<!--QuoteBegin--SmokeMasta+May 16 2002,22:00--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (SmokeMasta @ May 16 2002,22:00)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->have you read the mapping guidelines ? it doesn't look that good<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> coughCONSTRUCTIVECRITISISMcough (Not spelled right...who cares)
Personally, it's a bit too...well...long and lanky. The NS maps right now enjoy having rooms every so often, and only HEra has a long corridor, which is the infamous fog corridor, which is good enough itself. Really though, more rooms n stuff.
You have a few dead ends that seem to serve no purpose, corridors that snake all over the place (effective for reducing r_speeds but not very visually appealing), two hives -right- next to each other (the marines should have to hike approximately half way back to the spawn room or an equivilent before they can take on a new hive) and one hive that is ONLY accessible by vent.
Resource placement seems fine, but all of your welds have the potential to effectively close off entire sections with -no- way out or around (the corridor in the upper right and the room in the top middle). That runs the risk of a guy accidentally getting welded between them and having to commit suicide. Unless those are welds that you have to take down, rather than put up. If so, they'd need to be breakable to let the aliens get through as well. However, those welds being removed would alert the marines to which paths and hives were online (the commander can see the entire level whenever he wants to) so that would give an advantage to the marines.
The command center doesn't have enough entrances to it. It's extrodenarily defensible. If you were to expand your entire base up and to the left, putting in corridors and rooms up there as well, and connecting them to the CC room (and throw in a vent or two) then the CC placement would be viable.
Instead of this, why not try and think of a place, and then build a place with that sort of theme. Only place corridors and rooms that serve a purpose. If you can't think of a purpose for the room, then I wouldn't place it.
Actually Bast has a long corridor, too. However, it is definitely very simplistic in design, and relies on highly detailed textures to make it look more than just a hexagonal tube (not that there's anything wrong with it, it's one of my favorite areas in the map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ). It's just that too many corridors and not enough rooms will tend to wear down a player. Variety is the spice of life.
Another thing, that one hive looks like it's only acces points are through vents. That is definitely not something that you want to have in your map. And the hives are all far too close together, anyways, and the marines could easily dispose of them in a few short minutes, which brings up another point: your map just looks too small overall.
I tottaly agree with Moleculor. I would like to add that the hive rooms and the command center should have at least 2 marine usable entrances. Vents leading into these rooms are also working out really well in testing so I would recommend some vents too.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Constructive criticism, yes, but this map does violate a lot of the guidelines - the more strict ones, at that.
1) As people have said, Marine base and hives need to have multiple entrances, or they're too easy to defend.
2) Marine base and hives should all be about equidistant from each other - about 30secs between each, if I remember correctly. Your two hives side-by-side are *not* a good idea.
3) How do marines even *get* to the center hive? There are no normal access routes, only vents.
You really need to read through the guidelines carefully... some are suggestions, but most are pretty much requirements for official NS maps. There are also a lot of helpful tips in there.
Comments
it doesn't look that good
it doesn't look that good<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
coughCONSTRUCTIVECRITISISMcough (Not spelled right...who cares)
Personally, it's a bit too...well...long and lanky. The NS maps right now enjoy having rooms every so often, and only HEra has a long corridor, which is the infamous fog corridor, which is good enough itself. Really though, more rooms n stuff.
Resource placement seems fine, but all of your welds have the potential to effectively close off entire sections with -no- way out or around (the corridor in the upper right and the room in the top middle). That runs the risk of a guy accidentally getting welded between them and having to commit suicide. Unless those are welds that you have to take down, rather than put up. If so, they'd need to be breakable to let the aliens get through as well. However, those welds being removed would alert the marines to which paths and hives were online (the commander can see the entire level whenever he wants to) so that would give an advantage to the marines.
The command center doesn't have enough entrances to it. It's extrodenarily defensible. If you were to expand your entire base up and to the left, putting in corridors and rooms up there as well, and connecting them to the CC room (and throw in a vent or two) then the CC placement would be viable.
Instead of this, why not try and think of a place, and then build a place with that sort of theme. Only place corridors and rooms that serve a purpose. If you can't think of a purpose for the room, then I wouldn't place it.
Another thing, that one hive looks like it's only acces points are through vents. That is definitely not something that you want to have in your map. And the hives are all far too close together, anyways, and the marines could easily dispose of them in a few short minutes, which brings up another point: your map just looks too small overall.
1) As people have said, Marine base and hives need to have multiple entrances, or they're too easy to defend.
2) Marine base and hives should all be about equidistant from each other - about 30secs between each, if I remember correctly. Your two hives side-by-side are *not* a good idea.
3) How do marines even *get* to the center hive? There are no normal access routes, only vents.
You really need to read through the guidelines carefully... some are suggestions, but most are pretty much requirements for official NS maps. There are also a lot of helpful tips in there.