Getting Rushed
Deacon
Join Date: 2002-11-24 Member: 9852Members, Constellation
<div class="IPBDescription">The Numbers</div> I know a lot of times, I've said stuff like "man, eclipse is such a rush map!" But I've never really had anything to back that up. So, out of curiosity, I ran through each of the maps just now as a marine. I started touching the commander's chair, and ended touching/underneath each alien hive (except power silo, obviously). I could probably shave 5-10 seconds off a few of these routes if I tried, but I think the numbers are useful as-is.
Maps are sorted by average time to a hive. Numbers are in seconds.
ns_eclipse
30 Maintenance
32 Eclipse Command
40 Computer Core
34 avg.
ns_bast
35 Feedwater
35 Engine room
43 Maintenance
37.67 avg.
ns_nancy
40 Mother
40 Subspace Array
47 Port Engine
42.33 avg.
ns_tanith
35 Satellite Communications
45 Fusion Reactor
48 Waste Handling
42.67 avg.
ns_caged
34 Generator
35 Sewer
66 Ventilation
45 avg.
ns_nothing
37 Cargo Bay
49 Power Silo
58 Viaduct
48 avg.
ns_hera
40 Ventilation
60 Datacore
70 Archiving
56.67 avg.
Maps are sorted by average time to a hive. Numbers are in seconds.
ns_eclipse
30 Maintenance
32 Eclipse Command
40 Computer Core
34 avg.
ns_bast
35 Feedwater
35 Engine room
43 Maintenance
37.67 avg.
ns_nancy
40 Mother
40 Subspace Array
47 Port Engine
42.33 avg.
ns_tanith
35 Satellite Communications
45 Fusion Reactor
48 Waste Handling
42.67 avg.
ns_caged
34 Generator
35 Sewer
66 Ventilation
45 avg.
ns_nothing
37 Cargo Bay
49 Power Silo
58 Viaduct
48 avg.
ns_hera
40 Ventilation
60 Datacore
70 Archiving
56.67 avg.
Comments
My main interest was to see how long it would take reinforcements to get to a hive during an opening rush. To that end, I also didn't count map layout changes due to weld points. On hera, you could cut that 70-seconds to archiving in half with a couple welds.
No welding on any maps. I was too lazy to build an armory. I mostly ran to my destination, hit f4, and respawned in the marine base.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Were these times calculated using (abusing) the wall strafing bug?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I thought that had been fixed in HL ages ago. Does that still work?
but then again, I heard that from the IRC room, and knowing those wierdos...... ^_^
but this does seem useful.....
maybe try doing it for HMG, HA and HMG/HA and JPs?
for a conclusive test ^_^
(ona side note yoiu may wish to edit the name of your 3rd hive on bast it is refinery not maintainance..a bit nit picky i know but Ill delete this edit when you make the change)
Nope, it was fixed in CS, but the change was not added to the core HL code, so it still works for NS.
Check this out.
Zdrone worked out the percentages for marine wins on different maps (and different team sizes) <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=23681&st=30' target='_blank'>Check it out.</a>
Our good buddy eclipse is there at the top for each. The others are mixed; bast actually looks like a pretty nasty map for marines. I wish there was some way to get a breakdown of % marine wins for each starting hive.