Uhh, Sorry One Other Question...
Ordos
Join Date: 2002-11-16 Member: 8903Members
<div class="IPBDescription">Testing probs</div> I like to test my maps as I go, rather than getting it 100% complete THEN compiling. Well, I was wondering if there's a way to ignore the map validity check.
I have all the marine spawn points in, 2 alien spawns, and 2 player spawns in my temp ready room (basically a single room with the four triggers necessary.
Well, when I join a team, sometimes it will work, and I'll be able to run around and test it, most often however, I get the map validity check error and my game crashes. My question, is there a way to ignore the validity check?
I have all the marine spawn points in, 2 alien spawns, and 2 player spawns in my temp ready room (basically a single room with the four triggers necessary.
Well, when I join a team, sometimes it will work, and I'll be able to run around and test it, most often however, I get the map validity check error and my game crashes. My question, is there a way to ignore the validity check?
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