Strengths And Weaknesses Of Both Teams?

deroviusderovius Join Date: 2003-02-01 Member: 12945Members
<div class="IPBDescription">Please read</div> I just finished playing a in a moderately sized game(the [WHO] server), with both teams working fairly well together, group movements and attacks, etc. One thing stuck out prodominately about marines, when they group together and use teamwork, no amount of alien teamwork can seem to overtake them. And in the same, a ramboing skulk can take out a ramboing marine rather easily. I'm not sure if this is intentional, for aliens to keep the marines disorganized, etc, but it should be deadlock when both teams work together. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Flayra himself said that when marines are organize and both teams have same skill level, the marines should win.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Exactely.
    In that case, it's the aliens job to keep the marines from coordinating, for example by attacking multiple points simultaneously.
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    It greatly depends on upgrades, element of surprise, and comm tactic.
    Aliens get lvl 3 carapice a HELL of alot faster than marines can get lvl 2 guns.
    With this aliens can basically parasite a pack of marines moving to a hive.
    THE MOMENT they begin to build ANYTHING just MASS ATTACK.
    Marines really have to depend on having a good comm who will not put them in a position where they could be ambushed from 4 vents and entrances.
    And if you ABSOLUTELY have to pass thru an area where you can be very easily ambushed have one person go up infront of pack and have one person fall a little behind the pack.
    This way if u see the first guy dies u can just shoot all the people biting him and if u see the rear guy die u can simply turn around and start shooting.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    for publics:

    Game Start:
    The team that does better rushes while the other team does worse defense wins quicly.
    This includes a counter rush after succesfull defense.
    Middle of the game, 2 hives Build, 3rd secured by marines:
    Aliens have lots of advantages. If marines are too stupid to defend all their outposts they lost.
    End of the game:
    The longer a game lasts the more it favours marines. (if they dont waste all resources by dropping HA and high end guns)
    No massife fade-skulk-gorge team with 2 hives can defend a team of proved marines.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    <!--QuoteBegin--|ds|meatshield+Feb 22 2003, 01:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Feb 22 2003, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Flayra himself said that when marines are organize and both teams have same skill level, the marines should win. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He didn't say THAT spacifically, but in the interview he said that on clan servers marines TEND to win more and in pubs aliens TEND to win more.

    It's not a thing of who SHOULD win.
  • Capt_ObviousCapt_Obvious Join Date: 2003-02-20 Member: 13779Members
    yeah i must say, when <b>both</b> the teams are organized, a match can take forever. i was just playing a game on ns_greian_beta that lasted more than an hour. and i wasn't even there at the start. when i had arrived, there were already two hives well established and the marines had heavy armor.

    maybe im just a newbie, im not used to play rounds that long on a HL game. before you roll your eyes, let it be known that im not a CSer <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • StandingCowStandingCow Join Date: 2002-11-28 Member: 10187Members, Constellation
    I have gone up against people that can take out all the aliens by themselves, you try and attack em and they just kill everyone.....one of them can destroy the aliens, and there is hardly any teamwork.

    Or how bout marines going for HMG's right away, then aliens are really screwed....

    You guys are talking about a normal pub game
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    having marines with HMG soon is no big problem, skulks just have to do more ambushes. its when they have both HMG and JP's before the second hive is either building or not up yet they are screwed.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Der ting is, marines CAN co-ordinate quite easily because of the commander (ok, hypothetically speaking). I mean, if they want to co-ordinate it's much easier to manage it properly. The kharaa on the other hand have to all know what they're doing to pull off a co-ordinated maneuver properly. I guess a clan that moves like a well-oiled machine could probably co-ordinate an assault on a marine squad from lots of different angles at once. It's just harder to achieve the same level of co-ordination out of the kharaa.
  • iwilleatyouiwilleatyou Join Date: 2002-11-29 Member: 10270Members
    Im with you Madiai. Jps are an annoyance, but hmg is more money for the marines to lose when i tear a marines spine out from behind. and newb jpers who walk most places are fun to slaughter. I think just hmgs is kind of a waste, because you die just as quickly, only this time you lose 20 res <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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