Transport & Travel

RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Commuting for the busy marine</div> This actually came up in suggestions and ideas but I thought I'd ask mappers about it in here.
Has there been any attempts to put a tram or train system in any NS maps? By system I mean anything from one short straight line to a subway style system of horizontal elevators. I was reminded of the tram tunnel on ns_bast, and I always thought it would have been cool if that thing moved. Some maps I guess could have this kind of thing in them as a rapid transit option for marines or aliens (I know marines have phase gates but still...).

Thoughts? Ideas? Is this remotely viable?

Comments

  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    There is a map in creation (I can't remember the name) Where there is a train.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Penumbra and Andromeda both featured trains. I recall the trains had a tendancy to turn invisible when moving, which is why they are not widely used.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    trains are a great feature in the old hl engine.
    But they just work good in single player.
    In MP you get way too many sync and visibility errors.
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    Then there are those problems... random sticking, etc.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    yeah thats a dam shame <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Im thinking of a map that is full of large slowly rotating platforms and round paths.
    why?
    Because everything (but a cc/res) build on a rotating ground (that has no name) will rotate with it.

    Make a round path somewere, kind of bottom transport.
    A tf placed on it will move with it and even change its green circle.
    Same with Turrets and sieges.
  • agentpropagentprop Join Date: 2002-11-16 Member: 8961Members
    If you just made the trains work like the lifts, except sideways. They couldnt go round corners, but they would work.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you just made the trains work like the lifts, except sideways. They couldnt go round corners, but they would work<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That's kinda what I imagined, sorta like in a few movies where spaceships have horizontal elevators for movement. I hope someone could figure this out because I'd love to see it.
    Also, these maps that feature trains, any screenshots? Names?
    Also, I do recall back in the golden days of CS a few train maps (de_railroad for any old sckoolers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) where trains seemed to work fine. Is it something to do with NS that makes trains unfeasible?
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    if you wnated to simply do hoizontal elevator you could use complex doors just like a plat can be a door
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Penumbra did indeed have a tram system, consisting of two working tunnels (There were more implied, but they were blocked off) with one tram per tunnel. The two met in the middle at a station.

    The effect was nice, but I wasn't completely satisfied with how it affected gameplay. The tram tunnels were also inefficient in terms of vis blocking, which forced me to make each station out of fewer polies than I wanted.

    The new Penumbra I am working on will use a curved set of tracks in an enclosed loop, a func_tracktrain rather than just a func_train. Far better vis blocking. The tram will not be controllable, it stops at each station for a set amount of time and that's it.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    This is the simplist train method I could think of. Its not the best it only goes from A to B and is sort of OK.

    Make the body of the train a func_door. use func_buttons to trigger the train. Use the "Lip" Feature with the "Angle/Direction" Feature to make the door move in the direction for X amount of units.

    That might help out some maps that are getting disappearing stuff.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    *cough* Bast *cough*
    You know, the one from main aft to refinery entrance?
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The new Penumbra I am working on will use a curved set of tracks in an enclosed loop, a func_tracktrain rather than just a func_train. Far better vis blocking. The tram will not be controllable, it stops at each station for a set amount of time and that's it.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That sounds quite good, sorta what I was imagining; I wouldn't want a train that could be moved to be used for some lame expolit.
    Heh, just had an image of a train going through a passage like the entrance walkway on Hera. That would be a nice effect; going outside of the spac station for a few moments.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    edited March 2003
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    i was fooling around with a set of conveyors for "moving floor". i was gonna have a weldable enable it - but got distracted. <i>never did find out what would happen if you tried to build an alien offensive on a moving conveyor.....</i>
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    i like the rptating idea, that would rock for a fun map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> cant remember who sed they have a server wit hfun maps but it sure as hell should include a spinning platform one!
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Tommy14: I don't think it would move along as it's a temporary adjustment to the map.
    Rush Of Peons: GWB's Custom Map server. The ip is at www.joe.to
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