Different Commanding Strategies!

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  • b00z3rb00z3r Join Date: 2003-01-11 Member: 12168Members
    edited February 2003
    just something i like to do as a commander

    lets say this is a 6 on 6 game.....things get altered as games get bigger
    ---------------
    1 ip (for every 5 players, -the commander)
    1 armoury
    1 tf
    2 turrets

    =108 res....youy start with 99 so while you are waiting sending 3 marines (group 1) to a hive you keep 2 marines (group 2) to defend...

    now you are at zero res and your marines are hopefully at a unoccupied hive (one disavantage....)
    Group 1 should be able to hold a hive long enough for a RT.......(should...grrr, another disadvantage if you have 'crappy' marines who failed bootcamp...)

    Group 2 will split into 'group' 2 + 3...1 marine each...

    Each going for a seperate node....whichever one makes it there and stands for more than 30 seconds should have a chance to put up a rt....say 'group' 2...'group' 3 got raped by skulks....

    Group 3 still waiting in hive....now with 3 rts (hopefully) now is the time for decisions:

    1) Observatory >> Phase gate while reuniting Group 2 + 3 at hive location 2....

    2) 1 more RT + Arms Lab >> Weapons = Fades (should) be no problem...

    3)If your RTs are getting destroyed faster than they pump res than things have gone horribly wrong and you must kiss your **** goddbye... (can we say **** in the forums? i guess ill find out...)

    WAY 1
    --------
    Disavantage:

    Good team of skulks can kill lightly defended outpost....

    25 RP's for observatory and phase gates x 3 = 100 res....

    Hive location 2 may already be occupied....

    Advantage:

    Granted you hold both hives, you can now milk 3 (maybe more//less depending maps/hives/undestroyed RT's...) Resource Towers...

    --------------

    Now fortify your hives with 6-8 turrets...make note of how lerks can take these out...and PAY attention to the little voice saying 'base under attack!' or 'sentry firing'

    now Arms Lab and upgrade...against skulks you shouldnt need JP//HA or GL//HMG....all you need to do is have all 5 of your marines get a nice clean spot near their hive...dust it off...Plop down a siege and you win...

    -------------

    WAY 2

    Disadvantage:

    Low defenses in base and hive, skulk teamwork can annhilate

    RT's may be getting destroyed

    Advantage:

    More damage = DIE FADE DIE!!!

    More armor = BITE ME MORE PLEASE!!!

    Turrets will end up doing more damage....

    ----------

    Get your arms lab (if res towers are still alive get 2!), group 2 can build or can go reinforce group 3....a commander can build too!!!

    Upgrade Upgrade Upgrade....recycle.....

    throw down a few more turrets if you want

    get marines into 1 group

    get more res if needed...get HMG//JP or w/e you want...fades and umbra should be no problem....SHOULD!...

    kill some fades...(do it with knife it is funny!)

    Get second hive...

    Kill Kill Kill
    ----------------
    WAY 3

    Recycle EVERYTHING!

    Logout

    Type 'kill' in console...
    ---------------
    I think someone should be able to follow this...i may have rambled on and on like im doing now...but i dont like to tech rush or phase gate rush... im a turret farm kinda guy


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
  • LindstromLindstrom Join Date: 2002-11-25 Member: 9865Members
    Has anyone tried mini-bases in major choke pts? Setting up near a important res node and putting in turrets and IPs or making 2 bases on seperate sides of the map? I've played a few games where we actually had 2 fairly complete bases and it allowed us to break into organnized groups and attack the aliens on different sides forceing them to split their forces, this worked really well mainly b/c the aliens didn't really quite understand that there were TWO bases, most of them though we were just relocating multiple times or that one was just a small outpost. I'm not sure if this would be a good standard strat but it really work well for us.
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    <!--QuoteBegin--Mythr1l+Feb 25 2003, 02:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mythr1l @ Feb 25 2003, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> didnt know gorgies could set off mines?? am i that n00b? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    really can they? seen gorgs spit at mines but never ever seen a gorge kill them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heh mithril your strategy is really very intellegent.
    Its probably one of the best strategies ive seen on this forumn.
    Gorges can kill mines by shooting through the laser.
    They can also shoot directly at the mines on floor.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    thanks for the compliment <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    also thanks for the mines and gorge trick! been killing a few marines with gorgie! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    ill have to remember that for tripmines tho, i would expect marines to be able to kill a gorge without carapace before he does any damage to the mines tho, but then again im not the biggest fan of tripmines, much prefer the ones on the floor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PvtLohnePvtLohne Join Date: 2003-02-11 Member: 13402Members
    You know, I have to agree with GaMeRLiFe. I like to loose myself in the story, in the setting of a game. If you're willing and able to sit down and view a game as it was stated earlier, as your lump of polygons vs their lump of polygons, my god man....why arn't you just playing Pong? The whole point of a game is to forget it's NOT real for a second or two, play it like it matterd. In that respect I have to tip my hat to GaMeRLiFe, keeping old school gaming going strong.
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    <!--QuoteBegin--Pvt|Lohne+Mar 1 2003, 03:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pvt|Lohne @ Mar 1 2003, 03:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know, I have to agree with GaMeRLiFe. I like to loose myself in the story, in the setting of a game. If you're willing and able to sit down and view a game as it was stated earlier, as your lump of polygons vs their lump of polygons, my god man....why arn't you just playing Pong? The whole point of a game is to forget it's NOT real for a second or two, play it like it matterd. In that respect I have to tip my hat to GaMeRLiFe, keeping old school gaming going strong. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I do get lost in the game.
    But I also like to win.
    I barely consider NS a real "strategy game".
    The "commander mode" in NS is childs play compared to starcraft, warcraft, and C&C.
    A commander/gorge job is to put their units in the best position to win.
    Ive played games where in the first 3 minutes aliens managed to kill comm chair and we just regrouped loaded up on ammo and rushed alien main hive and ACTUALY WON.
    But ofcourse this was within the first 5 minutes and aliens had no carapice.
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    edited March 2003
    <!--QuoteBegin--PerfectOne+Feb 26 2003, 10:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PerfectOne @ Feb 26 2003, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, I don't know if this is a "new" strategy, but I used this on one map as a fluke and it actually worked <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->.

    I built the traditional sp, armory, obs, and got motion tracking and, when res came in, a few mines.  I sent out all but 1 marine in groups of two (since this was a public server, it meant about 5/10 people listened to me at first, the rest were armory humping or telling me I had screwed up somehow and I was a noob).

    Ok, so they grab about 4 res before dying, which is fine.  Then I send them out to scout hives and find, BUT NOT KILL, the gorge.  They find him sitting in one hive, so I tell them NOT to kill him, but I build a tf outside the hive, then turret spam and phase.  I upgrade and set up a siege as well, but I make sure they stay far away from hive after this except in defense.

    By this time I had lost all but one of my res, so I send my marines back out on a res spree.  After a few mins, I went ahead and let my siege go to work (did a sensor sweep of alien base), and sure enough their hive was building.  Their gorge just lost 80 res to my siege!  Of course, the skulks immediately rushed my old base, so I went ahead and sent everyone through on the orders to kill gorge, then recycled phase and siege (THAT got a few curses), and set up shop outside their main hive.  I did the same siege to that, but they were so busy dealing with the new hive that they couldn't respond and hadn't been screwing with my res, so I had a good surplus and got a tf, turret spam, and siege up quick.

    Then I destroyed their original hive easily with two sieges, and they immediately rushed the tf and stuff.  This time I held it with my marines and got up my proto and arms.  I upgraded pretty fast and got some welders in ha with just lmg.  I sent the heavy to do the same siege strat to the third unclaimed hive, which they were not building at.  By this point, we had won.  We ended the game by me giving my entire team ha and nade/hmg and letting them destroy the hive.  The final gorge was escorted, prisoner style, through a phase and executed before he died from no hive.

    Anyway, I guess my strat is I don't claim hives, at least not in the trad. sense.  Instead, I tower spam outside hive, then siege it.  This lets the gorge waste the 80 res, but still not get the hive benefit.  Also, sucky alien teams won't be able to attack tf, and good teams (depending on where you place tf) will think you are a noob commander for putting tf out in middle of nowhere.  At least this is my experience... I have won 4/5 times with this strat so far, each game taking ~35-40 mins.

    Granted, this is done on public servers since I have no idea how to get in a clan and don't know any clan servers.  Also, your team will hate you and call you a noob com even when you win since you don't get them upgrades fast enough for their liking.  I tried this on an "expert" server, but I was booted in the first 5 mins for not putting up an arms lab even though we had the clear advantage  <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->, so I've never necessarily used it against "good" players.

    Anyway, I'm a fairly new com, so maybe this is just a 5-time fluke, or maybe it's being used by everyone else and I just caught on <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Maybe its just me or is motion tracking a little too expensive?
    I am use to playing against coordinated aliens that will sit in spots in a group and wait for you to pass by and before you know it your whole team is dead.
    I for some reason do not upgrade motion tracking until one of my teamates reminds me that we have every upgrade but motion tracking.
    Motion tracking will not help you against lvl 3 carapiced skulks if you have lvl 0 guns.
    You might be able to kill the first skulk but youll be hear the "click" of an empty clip and your sunk.
    I have gone games where i never even built observatory.
    If you are comm and you do not upgrade guns do not blame your team if they get slaughtered in every attack.
    This is probably the biggest problem i have with most commanders.
    They spend the money on turrets,phase gates.
    Completely forgetting about gun upgrades.
    The newb commander proceeds to call his marines loser because they cant hit skulks.
    I chalange any commander here to figure out how to play complete games with out using phase gates, Turrets, and no motion tracking.
    Instead spend the res on upgrades, mines and multiple armories aroupnd the map.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    edited March 2003
    Motion tracking is to cheap imo, the ability to see everything the aliens are doing on a map, is invaluable to the marines, and even more important to the commander. 45 res for eliminating the skulks ability to ambush, and seeing what the aliens are doing, ill take that anyday.

    oh and also <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I chalange any commander here to figure out how to play complete games with out using phase gates, Turrets, and no motion tracking.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i can... its called the HMG rush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> 6 HMG marines walking towards a hive is a funny sight.
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    edited March 2003
    <!--QuoteBegin--Mythr1l+Mar 1 2003, 10:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mythr1l @ Mar 1 2003, 10:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Motion tracking is to cheap imo,  the ability to see everything the aliens are doing on a map, is invaluable to the marines, and even more important to the commander. 45 res for eliminating the skulks ability to ambush, and seeing what the aliens are doing, ill take that anyday.

    oh and also <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I chalange any commander here to figure out how to play complete games with out using phase gates, Turrets, and no motion tracking.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i can... its called the HMG rush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> 6 HMG marines walking towards a hive is a funny sight. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Motion tracking is a waste in my opinion.
    I have gone whole games without even building observatory.
    hmg rush is a very risky strat and one that i havent used in a month.
    Any of u people ever heard of "offensive mining"?
    Or instead of building tf in a hive or double res node buidling an amory and just mining off every entrance....
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    I played a couple of games on a][ server yesterday. Maybe it was just that session but the ammount of 'mine n00bs' was incredible. Mistakes made:-
    Placing mines so close together that one skulk could blow them all in one go,
    spending 80+ res on mine packs in the early game. At the expense of upgrades and Res Towers.
    placing mines to defend against fades(I kid you not)
    Clustering 5 mines round the IP so one fade shot near enough kills the IP !
    Sitting in base asking for mines, and then placing them in absurd places.

    Offensive mining is a useful strategy, and the mines I placed got 90% kill ratio. Setting out mines at the expense of upgrades is just plain dumb though. I think (hope) the commanders and players were fairly new so I wasnt too hard on them but they were closer to n00b than newbie. They must have seen your clan using offensive mining and tried to copy the idea, just they went too far. Thing is you can go too far on any strategy... too many turrets, too many mines, hmg's at the expense of all else.
  • playermanplayerman Join Date: 2002-11-09 Member: 7854Members
    Crazy Tactic (doesn't work):
    From a comm who said "i'm gonna try something crazy" (wasn't me).

    - upgrade to HMG right away
    - ??
    - profit!

    NS might be just the thing to teach people bigger isn't necessarily better.
  • Ankle-BiterAnkle-Biter Join Date: 2003-02-25 Member: 13966Members
    With that HMG rush, if you go ahead with that and apparently, it fails...well, like what gamer said
    "Your practically bending over for them" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    but then again, i usually oppose the rush strategy, its really no point in doing it because you dont get that much fun out of it, your better off 'crippling' them a bit, intead of grounding them to dust, make the game last longer... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    edited March 2003
    <!--QuoteBegin--eaglec+Mar 2 2003, 05:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Mar 2 2003, 05:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I played a couple of games on a][ server yesterday. Maybe it was just that session but the ammount of 'mine n00bs' was incredible. Mistakes made:-
    Placing mines so close together that one skulk could blow them all in one go,
    spending 80+ res on mine packs in the early game. At the expense of upgrades and Res Towers.
    placing mines to defend against fades(I kid you not)
    Clustering 5 mines round the IP so one fade shot near enough kills the IP !
    Sitting in base asking for mines, and then placing them in absurd places.

    Offensive mining is a useful strategy, and the mines I placed got 90% kill ratio. Setting out mines at the expense of upgrades is just plain dumb though. I think (hope) the commanders and players were fairly new so I wasnt too hard on them but they were closer to n00b than newbie. They must have seen your clan using offensive mining and tried to copy the idea, just they went too far. Thing is you can go too far on any strategy... too many turrets, too many mines, hmg's at the expense of all else. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can u name any of the a][ players that where on at the time?
    And i am pretty sure u probably didnt see me there yesterday either.
    Ever since spiff put the player number up to 20/22
    My piece of **** of computer couldnt keep up with everything thats happening on map.
    PM me what server u play on eaglec so i can watch u play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Take a few Screen shots maybe.
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