There you go. Them says so <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Just set up an FTP server where clients can DL your maps and put it in your server message header or MOTD. Or just wait it out.
You could have it execclient rate, i guess. I'm not sure you want to do that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
[WHO]ThemYou can call me DaveJoin Date: 2002-12-11Member: 10593Members, Constellation
I'm pretty sure that it *used* to depend on the rate's of all parties involved. But now I think it's just some weird speed setting that valve has hardcoded.
I forget exactly when it happened, sometime around counter strike beta 6 release I think when this changed (i know we're talking about hlds here, but I only remember time in CS releases).
My server for cs *used* to have 800+ maps on there since the downloads were so fast. But upon one of the releases it just slew down to a crawl out of the blue.
It worked, but people on slower connections had many many many many many problems.
All I did was,
set the sv_maxrate to 10000 set rate 10000 on the client then when the map is done, in ClientPutInServer i went ahead and exec config.cfg on the client (to restore thier rate setting to what it was)
Comments
Just set up an FTP server where clients can DL your maps and put it in your server message header or MOTD.
Or just wait it out.
3500=3.5K/s
8000=8K/s
You could have it execclient rate, i guess. I'm not sure you want to do that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I forget exactly when it happened, sometime around counter strike beta 6 release I think when this changed (i know we're talking about hlds here, but I only remember time in CS releases).
My server for cs *used* to have 800+ maps on there since the downloads were so fast. But upon one of the releases it just slew down to a crawl out of the blue.
It worked, but people on slower connections had many many many many many problems.
All I did was,
set the sv_maxrate to 10000
set rate 10000 on the client
then when the map is done, in ClientPutInServer i went ahead and exec config.cfg on the client (to restore thier rate setting to what it was)
This worked, but was not very good at all.