Bad Surface Extents
iddqd
Join Date: 2002-11-07 Member: 7596Members, Constellation
<div class="IPBDescription">bleh</div> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
No vis information, direct lighting only.
6030 faces
501794 square feet [72258400.00 square inches]
45673 patches after subdivision
1 direct lights
BuildFacelights: 0...
************ ERROR ************
Bad surface extents
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
how do I fix this? I cant even start up my map.
EDIT: I took out all the textures (it's all white) and it still shows this
No vis information, direct lighting only.
6030 faces
501794 square feet [72258400.00 square inches]
45673 patches after subdivision
1 direct lights
BuildFacelights: 0...
************ ERROR ************
Bad surface extents
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
how do I fix this? I cant even start up my map.
EDIT: I took out all the textures (it's all white) and it still shows this
Comments
This is typically caused by having extremely large scales on faces, (typically far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
this is wierd...
is there any search that lets me see if there's any stretched really big?
** Executing...
** Command: Change Directory
** Parameters: "C:\SIERRA\half-life\valve"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\QCSG.EXE
** Parameters: c:\SIERRA\HALF-L~1\NS\MAPS\TESTPL~1
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:\SIERRA\HALF-L~1\NS\MAPS\TESTPL~1.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (5)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (5)
Using WAD File: \sierra\half-life\ns\ns.wad
10 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\QBSP2.EXE
** Parameters: c:\SIERRA\HALF-L~1\NS\MAPS\TESTPL~1
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
12 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\VIS.EXE
** Parameters: c:\SIERRA\HALF-L~1\NS\MAPS\TESTPL~1
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
LoadPortals: couldn't read c:\SIERRA\HALF-L~1\NS\MAPS\TESTPL~1.prt
No vising performed.
** Executing...
** Command: C:\PROGRA~1\ZHLT\HLRAD.EXE
** Parameters: c:\SIERRA\HALF-L~1\NS\MAPS\TESTPL~1
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\HLRAD.EXE c:\SIERRA\HALF-L~1\NS\MAPS\TESTPL~1
>> There was a problem compiling the map.
>> Check the file c:\SIERRA\HALF-L~1\NS\MAPS\TESTPL~1.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\sierra\half-life\ns\maps\testplayable.bsp" "C:\SIERRA\half-life\ns\maps\testplayable.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\sierra\half-life\ns\maps\testplayable.pts" "C:\SIERRA\half-life\ns\maps\testplayable.pts"
** Executing...
** Command: C:\SIERRA\HALF-L~1\HL.EXE
** Parameters: +map TESTPL~1 -dev -console -game ns
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
****, I changed everything back to 1.0 with 0 shift and it's all 1 texture.
and on the log file:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\HLVIS.EXE c:\SIERRA\HALF-L~1\NS\MAPS\TESTPL~1
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
Error: Portal file 'c:\SIERRA\HALF-L~1\NS\MAPS\TESTPL~1.prt' does not exist, cannot vis the map<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
****
---- qbsp2 ----
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It couldn't vis your map because there's a hole in one of your rooms to the void outside. Try searching the boards for 'leak' and 'pointfile'.
Is there a reason for this?