Question For Flayra: Is "health Spam" Addressed?
Immacolata
Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">Can you drop 25 medpacks in 5 seconds?</div> For 1.1. Some commanders here in 1.04 seem to have a script that allows them to drop super-many medpacks in no time. Which both lags everyone and makes a squatting marine impervious to skulk attacks. Cheesy tactic that would be somewhat addressed by a cap on how many med packs you can spam per time unit. Or something.
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Comments
Sounds a bit slow...
What time is the record for 25 health packs?
Jeah, there should be a deelay.
BTW I don't think its a script, they prolly just have the hotkeys bound.
marines are bad at healing compared to aliens except when the com focuses directly on 1 fight to spam, etc.
this is as it should be.......
but what do I know I'm just a n00b whos about to be owned by both a marine and a alien
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If you have "select medpack and drop" bound to a single key, I'd call that dodgy scripting though. But you'll just end up spending even more money. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Then if one lucky skulk jumps and FINNALY bites the marines, several medpacks drop on his head and he continues flying, eventually killing the hive and all the poor skulks burn to crisp because of the hive-countdown.
This happens more the naught, very annoying. Vent-health spam works all to well also.
Prosp
As for defense tower spamming, just get a GL, dead Fade and dead WOL.
Bah should read properly before posting ;P
Hehehe a55 takes up four censorship ****
Prosp
impulse (whatever number is to select medpack)
+attack
-attack
bind m "+medpack"
hehe
I actually know nothing about scripting so I'm just throwing this out.
The only thing I see wrong with Health Spamming right now, is that it is REQUIRED for most sucessful attacks. If you aren't getting health spam, you die.
I need to play with more marines of this skill level. Some of the meatpops I play with tend to shoot me just fine without health spam.
(Not that I think health spam is a problem)
(Not that I think health spam is a problem) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LOL, I'm talking about either Hive walks, or HA/Fade wars. Without health spam, Fades will take down heavies without a problem, with health spam, they are godlike. Personally, I don't care what they do with it...I don't see enough smart comms health spamming to care as an alien right now anyway.
2 hives vs HA/HMG
I was marine (random team does occasionally put me on that team although it's always a surprise).
We only needed 2-3 medpacks per minute tops due to our "l33t" welding skills. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Fully upgraded HA only lets something like 10% damage through to the marine.
I imagine the 'script' that you saw was someone using a bound key.
The spammers just have a key bound to the medpack hotkey, and hit that and click. (By the way, the Equipment menu has to be open for the commander for this to work, so there's at least ONE more step for a commander to do before he can spam. It's not much, though...)