Model Request

The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">For my map - please read!</div> Alright, straight to the point. I need a scientist. They will need to use standard half life scientist animations. I would use the default scientists but they don't really fit...
The map is set on a research facility inside an asteroid, with the ready room being a docking port on the asteroid surface. The scientists will be in the ready room, as ones who escaped and are awaiting rescue. I guess i just need something like the default scis, preferably with high polies, that would fit a NS environment. Before you ask these guys will NOT be dead any lying around the map, cause apart from anything that would look tacky <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Please guys, i need some help here! Any takers?

Comments

  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    you would have to clip these npc's because they are not coded into ns, and the players would be able to walk through them. and if you plan on them wandering around the rr youll have to clip a path and this would block any players trying to get from a to b.
  • MorgothMorgoth Join Date: 2003-02-04 Member: 13096Members
    download the map missle command and sit in the ready room for a while.. skulks fly out of the walls and bounce around on the floor then fall off the edge of the ready room
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    edited February 2003
    Actually... they are coded! Monster_scientist is in the NS .fgd file and works fully! Besides, what about the barney in siege005? Exactly. Now i need some MODELLERS!
Sign In or Register to comment.