Map Download Speed
Scum_of_the_Universe
Join Date: 2003-02-06 Member: 13174Members
Join Date: 2003-02-06 Member: 13174Members
Comments
Just set up an FTP server where clients can DL your maps and put it in your server message header or MOTD.
Or just wait it out.
3500=3.5K/s
8000=8K/s
You could have it execclient rate, i guess. I'm not sure you want to do that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I forget exactly when it happened, sometime around counter strike beta 6 release I think when this changed (i know we're talking about hlds here, but I only remember time in CS releases).
My server for cs *used* to have 800+ maps on there since the downloads were so fast. But upon one of the releases it just slew down to a crawl out of the blue.
It worked, but people on slower connections had many many many many many problems.
All I did was,
set the sv_maxrate to 10000
set rate 10000 on the client
then when the map is done, in ClientPutInServer i went ahead and exec config.cfg on the client (to restore thier rate setting to what it was)
This worked, but was not very good at all.