2 Gorg + 4 Skulk Rush
lagger
Join Date: 2002-10-31 Member: 1805Members
<div class="IPBDescription">An anti viable tatic?</div> In recent match's the kharra have tried some crazy 2 gorg heal spray with 4 skulks rushing our base in crazy balls out fashion while we where pressuring their hive. YES! that means wwe should kill their hive correct? WRONG! without your main base you have no ammo or other things to drop your spamming marines unless you relocate into their hive which, lets just say is somewhat difficult. Furthermore, i'm really just taking suggestions on how to beet this crazy **** rush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. *2 ways my clan found how to anti-rush them was to either a: drop 1-2 shotguns and take them out with 1 shot so they cant heal, B: Rush into the pack and drop mines by their gorgs which worked and was hillarious because 2 gorgs and 1 skulk died from a crazy jumping marine*
Comments
I can only see this tactic working consistently with very good gorges, but very good gorges generally have better uses than this.
Remember several months ago, when the hive could go, and the aliens could rebuild/survive without the ding ding death tick? Why did they add that? Was that to stop people from getting in some corner of a map with cloaking and messing with the marines? Doesnt the ready room fix that? And what about marines doing it? Hiding in some corner and never moving?
Hmmm.
S