Multiple Phase Gates

DecimatorDecimator Join Date: 2002-11-10 Member: 8057Members
<div class="IPBDescription">so what if one goes down?</div> I was struck by an idea just now, why don't commanders ever build a second phase in their hive? It's only an extra 25 res investment that could win the game. What do you think? Is it a good idea? (the search gave me a site saying "IBForums Message" and that was it.)

Comments

  • SuperBOBSuperBOB Join Date: 2003-02-21 Member: 13795Members
    Whats the point? If you can afford a second phasegate you can afford to defend the existing phase gate properly.
    Also adding another phase to the loop of phases can increase the time it takes your marines to get around.
    I see what you mean but i really think placing the phase nicely and defending it with a pack of mines and an extra sentry is gonna be worth more in the longrun.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I think that the 25 RPs would be better spent on upgrades, personally.
  • DecimatorDecimator Join Date: 2002-11-10 Member: 8057Members
    Well, part of my reasoning is that one lerk can often spike down a phase down really easily, but if there are two, then even if one goes down it doesn't help the aliens much. I suppose if you have marines going through the phase all the time then it wouldn't be needed, but in a smaller game that won't be happening. Maybe I'll have to just try it in a game and see how well it works...
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    edited February 2003
    If you have the extra res and you are quite bored, then I suppose you could do this...
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    I wouldn't mind multiple PGs as soon as I'd figure out how I can control where I phase! If there are many PGs around the map, it's a pain getting to the right one.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Pege+Feb 21 2003, 11:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pege @ Feb 21 2003, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't mind multiple PGs as soon as I'd figure out how I can control where I phase! If there are many PGs around the map, it's a pain getting to the right one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes it is. Once commander accidentality builded two phase gate in base. It was really annoying, because when i had to go somewhere, first it telepoted me in to one hive location, then back to base, then one of our outposts and then back to base again....
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    I considered this aswell, as I lost hives a number of times due to PG's getting taken out. But if my marines won't weld it then its not my fault. Personally I'd do this if I had res to waste:
    Make a CC covering a lerk attack direction on the PG.
    Then make an IP in the hive.

    It costs a little more but is a much more robust defence.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    But it would be cool if commander could be able to shut down phase gates and then turn them back on, if necessary
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Paq+Feb 21 2003, 03:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Feb 21 2003, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But it would be cool if commander could be able to shut down phase gates and then turn them back on, if necessary <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    For some strange reason, I like this idea... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--SuperBOB+Feb 21 2003, 10:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperBOB @ Feb 21 2003, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats the point? If you can afford a second phasegate you can afford to defend the existing phase gate properly.
    Also adding another phase to the loop of phases can increase the time it takes your marines to get around.
    I see what you mean but i really think placing the phase nicely and defending it with a pack of mines and an extra sentry is gonna be worth more in the longrun. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no... you just use the other phase lol but one assumes theyd have some fair distance, theres no real point cause 1 skulk can stop anyone getting through it by just biting at the right angle unless you have like lvl 3 armour.
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    Phase gates are useless......
    Ive played as comm where I have commed the WHOLE game where i do not build a single phase gate OR tf.
    If u do not believe me come to ns.team-ai.com so we can set up a scrimm and we can see how well your tfs and phase gates survive against a][.
    Speak to a][.hello
    ns.team-ai.com
  • SuperBOBSuperBOB Join Date: 2003-02-21 Member: 13795Members
    <!--QuoteBegin--ZiGGY^+Feb 21 2003, 05:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 21 2003, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SuperBOB+Feb 21 2003, 10:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperBOB @ Feb 21 2003, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats the point? If you can afford a second phasegate you can afford to defend the existing phase gate properly.
    Also adding another phase to the loop of phases can increase the time it takes your marines to get around.
    I see what you mean but i really think placing the phase nicely and defending it with a pack of mines and an extra sentry is gonna be worth more in the longrun. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no... you just use the other phase lol but one assumes theyd have some fair distance, theres no real point cause 1 skulk can stop anyone getting through it by just biting at the right angle unless you have like lvl 3 armour. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Read what i said properly please...

    Obviously by adding another Phasegate to the map you are increasing the time it takes to get from location to location and on a public server this will confuse newbies alot. Thats what i said/meant <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Most users would probably think that a phase gate was destroyed, since they were transported back to base.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    The best thing to do with the res is to mine the area around the existing phase gate, then if you give a man a welder, he will weld....
  • monstermonster Join Date: 2003-02-12 Member: 13443Members
    <!--QuoteBegin--Proctologic+Feb 21 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Proctologic @ Feb 21 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Phase gates are useless......
    Ive played as comm where I have commed the WHOLE game where i do not build a single phase gate OR tf.
    If u do not believe me come to ns.team-ai.com so we can set up a scrimm and we can see how well your tfs and phase gates survive against a][.
    Speak to a][.hello
    ns.team-ai.com <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    wow.. impressive..

    hmg rush?
  • PfhreakPfhreak Join Date: 2002-11-14 Member: 8612Members
    I've seen something very similar work with great efect. The marine commander on ns_caged was in love with phase gates. He would drop them at nearly every node. (I was a skulk, and so I didn't know where they ALL where.)

    We we're trapped in the vent hive, and the marines had the other two. Through some amazing trickery, we managed to clear out gen, and started to move in. Unfortunately, the marines had a pg in stab monitering and aux gen. Both of those had a few turrets (not many, but enough to keep us out just after building up our hive.) Within a minute, marines had converged from all around the map into those two points, and they launched an attack. We were pretty helpless against their uprgrades and armor. We took a few down, but they invariably came back.

    That game lasted something like 4 hours. We'd take a little, they'd take a little. We we're all good players, and we were working like a team... but it just wasn't enough. Even if we took out a phase, the marines had somewhere else nearby to jump to. We could expect their company as soon as we touched a building of theirs.

    The counter to their strat was a hit and run style. We'd send a few skulks out to attack various places, trying to draw off marines, then send our two, very valuable fades, to go attack another place. There was never a time when the marines and the aliens were just loafing, everyone was moving all the time, and the marines had the movement advantage.

    I'd say that lots of pgs are viable, but you've got to have smart marines who can remember their order. Two pgs right next to eachother, or in the same hive? Nah, I'd say that's a waste.


    Pfhreak
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    If my phase is yellow at a hive, I drop a new one. Dropping and welder and trying to instruct someone to go to hive X is like pulling teeth. Of course i have to trust someone to build it as well. I recycle my old one usually.
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    <!--QuoteBegin--monster+Feb 23 2003, 07:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (monster @ Feb 23 2003, 07:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Proctologic+Feb 21 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Proctologic @ Feb 21 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Phase gates are useless......
    Ive played as comm where I have commed the WHOLE game where i do not build a single phase gate OR tf.
    If u do not believe me come to ns.team-ai.com so we can set up a scrimm and we can see how well your tfs and phase gates survive against a][.
    Speak to a][.hello
    ns.team-ai.com <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    wow.. impressive..

    hmg rush? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nah.
    We use to do hmg rush but its very risky.
    WHen we started the hmg strat our plan was to hold 2 res nodes closest to main base.
    Once we had enough to equip everyone on the team with an hmg.
    We simply rush their main hive until they are spawning one at a time.
    We changed this tho because by the time we get hmgs out skulks have lvl 3 carapice which definately prevents us from being able to kill skulks that fall right on top of us from the roof.
    Now we do offensive mining which is btw ALOT more affective.
    Hold alien hive down with mines while 1 or 2 people go around map building every res node they can find.
    This also prevents the alien gorge from getting too many res nodes.
    Of course mine placements would have to be considerably advanced for this to work.
    This strategy works best if your in a clan.
  • AkumaAkuma Join Date: 2002-11-18 Member: 9219Members, Constellation
    No phase gates no tfs? That would umm sorta suck if you were against good lerks and skulks...a build rush would also be rather devastating since if the guys die to o chambers..hey look blocked AND noone to build a seige or kill the gorge
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