There Is That Leak Again

d$kd$k Join Date: 2003-01-12 Member: 12227Members
edited February 2003 in Mapping Forum
<div class="IPBDescription">Help ?</div> K this is the story:

I made a map but it was full of leaks. So i started all the way over. I made my readyroom with hollowed blocks and it worked fine without any leaks.
Then i putted in the audio_mp3 entity but it gave a leak. I deleted it and now i get a leak on my other enitities <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.

Can someone go kill those wussies from valve and take over their bussinis and FIX THE **** BUGGY VHE(valve hammer editor).

Or just tell me whats wrong with the program or with me

Comments

  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Double check the placement of your entities and check every brush.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I know this experience.
    In my chase it was a GROUP of solids that I moved accidently.
    Because it was a group it did not match to the grid after I touched it, without noticing it.
    (each object part itself matched to the grid, but not the group)
    -> a really thin long leak along a large group.

    You dont see it because its soo thin.
    You ignore it because its all grouped and checked groups dont have leaks, normlly.
  • d$kd$k Join Date: 2003-01-12 Member: 12227Members
    Anyway it just appeared when i putted an extra entity in. There were other entities yet so i dont know if that is the problem.
    Btw :
    Do you have that 2 that if u saved in valve hammer that ure map changes sometimes ?
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Below is an URL for some methods for you that can pin point your leak:

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=23386' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=23386</a>

    <a href='http://www.snarkpit.com/tutorials.php?usertut=1&tut=128' target='_blank'>http://www.snarkpit.com/tutorials.php?user...ertut=1&tut=128</a>

    Both tutorials written by me. I find the snarkpit one will benefit people more.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited February 2003
    <!--QuoteBegin--d$k+Feb 27 2003, 01:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (d$k @ Feb 27 2003, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Btw :
    Do you have that 2 that if u saved in valve hammer that ure map changes sometimes ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah sometimes, when I sleep and compile over night with my pc on, Aliens invade my room and chance my HL Maps,
    placing leaks at many places hard to find, and such.
    ---
    Be sure that you compile/load your latest map version and not an older map-version-file.
    This can easily happen then you store your map files here and there and all over your harddrive.
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