Transport & Travel
RyoOhki
Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Commuting for the busy marine</div> This actually came up in suggestions and ideas but I thought I'd ask mappers about it in here.
Has there been any attempts to put a tram or train system in any NS maps? By system I mean anything from one short straight line to a subway style system of horizontal elevators. I was reminded of the tram tunnel on ns_bast, and I always thought it would have been cool if that thing moved. Some maps I guess could have this kind of thing in them as a rapid transit option for marines or aliens (I know marines have phase gates but still...).
Thoughts? Ideas? Is this remotely viable?
Has there been any attempts to put a tram or train system in any NS maps? By system I mean anything from one short straight line to a subway style system of horizontal elevators. I was reminded of the tram tunnel on ns_bast, and I always thought it would have been cool if that thing moved. Some maps I guess could have this kind of thing in them as a rapid transit option for marines or aliens (I know marines have phase gates but still...).
Thoughts? Ideas? Is this remotely viable?
Comments
But they just work good in single player.
In MP you get way too many sync and visibility errors.
why?
Because everything (but a cc/res) build on a rotating ground (that has no name) will rotate with it.
Make a round path somewere, kind of bottom transport.
A tf placed on it will move with it and even change its green circle.
Same with Turrets and sieges.
That's kinda what I imagined, sorta like in a few movies where spaceships have horizontal elevators for movement. I hope someone could figure this out because I'd love to see it.
Also, these maps that feature trains, any screenshots? Names?
Also, I do recall back in the golden days of CS a few train maps (de_railroad for any old sckoolers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) where trains seemed to work fine. Is it something to do with NS that makes trains unfeasible?
The effect was nice, but I wasn't completely satisfied with how it affected gameplay. The tram tunnels were also inefficient in terms of vis blocking, which forced me to make each station out of fewer polies than I wanted.
The new Penumbra I am working on will use a curved set of tracks in an enclosed loop, a func_tracktrain rather than just a func_train. Far better vis blocking. The tram will not be controllable, it stops at each station for a set amount of time and that's it.
Make the body of the train a func_door. use func_buttons to trigger the train. Use the "Lip" Feature with the "Angle/Direction" Feature to make the door move in the direction for X amount of units.
That might help out some maps that are getting disappearing stuff.
You know, the one from main aft to refinery entrance?
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That sounds quite good, sorta what I was imagining; I wouldn't want a train that could be moved to be used for some lame expolit.
Heh, just had an image of a train going through a passage like the entrance walkway on Hera. That would be a nice effect; going outside of the spac station for a few moments.
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