Uhh, Sorry One Other Question...

OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
<div class="IPBDescription">Testing probs</div> I like to test my maps as I go, rather than getting it 100% complete THEN compiling. Well, I was wondering if there's a way to ignore the map validity check.

I have all the marine spawn points in, 2 alien spawns, and 2 player spawns in my temp ready room (basically a single room with the four triggers necessary.

Well, when I join a team, sometimes it will work, and I'll be able to run around and test it, most often however, I get the map validity check error and my game crashes. My question, is there a way to ignore the validity check?

Comments

  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    I am not what "validity check" you refer to. Basically, you should be able to run it without problems as long as you have 1 info_player_start.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    The map validity check runs as soon as you join a team, IIRC. Mine fails every time (no team2 starts yet), but I never have any trouble running the map.... well, as long as I only join team1. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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