Grenade Launcher Crosshair

Wile_E_CoyoteWile_E_Coyote Join Date: 2003-02-06 Member: 13198Members, Constellation
edited February 2003 in NS Customization
<div class="IPBDescription">constructive feedback</div> Okay, just finishing off my weapon sprites pack. Just curious before I release it to see what people think of the grenade launcher crosshair.

<span style='color:red'>***Pic down. Scroll down to see all the crosshairs***</span>

BTW I understand that different screen resolutions change the size, has an alternate 800 x 600.

Just for the thinking impaired, I will mention that the green words are NOT part of the crosshair

Comments

  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    I like it. Very reminiscent of the ladder sights on many real-world grenade launchers.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I like it, but it would get on my nerves quickly i imagine.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    there's one like this, but it's red, and not too obtrusive.... the explenation helps me alot... keep up the good work, i know you'll make something that will make people sit back in their chairs when they see it....
  • enfurnoenfurno Join Date: 2003-01-25 Member: 12729Members
    wow...this is quite sek-c i love it, very good idea, i wouldnt have thought of this at all...keep em coming man
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I was at some time going to make a crosshair for the bile bomb and grenade launcher in the style of Oni's Superball gun (two ovals show the flight path) but I procrastinate. GJ.
  • Wile_E_CoyoteWile_E_Coyote Join Date: 2003-02-06 Member: 13198Members, Constellation
    edited February 2003
    Actually, This is going to be the finished pack. Will be uploaded anywhere I can, but so far that looks like it's going to be <a href='http://www.fileplanet.com/section.aspx?s=91690' target='_blank'>www.fileplanet.com</a>

    It'll take a couple of days to show up. Gotta stop work on it, things are getting busy here.

    I would assume that these will get on some peoples nerves. But I have played with them during full-blown games and to be completely honest they did not distract me at all.

    The only real downfall is that if you play at resolutions higher than 1024 x 768 the grenade, bilebomb and spikegun crosshairs won't do you much good. The largest a sprite can be is 256 pixels and that just isn't large enough to stretch across the screen at high resolutions.

    <img src='http://www.casadeheba.com/CROSSHAIRS.jpg' border='0' alt='user posted image'>
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I love the web and spike ones, can't wait for a release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    Wow, this would be cool for NS, although a bit more professional (no so much color is needed, and showing the 'path' so to speak of the objects i don't like...

    web does own though, yeah!

    specific weapon crosshairs.. w00t
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    i like the HMG/LMG crosshair, if/when you release i'll use it for all of the marine weapons
  • RasulisRasulis Join Date: 2003-01-29 Member: 12910Members
    Ya I was going to work on a nade launcher sprite to but beat me to the punch so I will try to think of something else needed.
  • Shifty_PowersShifty_Powers Join Date: 2002-12-21 Member: 11298Members
    i can host it!
    doughboy334@hotmail.com
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i can and will host if you need to... (instructions on the site..... link in sig)
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    edited February 2003
    just wrote a whole thing of changes i think would be good before i realised that you aren't going to be doing any... oh well i'll do it myself (with your permission)
  • Wile_E_CoyoteWile_E_Coyote Join Date: 2003-02-06 Member: 13198Members, Constellation
    edited February 2003
    Here is a link, sorry if you have to wait in line for a free download slot. All the Zeroping sites are down... can't upload to them. Tried to get in contact with a couple of you who said they want to put it on their site no prob with that, no prob if you want to steal some of the crosshairs for your own pack or want to alter them, I'm not worried about credits.

    This link is for FilePlanet (Gamespy)
    <a href='http://www.fileplanet.com/files/120000/120484.shtml' target='_blank'>http://www.fileplanet.com/files/120000/120484.shtml</a>

    FYI
    I truly do understand that the crosshairs are a bit colorful in some cases. the trick is to make crosshairs that are visible on most texture colors / schemes AND in light / dark conditions. If you look closely you will see that all those bright colored pixels that show up well in very dim areas are partnered with dark colored pixels right next to them that show up in light areas. Believe me it's hard to find a color combination that doesn't wash out into the background somewhere on a map. Then try and find 4 or five, because having all the same crosshairs is kinda boring (yes I am aware there are many people who prefer that)
  • TyralionTyralion Join Date: 2002-11-21 Member: 9522Members, Reinforced - Shadow
    <!--QuoteBegin--Wile E Coyote+Feb 25 2003, 09:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wile E Coyote @ Feb 25 2003, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here is a link, sorry if you have to wait in line for a free download slot. All the Zeroping sites are down... can't upload to them. Tried to get in contact with a couple of you who said they want to put it on their site no prob with that, no prob if you want to steal some of the crosshairs for your own pack or want to alter them, I'm not worried about credits.

    This link is for FilePlanet (Gamespy)
    <a href='http://www.fileplanet.com/files/120000/120484.shtml' target='_blank'>http://www.fileplanet.com/files/120000/120484.shtml</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I will host that for you in no time. Just get it over here. I've PM:ed you already.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    edited February 2003
    Just FYI, whilst the Lerk spikes appear to travel in a parabola, they are in fact hitscan.
  • Wile_E_CoyoteWile_E_Coyote Join Date: 2003-02-06 Member: 13198Members, Constellation
    edited February 2003
    <!--QuoteBegin--Grendel+Feb 25 2003, 10:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Feb 25 2003, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just FYI, whilst the Lerk spikes appear to travel in a parabola, they are in fact hitscan. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?

    Okay I admit igorance, you've totally thrown me off. What is hitscan? Well all I know is when I shoot the Lerk spikegun across the big rooms on Bast, those spikes drop.

    Yeah i seached the porums, found this

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's hitscan not ballistic, this means if your crosshair is on them and your shooting spikes from any range than your hitting them.  Regardless of the animations.

    So yes, it goes perfectly straight. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    and

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The code is hitscan and does not arc. The visual image is ballistic and has travel time.

    These two things will be reconciled in 1.1; whether it becomes hitscan or ballistic remains to be seen. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well to be perfectly honest this was why I posted it in the forums, to find out stuff like this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Unfortunately I had to rush it along, may be deploying soon, they already took 1/3 of my unit. Anyway If anyone wants to make changes, feel free, I will wait until 1.1 to make any, if I am still here :o

    Thanks for pointing that out Grendal
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