Date: 2002-03-12 Member: 307Members
    Perhaps you could come to irc #naturalselection on gamesnet, where some gentle sould may help you out.
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    hahahahahah lolzor avatar ebnar <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    i know its hard to map but u think i would actually make a public map?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Yeah, but it is hard.  I've been mapping for a while and I still haven't realesed anything publicly.

    Also, I can't remember the url, but Wavelength has some good tutorials.

    -Insane
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I am going to sound negitive here, but no -- I dont think you will be able to release a public map that will stand up to the quality of the maps shown on this fourm.  These people are gods with Vavle Hammer and have been mapping for years.  Mapping is not fun, exiciting, or fullfilling.  It is one big headach.  The amount of errors you can get is just down right depressing. The r_speeds, and other things must be just right or else the map will not be playable.  Once you get these years of experience mapping takes time -- and lots of it.  Just ask greedo.  His map, ns_lost, *this is the most recent version* has two rooms joined by hallways and some vents.  Ask him how long it took him.  However, the time he invested in his map really shows.  The texutre work on those pipes is mind-blowing, and when the sparks from the generator hit the ground and leave smoke -- pure genius.  Mapping takes skill, time, and hard work.  If you are up for it
    <a href="http://www.planethalflife.com/wavelength/levels/tutorials/" target="_blank">Wavelength</a> is the best way to learn how to make maps.  I think all the mappers here will agree to that.
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Though Wavelength will not teach you everything. I got the impression that it's a good idea to hollow cylinders off that site.
    And, Steve, mapping is fun. It all depends on what you make of it.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    1) I never went to Wavelength. Ever. At least, not until a few months ago after it was already effectively dead (except for the forums)

    2) Remind me to punch you for using the word "god" in a sentence describing a mapper.

    3) I don't know about the other people here, but I absolutely love what I'm doing. People wouldn't do it in the first place if they didn't -- or, at least, in a perfect world. Instead most people nowadays see the people who have made a name for themselves doing such things and decide they will too. Far too many people place recognition over personal achievement. But that's a bitter rant for another day.

    4) Since when do maps have to compare to what is shown on this forum? NS maps are not the be all and end all of level design! I'd almost think this was turning into the UP forums or something...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--KungFuSquirrel+May 20 2002,16:22--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (KungFuSquirrel @ May 20 2002,16:22)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->3) I don't know about the other people here, but I absolutely love what I'm doing. People wouldn't do it in the first place if they didn't -- or, at least, in a perfect world. Instead most people nowadays see the people who have made a name for themselves doing such things and decide they will too. Far too many people place recognition over personal achievement. But that's a bitter rant for another day.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    /nods

    I'm going to have to do some major re-writing one of these days, but take a look at this (anyone, really): <a href="http://tald.readyroom.org/tald1.html" target="_blank">TALD Intro</a>, and <a href="http://tald.readyroom.org/tald2.html" target="_blank">Attitude and Intent</a>.

    Err.. yeah, that does need to be rewritten to further emphasize certain issues. Basically what andrew said.

    Anyways, go for it! It's not going to kill you... NS mapping is extremely hard (the whole concept of an NS map... not just the technical stuff), but there's only one way to learn. Both Wavelength and VERC are great places to start. And I would suggest starting with HLDM maps... basically because of the simplistic nature of them compared to this. It would be easier to pick up that way, as you wouldn't have all this NS specific stuff to worry about. Do whatever you want though, just offering my advice. Take it for that.



    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Mapping is not fun, exiciting, or fullfilling.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    I think I know where you were trying to go with this post, Steve but... Mapping is <b>the</b> most fullfilling and rewarding thing I've ever experienced in my life. Finishing something, at least.



    <!--EDIT|ken20banks|May 20 2002,16:46-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I am sure it has been for KFS and Ken -- however, lets be honest here.  Not too many people are at your skill level.  Most peole get angry and give up.  Most people consider it a waste of time.  When most people get a leak - production stops.  I am not talking about a few mappers in the NS community, I am talking overall.  I have slaved over Hammer for quiet some time only to find that what I made was considered worthless.  My post was one sided, the side that hates mapping, beucaes I feel that side is the most popular.  I was trying to express the view of everyone in HL community.  I belive I did.  Try mapping - but you really need the time and skill to make something great.

    If I or anyone else could produce something like Greedo, KFS, Ken, Merk, Bad -- and many others -- I am sure we would find it fullfilling.  But the road up that path is a hard, bumpy, road.  You can't disagree there.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmmm, thats a very negative attitude there. i know people who don't turn out anything near quality work and i help my friends with maps all the time that may not be of a high standard at all, but just to create something and have that sense of achievement is worth it. defeatist attitudes dont help anyone.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Creating <b>anything</b> that's high-quality is long hard work.  Mapping, film-making, coding, painting, writing.  It all takes a lot of effort and practice.  I've found that people have different tolerances for the different roadblocks or problems encountered in each of these mediums.  Some people don't have the patience to track down a crash bug in a piece of code, other people couldn't ever get through leaks in a map.  It all depends on what you want to accomplish, and how badly you want to accomplish it.

    Mapping is certainly not for everyone, but everyone starts at the same place.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Black Wolf+May 21 2002,05:43--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Black Wolf @ May 21 2002,05:43)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->hmmm, thats a very negative attitude there.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    If you consider the truth negitive.

    If you take all the people who opend Worldcaft/Hammer with the intent to make a map, I would say, only about 8% finish the map.  A real map now, not some box.  Out of that 8% my guess is that only 3% of those maps are playable, due to all the problems the HL engine supplys mappers.

    My thinking was that this person who started the topic saw these stunning maps and said "I want do to that."  Many people say that, and end up wasting thier time.  However, a handfull of these people stick with it and produce what you see here, in the NS community.  The chances are that he will not produce what we see here, unless he is really into mapping and can wait about a year or two to master r_speeds and ohter things.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    sentry, that's very very negative thinking...

    by your reasoning we should never try anything at all in life because there is the possibility of failure. Hell, I might as well not get up today because there is the possibility of dying... the truth is, however, if you live a life in fear, that's a life not lived. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    mmm, well said hanz
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    I disagree.  I think Steve is merely being pragmatic.  I didn't notice anyone saying "don't try mapping", only that if someone has an interest in mapping should be aware that it isn't "cookie-cutter".  There's a reason why so many maps in the last few months have been started and dropped.  It isn't easy.  But hey, if you really want to get involved, go for it.  Just don't expect to create a masterpiece on your first try.

    As an aside, I'm curious where all the "not quite professional" maps are hiding.  Obviously, not every map will be in the final release.  What about un-official maps?  There's a big list on NS-World but we haven't seen that many screens?  Just curious.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    In response to Spooge, I'm fairly certain that in addition to the maps that are officially shipped with version 1 of NS, there will be mappacks available to download from rr.org or some other place (unless these plans have changed?).  A lot of the maps listed on NSWorld are probably just vapor, and won't be seeing the light of day ever, but I'm sure there might still be some people who dissapeared off the face of these forums that are still making their NS maps.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    NS World submissions breakdown by status (as of May 19):

    UnSpecified : 2
    Concepts : 19
    Initial Development : 19
    Beta Testing : 5

    I would geuss that the 21 maps in catagories 1 and 2 are probably what Greedo386 calls vapour, I prefer to think of them as concepts.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    One of those maps is mine.... though I'm definitely going to try to change the name of it (I hope I can&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->. I've done some rethinking and stuff. I'll hopefully start working this summer...
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--HanzGruber+May 21 2002,16:30--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HanzGruber @ May 21 2002,16:30)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->sentry, that's very very negative thinking...

    by your reasoning we should never try anything at all in life because there is the possibility of failure. Hell, I might as well not get up today because there is the possibility of dying... the truth is, however, if you live a life in fear, that's a life not lived. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Thank you, Spooge, for trying to explain what I am saying.   I am <b>NOT</b> saying dont try things becuase you might fail.  What I <b>AM</b> saying is that most people who try to map do fail.  I was under the impression that the topic-starter assumed mapping was easy, and becuase the first few posts really did not explain the hardships of mapping I was letting him know, if that is what he thought, he was wrong.  Like I said in my last post -- most maps fail.  Am I being negitive becuase I am stating a fact?  I guess that is for you to decide.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I understand what you were saying, Steve. It was probably just your choice of wording that threw people off.

    Everyone thought you were saying "Don't even try." Re-read your first post, and you'll see why.

    This apparently wasn't the case though.

    Another thing that blew it apart was my saying that it is the most rewarding experience I've had... I just had to get the good points in there as well. I do, after all, enjoy this... and hope others may find enjoyment in it also.

    Anyways, all is clear, we now understand your point. I think we can all agree that it is terribly difficult to master, but there's not harm in giving it a go. And you're right: It is by no means a walk in the park. That doesn't mean it can't be rewarding though. Just takes an immense amount of patience. And time. And devotion. And Nerve Tonic. And... Well, let's leave it at that.



    <!--EDIT|ken20banks|May 21 2002,19:13-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Moleculor+May 21 2002,17:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Moleculor @ May 21 2002,17:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->One of those maps is mine.... though I'm definitely going to try to change the name of it (I hope I can! ). I've done some rethinking and stuff. I'll hopefully start working this summer...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Sounds great. About changing the name... you mean in NSWorld? If so...

    Sure. Just delete the old map after logging in, and create a new one with a new name. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I think you don't even have to do that, there should be an option just to change the name of the map.  I know I used it on my map (which might be getting *another* name change...), and I don't think things have changed since the move to PHL hosting.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Well...3 years I've been mapping...I've never looked at any dang sites.  I feel fairly dumb now after reading all these.  Trial and error got me to where I am, maybe thats my problem.  Whatever...Personally, start with some sort of Architectural SP map in a sort of NS themed area...get used to the ways of NS.  Then maybe try a map out...
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    ... the big words are  scaring me... oh well when i make a deathmach map ill let u in on it (a good dmach lol) so wait for a year and ill show u something <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> oh well but i gotta work on school i porsted this a little early but i thought id talk and i wanna moddel 2 someday i will <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  and i dont give up i play warhammer so taht helps me and im a good drawer and i think svencoops a good mod to start with so dont botehr replying anymore start ur own thread on forums
Sign In or Register to comment.