My map died yesterday
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">:(</div>with only 1/2 made, i8 reached max_patches. so i will have to get wally and shrenk (is it said like that???) the textures or just start again and not using always the 0.50 number. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
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Comments
You can save patches too by using the null texture on areas out of sight, but still drawn. Make small detail func_wall or func_illusionary etc
As for -chop 128, I've always seen 128 as a last resort, and use 96 instead if 64 runs out.