[mreq] Broomhandle Grenadegun

Rammst3inRammst3in Join Date: 2003-02-15 Member: 13588Members
edited February 2003 in NS Customization
<div class="IPBDescription">please just take a look</div> One thing that has always annoyed me is the grenade launcher. It is so freakin big but can only hold 4 grenades. We have grenade launchers now that are smaller than this thing and can hold 6. So i was thinking how could the grenade launcher look a litle more futuristic. I decided to look at some old guns and came up with this. A grenade pistol modeled after the Mauser Broomhandle. In case you didn't know the mauser broomhandle was what the pistol in starwars was modeled after.

<img src='http://www.lawrencegamer.com/broom.jpg' border='0' alt='user posted image'>

I suggest make the model black futuristic looking, bigger barrel, reload in the box in front of the trigger with a clear magazine. Put one hand on the grip and the other hand holding underneath or in front of the magazine. Maybe put a tiny sight on the right side like the one on the right.

Comments

  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    Well, with something like that, it would have to be something more like with the HK OICW, where it would have 20mm elongated grenades that are made for longer ranges... Then there would be thr problem with how weird it would be to have a grenade shaped like a bullet hit a wall and bounce...

    Meh.
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    Current GL = Old HMG
    New GL = Probably 1.1, maybe later

    So you might want to wait till 1.1, you might be pleasantly surprised.
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    a long time ago, i made this
    i could easily hack down the polies if you want it
    just dont ask me to skin it
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    looks awsome man, i'll skin it (milkshape friendly version please)
  • RasulisRasulis Join Date: 2003-01-29 Member: 12910Members
    Baa to milkshape its all about 3Dmax Studio
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    no, it's a BIG BAH to a $3,000 program you own illegally <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> but then again, that's of course you didn't get supplied with a 60 day student edition that you re-lisenced for $30....

    which is what i plan to do with my 3ds5.... once i get $30
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    I'm just learning milkshape ATM, so I will give this a go for practice.
    1. No laughing at what I produce just cos its ****.
    2. Any chance of digging up a picture of it taken from the top so I can get an idea of 3d perspective.
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    edited February 2003
    Ok, so I have made a start on it. I decided that the round chunk on top was, a: Ugly and b: hard to model, so I have moved the barrel to the front of the reciever and got rid of whatever the top bit is (scope?).

    This has taken from the time of my last post. as posted above, no laughing please. All (constructive) comments welcome.

    Anyway, wadda ya tink?

    [edit]I know the trigger looks like its gonna fall off, I just fixed that, but every time I do somthing, I think of somthing else to build. so smeg it. I gotta sleep at some point.[/edit]
  • Rammst3inRammst3in Join Date: 2003-02-15 Member: 13588Members
    Looks nice, a suggestion is to make the barrel of the gun a little smaller, but its your model up to you. Nice work can't wait till its finished.
  • auto354auto354 Join Date: 2003-01-26 Member: 12750Members
    Looks good so far. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    I like it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    may i suggest flat shading? it'll let us know more about your model than smoothe shading, that and well, we've got tons of models to this point, but not a whole lot have passed this part... any updates?
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    You guys have the worst taste in guns...
  • SmiteSmite Join Date: 2003-02-09 Member: 13307Members
    The current GL model wasn't even originally designed to be a GL, look at the clip! Those are hmg or lmg rounds!
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--Smite+Mar 3 2003, 06:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Smite @ Mar 3 2003, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The current GL model wasn't even originally designed to be a GL, look at the clip! Those are hmg or lmg rounds! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It was Hmg,look it got 2 holes like the hmg does,it was like hmg,double firing,notice the marine smiley?its holding a GL but shooting bullets,its HMG,also confirmed by the Devs <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> .
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    Thats very nice to know, but what effect does that have on my model?

    I know 1.1 may have a new GL, in which case people can switch.

    Also, sorry I haven't done any updates in the last couple of days, Its been giving me problems, and I've been to tired/drunk to sort them when I've tryed. Well, I just woke up and I'm sober, so hopefully I'll have an update by the end of the day.

    BTW, does anyone know where I can find a tutorial on importing hands from other models, as building my own would take me the rest of the day.

    Cheers
Sign In or Register to comment.