I wana learn 2 map
Imperial_Fist
Join Date: 2002-05-19 Member: 633Members
Join Date: 2002-05-19 Member: 633Members
Comments
<a href="http://www.valveerc.com" target="_blank">Valve ERC</a>
and you should find some helpful stuff there...
my advice, not meaning to be harsh, but out of all the mods you could start with - you've picked the hardest to map for... I would seriously consider working through many many many tutorials before publicly releasing anything
Also, I can't remember the url, but Wavelength has some good tutorials.
-Insane
<a href="http://www.planethalflife.com/wavelength/levels/tutorials/" target="_blank">Wavelength</a> is the best way to learn how to make maps. I think all the mappers here will agree to that.
And, Steve, mapping is fun. It all depends on what you make of it.
2) Remind me to punch you for using the word "god" in a sentence describing a mapper.
3) I don't know about the other people here, but I absolutely love what I'm doing. People wouldn't do it in the first place if they didn't -- or, at least, in a perfect world. Instead most people nowadays see the people who have made a name for themselves doing such things and decide they will too. Far too many people place recognition over personal achievement. But that's a bitter rant for another day.
4) Since when do maps have to compare to what is shown on this forum? NS maps are not the be all and end all of level design! I'd almost think this was turning into the UP forums or something...
/nods
I'm going to have to do some major re-writing one of these days, but take a look at this (anyone, really): <a href="http://tald.readyroom.org/tald1.html" target="_blank">TALD Intro</a>, and <a href="http://tald.readyroom.org/tald2.html" target="_blank">Attitude and Intent</a>.
Err.. yeah, that does need to be rewritten to further emphasize certain issues. Basically what andrew said.
Anyways, go for it! It's not going to kill you... NS mapping is extremely hard (the whole concept of an NS map... not just the technical stuff), but there's only one way to learn. Both Wavelength and VERC are great places to start. And I would suggest starting with HLDM maps... basically because of the simplistic nature of them compared to this. It would be easier to pick up that way, as you wouldn't have all this NS specific stuff to worry about. Do whatever you want though, just offering my advice. Take it for that.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Mapping is not fun, exiciting, or fullfilling.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I think I know where you were trying to go with this post, Steve but... Mapping is <b>the</b> most fullfilling and rewarding thing I've ever experienced in my life. Finishing something, at least.
<!--EDIT|ken20banks|May 20 2002,16:46-->
If I or anyone else could produce something like Greedo, KFS, Ken, Merk, Bad -- and many others -- I am sure we would find it fullfilling. But the road up that path is a hard, bumpy, road. You can't disagree there.
Mapping is certainly not for everyone, but everyone starts at the same place.
If you consider the truth negitive.
If you take all the people who opend Worldcaft/Hammer with the intent to make a map, I would say, only about 8% finish the map. A real map now, not some box. Out of that 8% my guess is that only 3% of those maps are playable, due to all the problems the HL engine supplys mappers.
My thinking was that this person who started the topic saw these stunning maps and said "I want do to that." Many people say that, and end up wasting thier time. However, a handfull of these people stick with it and produce what you see here, in the NS community. The chances are that he will not produce what we see here, unless he is really into mapping and can wait about a year or two to master r_speeds and ohter things.
by your reasoning we should never try anything at all in life because there is the possibility of failure. Hell, I might as well not get up today because there is the possibility of dying... the truth is, however, if you live a life in fear, that's a life not lived. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
As an aside, I'm curious where all the "not quite professional" maps are hiding. Obviously, not every map will be in the final release. What about un-official maps? There's a big list on NS-World but we haven't seen that many screens? Just curious.
UnSpecified : 2
Concepts : 19
Initial Development : 19
Beta Testing : 5
I would geuss that the 21 maps in catagories 1 and 2 are probably what Greedo386 calls vapour, I prefer to think of them as concepts.
by your reasoning we should never try anything at all in life because there is the possibility of failure. Hell, I might as well not get up today because there is the possibility of dying... the truth is, however, if you live a life in fear, that's a life not lived. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Thank you, Spooge, for trying to explain what I am saying. I am <b>NOT</b> saying dont try things becuase you might fail. What I <b>AM</b> saying is that most people who try to map do fail. I was under the impression that the topic-starter assumed mapping was easy, and becuase the first few posts really did not explain the hardships of mapping I was letting him know, if that is what he thought, he was wrong. Like I said in my last post -- most maps fail. Am I being negitive becuase I am stating a fact? I guess that is for you to decide.
Everyone thought you were saying "Don't even try." Re-read your first post, and you'll see why.
This apparently wasn't the case though.
Another thing that blew it apart was my saying that it is the most rewarding experience I've had... I just had to get the good points in there as well. I do, after all, enjoy this... and hope others may find enjoyment in it also.
Anyways, all is clear, we now understand your point. I think we can all agree that it is terribly difficult to master, but there's not harm in giving it a go. And you're right: It is by no means a walk in the park. That doesn't mean it can't be rewarding though. Just takes an immense amount of patience. And time. And devotion. And Nerve Tonic. And... Well, let's leave it at that.
<!--EDIT|ken20banks|May 21 2002,19:13-->
Sounds great. About changing the name... you mean in NSWorld? If so...
Sure. Just delete the old map after logging in, and create a new one with a new name. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->