Jetpack Rush

OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
<div class="IPBDescription">Have fun</div> Build order:
1x IP
1x Armory
1x Arms lab


Build those, save resorces for a weapons upgrade from the arms lab. Have your marines scout out
1) Where the enemy hive is
2) Where they are trying to take
3) Open res nodes

Get as many res nodes as you can, upgrade your armory early (it takes longer than anything else to upgrade, for this rush anyway), get level 1 armor upgrade, get prototype lab. With enough res nodes, resource should be rolling in fairly decently, upgrade jetpacks. Marines should be defending these nodes in pairs of two. Get either level 2 armor, or weapons, I usually go for armor seeing as the jetpackers would still die quickly with the level 1 armor. Hand out HMGs and JPs to your most elite 'rines and direct them to the second hive if they have it building. You should have the jetpacks before the second hive is done going up. Take it out. Spam health to them. Once their done, regroup somewhere safe, drop them ammo packs, let them reload, then send them to the last hive. Take it out. You win. Its also smart to send the rest of your marines defending nodes to scout the hives, take out towers, etc.


And thats my mini-strategy on the jetpacks. Ive won several times with this, and won with friends comming using this. From experience, if the rushes don't work, you at least set the aliens back quite a bit, and you can still salvage the game by getting observatory and motion tracking, seeing as your weapons are already upgraded.

Comments

  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    lvl2 armor isnt worth it unless you are going for HA or all the way up to lvl3 armor

    you still die from 3 skulk/lerk bites with lvl2 armor
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    or you could stuff the armoury, get it faster and make little gorges cry with jp/sg
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    JP rush is becoming more and more common, and is probably the easiest way to win in 1.04. An interesting and more sustainable varaiant is if you have several competent JPers on your team to JP/lmg rush, kitting the whole team up with jps.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--OttoDestruct+Feb 20 2003, 11:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Feb 20 2003, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Build order:
    1x IP
    1x Armory
    1x Arms lab


    Build those, save resorces for a weapons upgrade from the arms lab. Have your marines scout out
    1) Where the enemy hive is
    2) Where they are trying to take
    3) Open res nodes

    Get as many res nodes as you can, upgrade your armory early (it takes longer than anything else to upgrade, for this rush anyway), get level 1 armor upgrade, get prototype lab. With enough res nodes, resource should be rolling in fairly decently, upgrade jetpacks. Marines should be defending these nodes in pairs of two. Get either level 2 armor, or weapons, I usually go for armor seeing as the jetpackers would still die quickly with the level 1 armor. Hand out HMGs and JPs to your most elite 'rines and direct them to the second hive if they have it building. You should have the jetpacks before the second hive is done going up. Take it out. Spam health to them. Once their done, regroup somewhere safe, drop them ammo packs, let them reload, then send them to the last hive. Take it out. You win. Its also smart to send the rest of your marines defending nodes to scout the hives, take out towers, etc.


    And thats my mini-strategy on the jetpacks. Ive won several times with this, and won with friends comming using this. From experience, if the rushes don't work, you at least set the aliens back quite a bit, and you can still salvage the game by getting observatory and motion tracking, seeing as your weapons are already upgraded. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It works, it's tried and true, but it's also common knowledge by now, and all clans use it in matches. This thread should be in the new players forum, so n00bs don't keep building TF in base.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Frogg2+Feb 20 2003, 12:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Feb 20 2003, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lvl2 armor isnt worth it unless you are going for HA or all the way up to lvl3 armor

    you still die from 3 skulk/lerk bites with lvl2 armor <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The major threat to jetpackers are lerks, healing spit[1] and gorge acid balls, not skulks, so lvl 2 armor does help some. That said, I'd rather go 1/1 than 2/0, and use the saved 20 pts for another JP/HMG.

    [1] The range of heal spit is much longer than most people think - about 10 meters or so. As it is area affect, it works great against groups of marines, as well as those hard to hit marines flying around. The main reason why a gorge should be in any large skall attack against a marine base - jumping around at the rear, spewing healing spit that both damages the marines and heals the skulks. Also, the marines tend to try to kill the gorge which gives the skulks good attacks against them.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Only thing I'd do different is attack the first hive. I always defend a hive before I drop it and most people either do the same or defend the new hive asap. The gorge is always in the 2nd hive when its dropped so generally defends it first.

    One problem is large games with 2+ gorges but the same still often applies.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Yes hitting the first hive is always good. Usuall the aliens put D chambers with first hive. Destroy first hive=no more D chambers!
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