My map died yesterday

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">:(</div>with only 1/2 made, i8 reached max_patches. so i will have to get wally and shrenk (is it said like that???) the textures or just start again and not using always the 0.50 number. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

<!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->

Comments

  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    It's easy to fix, just add -chop 128 to the RAD compile line

    You can save patches too by using the null texture on areas out of sight, but still drawn. Make small detail func_wall or func_illusionary etc
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    If you're always applying textures at 1.0 scale or less, and never higher than 1.0, then you can use -notexscale 1 in HLRAD. This forces HLRAD to not use the current texture scale for patches, and to just apply them as if the texture scale was 1.0, you'll save on patches that way and your map will still look detailed.

    As for -chop 128, I've always seen 128 as a last resort, and use 96 instead if 64 runs out.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Unless I'm mistaken, adding -sparse to your HLRAD compile will let you bypass the max_patches limit also. It's not the primary use of the flag, but it gets you by. I have a fairly large amount of brushwork down, have a chop value of 32, and -sparse gets me by. I think...
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    oh thx much for the help. ill be using some old rooms but will change the desing (i have too many long corridors). thx much <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    what is max patches?
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    its a RAD thing, the number of lightmaps for surfaces in your map or something, cant quite remember exactly what, im pretty sure you can fix it with -sparse.
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