An interesting hypothetical question
lazygamer
Join Date: 2002-01-28 Member: 126Members
<div class="IPBDescription">For ns playtesters</div>Suppose you had an NS game. Now the marines where all n00bs, they know the interface(ie:RTFM!), they've played a few games and such. But as far as veteran marines go they really don't measure up(but at least their not the stupid n00bs).
The aliens are all played by highly experinced alien DM dudes. Not only do they try to work as a team somewhat, but they REALLY know how to give marines a hard time(and their smart and know the maps well etc.).
Now the commander, he is a super experinced commander. He is the god of tactics and brains, he could be considered the Thresh(remember that l33t FPS d00d?) of NS commanders. He's in charge(not the real Thresh, just the NS equivalent of course) of this sorry groups of marine wannabes. Luckily these n00bs are willing to FOLLOW F**KING ORDERS(FFO, new NS acronym k?).
Who will win? Will the aliens own the n00bs? Will the supra smart commander teach these DM dudes a thing or two with his n00bs? 50/50 chance?
The aliens are all played by highly experinced alien DM dudes. Not only do they try to work as a team somewhat, but they REALLY know how to give marines a hard time(and their smart and know the maps well etc.).
Now the commander, he is a super experinced commander. He is the god of tactics and brains, he could be considered the Thresh(remember that l33t FPS d00d?) of NS commanders. He's in charge(not the real Thresh, just the NS equivalent of course) of this sorry groups of marine wannabes. Luckily these n00bs are willing to FOLLOW F**KING ORDERS(FFO, new NS acronym k?).
Who will win? Will the aliens own the n00bs? Will the supra smart commander teach these DM dudes a thing or two with his n00bs? 50/50 chance?
Comments
If the alien players aren't familier with the alien weapons/abilities this becomes a more even propersition and I would give both sides a 50/50 chance.
Of course game balance is being workwed on so this could change.
FFO? I'll be using it...
Because if the Marines acted like a team and did what the commander told them to do, its not too far off from just playing a RTS game. IE: Players act like mindless computer robots and do what thier told.
Givin that situation, I'd put my money on the Marines. However, it could just take one guy not to follow orders and he could ruin the whole thing.
But, alas, Im not a playtester. So, perhaps my comment is unwarranted.
On one hand you have the aliens that can really chew you to bits if you get close to them (which will probably happen) also it depends on the amount they have per one wave.
On the other hand you have the marines who may be able to stop the advancing alien army before hand.
Now I personally think that the aliens will have a greater chance because it really takes time for a commander to get the players to understand what he is talking about. If the aliens are all experienced they will understand instanly
ITS ALL ABOUT SPEED!
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Either the marines require much too little player skill (else the team of noobs would have more of an impact on the game outcome -- not just the commander), or the alien classes were severely underpowered, and would get totally devestated by a full team of veteran marines plus a veteran commander.
Let's hope this doesn't happen. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
As for the choices, I'll say that wouldn't be a slaughterfest but the aliens will win if they play the chips right. However they'll have to earn that prize.
Though this talk of commander skills does remind me to go reread <i>The Art of War</i>.