Ttro strikes back
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">Oh yes!</div>after some time resolving some problems here are some shots of the central part of the map (turbines and such)
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_turb0000.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_turb0001.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_turb0002.jpg" border="0">
some feedback?
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_turb0000.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_turb0001.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_turb0002.jpg" border="0">
some feedback?
Comments
As for the pics, I can't really make out any details due to the lack of any concentrated light, so I won't comment.
/me like it
Note that it is not so much the darkness that's the problem, but rather the lack of contrast in lighting. All I can make out is bright light sources and then darkness/monotone colour everywhere else. Consider using point lights on light surfaces to lighten up the surrounding walls more (especially on the yellow wall lights), and using spotlights on some lights to really bring out the lighting detail.
The room actually doesn't look that bad, but I still say it needs contrasting light. Pools of bright areas with darker areas surrounding it. Nothing pitchblack is needed, and nothing blindingly bright either.
Mind you not every area needs fancy lighting, but the major rooms should.