Mystic Progressing

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">nothing amazing.</div> ^_^

This first one is the "control Room" for the cargo bay. I will add a computer screen around there as its all too green now.
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic100.jpg' border='0' alt='user posted image'>

This next one shows a corridor that ends up in the engine area.

<img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic101.jpg' border='0' alt='user posted image'>

Comments

  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    Next one shows the new ceiling for the engine area.

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic102.jpg' border='0' alt='user posted image'>

    A little corridor.

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic103.jpg' border='0' alt='user posted image'>
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited February 2003
    some of the rooms seems a little empty at the moment and some of the rooms are a little too bright..
    apart from that, looks pretty nice.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited February 2003
    the cargo area. I did something strange with the wires at the wall. O_o

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic104.jpg' border='0' alt='user posted image'>

    A control room.

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic105.jpg' border='0' alt='user posted image'>

    And last but not least, the current overview. (missing a hive and some corridors)

    BTW the pic is in black/white only-

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/bf/ns_mystic106.jpg' border='0' alt='user posted image'>
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Very nice work! I especially like the engine ceiling. Musta been hell to align those textures right...
    Keep it up!
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Hey blueman . . . Stick loads of monitors in controls rooms. . . maybe even a hologram screen . . . make it look like really nice and superficial. If you need anyhelp I can do a 2d drawing of what I mean . . it will boost the map alot.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    I really like the lighting and some of the geometry. Nice work!
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Nice, reminds me of caged. Although I've never really been a fan of some of the textures used in that (and, consquently, your) map, the texturing is nice and varied, and the brushwork is interesting. Another minor texture complaint--in the engine room pic, the door texture you've used for the main structure in the center could use some realignment and scaling so it doesn't tile so much, as does the blue metal texture you used for the walls.

    About the lighting, while you've got decent variation in color, while it may be the screenshots' fault, most of the shots seem too bright and shadowless. Creating good shadows that <i>don't</i> rely solely on light_spots is tricky, but can add a lot of contrast to your map's lighting.

    Other than that, looking good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    well. im a lover of light spots but i havent used any in any of the shots....ill put some around if im not happy with the texture lighting. The thing is i dont want to put too many entities until i got a full version of the map with all the rooms and hives. I still havent created any PS effect and already got 200 entities used so.....
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    very very nice work, and yeah, the engine room ceiling looks sweet. Hope to see this in playtesting soon!
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    Well. I dont want to do a complete new thread for this as im just posting the complete overview of the map. I finished just the layout, but still have to add some detail to certain areas.

    <img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns_mysticoverview.jpg' border='0' alt='user posted image'>

    i think vents can be seen clearly.

    RED = Resource Nodes
    GREEN = Hives
    BLUE = MS and CC
    PURPLE = Weldables
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Nice Blueman, I think your vents suit the purpose, the one on the East Side of the map / Right Hand Side could be a possible new corridor about the same size as the one leading from the Nancy "Unnamed" hive. Well, I hope testing goes well. Can't wait for a Beta1.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    The red of your room really feels like it would engulf every part.. yet the white light is, which makes your lighting highly unrealistic.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    yeah thx for the comments. the red lights....just need to be taken down. Ive changed it already in mystic next version there'll be much less red <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LoboLealLoboLeal Join Date: 2002-12-24 Member: 11466Members
    Seeing last overview, I think aliens need some way to reach the resource nozzle between those weldables. This situation remainds me ns_caged with that nozzle only accesible via welding or via vent.
  • Yoko_OnosYoko_Onos Join Date: 2003-03-05 Member: 14338Members
    I love engine area gj dont change that much <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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