Looping Multi_managers And Ambient Sounds
Rizzmond
Join Date: 2002-11-03 Member: 6105Members
due to the very good selection of ambient sounds that came with ns (and many from the original half life that fit the style) i find it nice to create a looping multimanager that plays a series of ambient_generics and target_mp3audios. It adds alot to the atmosphere of a map to hear a distant alien howl for example every now and then. I don't know if this has been brought up before but i felt like sharing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
In ns_caged I dont like the anoying reload klicks as alien when we killed the base , marines relocated and i still hear reload-klicking.
ns_titan (i think) has this sounds used in RR on marine Side "follow me, this way, ... " on alien side "growl , chuckle, roarr..."
Its nice, just used too much.
-> make them "random", rare and make intelligent triggers.
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I think you mean Tanith... I am making Ns_Titan6, and it's not been released yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I didn't think you could loop multimanagers, can you?
I figured they just put trigger relays in those places, which just get triggered over and over with a delay of around 2/3 minutes on them.