Couple questions

Diogenes_DogDiogenes_Dog Join Date: 2002-05-13 Member: 610Members
This has probably been answered elsewhere, but I'm pretty new to these boards, so bleh.  Anyway, I didn't see it in any faq, so...

Could someone talk about what situations the different marine weapons are good for?  When would you want a LMG vs a HMG, for instance?  Most seem like they'd be pretty intuitive, but I'd still be interested in hearing ppl who've actually *played* talk about weapon roles. =]

And on a completely different note, are there any restrictions to building placement?  Is offensive turreting viable?


-dio

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Well... you'd most likely want to use a HMG over a LMG in any situation. The thing is, you aren't going to have access to a HMG until you develop your base and stuff. So that's where to weaker weapons come in handy... early stages of the game when the more advanced weapons aren't available, or when there isn't enough resource points to spare each person a HMG or Shotgun.

    (I'm assuming I can share this next bit of info, considering that it can be easily discovered by messing around with the NSTR2)
    Offensive turreting. As long as it isn't some oddball place that the mapper textured with "nobuild", you can build stuff where you want. The commander places it, and the rest of the marines would have to go and "use" it to build it. So it's not like the commander can go around and put turrets in little hard-to-reach rafters inside a hive room, and let it tear the hive to shreds... The marines would have to build it first. But yeah... offensive turreting is possible if the marines can actually get there to build the guns up.

    Hope that helps. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    (BTW, I'm not familiar with the term "offensive turreting", and am just assuming it means placing turrets as an offensive weapon as opposed to a defensive device. If I'm sending out misleading info here, someone please correct me.)



    <!--EDIT|ken20banks|May 13 2002,23:06-->
  • Diogenes_DogDiogenes_Dog Join Date: 2002-05-13 Member: 610Members
    So there's nothing planned to prevent weapon obsolescence?  Like once you have all the tech unlocked, will there still be a point where you'll say to yourself, "I need such-and-such gun because I'll need to move quick" or "they've been going heavy melee, so I'll pick the shotgun for good short-ranged power" or whatever?  Or will it be more like a straight linear progression where HMG > LMG > Shotgun > Pistol?

    And yeah, you nailed the offensive turetting (also called off towering) thing.  It's a pretty standard rts term.  I forget sometimes that most of the people here are probably primarily FPS junkies. =]


    -dio
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Diogenes' Dog+May 13 2002,23:37--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Diogenes' Dog @ May 13 2002,23:37)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Or will it be more like a straight linear progression where HMG > LMG > Shotgun > Pistol?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Something like that... Maybe "HMG > Shotgun > LMG > Pistol" though.

    *shrugs*

    I guess I'm really not the person to ask.. hehe <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    It all depends on personal preference. The HMG and Shotgun (at least in the playtests) tend to get equal use. Some people like the shotgun, some like the HMG. They act different and have different strengths and weaknesses. How much this will stay the same, no one knows. I personally prefered the shotgun in the last playtests. Others prefered the HMG.

    I'll tell you one thing though... as long as the LMG and pistol remain the starting weapons, they'll also remain the weaker weapons. But they still serve a purpose... like when you run out of ammo in your main weapon(s), which does happen.

    And then there's the grenade launcher, which is a whole 'nother boat.

    Also, we've got weight in and such, so carrying around a lot of weapons/ammo -will- slow you down.



    <!--EDIT|Moleculor|May 14 2002,00:02-->
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    I don't think the LMG should become obsolete, it could just be easier to use for n00bs, lighter and a lower cost(with better long range accuracy then the shotgun). However pro players know how to make their ammo count, control recoil, and have great player accuracy(IE:keeping the mouse on target) so they don't need the "user friendliness" of the LMG.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    I prefer the LMG for a few simple reasons. It does decent damage (better if it's been upgraded with an Armory a few times), it's light (HMG and grenade launchers really slow you down), and it doesn't eat ammo too fast (plus you can carry plenty for it).

    So yes, there are logistical and tactical reasons why you might stick with some of the more basic weapons; you might have a fireteam with LMG's and shotties to scout ahead, with a base of fire using another team with HMG's and GL's.



    <!--EDIT|MonsieurEvil|May 14 2002,02:18-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--MonsieurEvil+May 14 2002,02:17--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (MonsieurEvil @ May 14 2002,02:17)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->It does decent damage (better if it's been upgraded with an Armory a few times)...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Am I the only one who drools at hearing about upgrading weapons at the armory?  (:
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Im a shotgun guy too, I wasted 3 flyers, each taking one shot from close range in a row <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> But, at the start of a game, a LMG can take out a scrambler and level 2 at least half the time, so they are strong enough. And with some luck, it can even take out a level 3. Emphsis on luck!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Basically, every gun serves its purpose.  Certain commanders might not buy you certain weapons (specifically the grenade launcher, even though its a really useful weapon, and basically the one I want to get every game if at all possible), and will instead load you up on HMGs or Shotties.  Not that there's anything wrong with that.  each of the guns are good and are very fun to use.  I'm not sure what point I was trying to address with this post, but I think it had to do with peanuts.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Ok, so basicly, the god players get noticed by the comander, and the commander gives them a big gun to wreak more carnage?

    COOL!

    Oh, and can the commander organize fireteams, so he selects FireTeam1, and instantly 3 marines are selected?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Yes, Flayra is big on hotgroups. you will be able to assign people to a 'quick select key', for easy grouping of teams. Probably 3-5 groups.

    And Greedo, we must now refer to the GL as the Peanut Launcher.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    /gives NS team cookie for making weapons with their own pros and cons

    3 shotgun questions.

    1:Is it automatic?
    2:If not automatic, is it semi-automatic?
    3:Does it hold more then 8 shots?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    1. No
    2. It's probably going to be pump.
    3. Right now 5 shots (10/2). This part is very subject to change. There will also likely be some spread on the pellets, as right now they fire as solid shot.



    <!--EDIT|MonsieurEvil|May 15 2002,13:41-->
  • Reaver_PrydeReaver_Pryde Join Date: 2002-05-11 Member: 599Members
    So it's Pistol, HMG, LMG, Shotgun, Grenade Launcher?
    With any luck, maybe someone high on the NS command ladder saw my post in the hand-held grenades thread. *hint hint* and saw some of the merits of deciding to include them... : )
    I hope there are more weapons in the next release though. I'm thinking that armament wise, depending on whether the shotgun can spread or not, the mod will be missing either a good spread-style weapon, or the quintessential damaging, accurate slow firing single shot weapon. Like the Magnum in HLDM, or the Sniper Rifle in AvP2. A flamethrower would be nice too, but from what I hear we'll see that in the next version, so I can be patient. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    God, I can't wait...

    Reaver
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Actually, it's Knife, Welder, Pistol, Tripmine, LMG, HMG, Shotgun, Peanut Launcher.

    And we're all hoping that a flamethrower will go into the next version, but its never been officialy confirmed.  If it can't be done right, it won't be done at all.
  • Reaver_PrydeReaver_Pryde Join Date: 2002-05-11 Member: 599Members
    <!--QuoteBegin--Greedo386+May 14 2002,23:27--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ May 14 2002,23:27)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->And we're all hoping that a flamethrower will go into the next version, but its never been officialy confirmed.  If it can't be done right, it won't be done at all.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    That's the way to do it. I guess I wasn't the only one who started laughing a little when I first saw the TFC flamethrower. lol I've seen better flame effects in Super Mario games. : ) But it concerns me... how might you go about creating a realistic flamethrower using the Half Life engine? Heck, even the one in AvP2 is kinda stupid looking...

    If the marines are gonna have Tripmines, what the heck is up with all this discussion about alarms and commander-set traps?

    Nice of you to include the welder in the list, but it won't be of any significant offensive value, will it? I'd assume it would be useless for anything combat-wise other than killing an AFK.

    Will the knife be used for anything in-game? It seems like even if you run out of ammo you can head back to base to grab more. Maybe it could be used for cutting oneself out of webs? I'd hate for it to be totally useless... In CS when you run out of ammo and your opponent is reloading, the knife is a blessing. But ALL the aliens will have close combat attacks that they'll use almost all the time, right? And they'll all be super powerful, I'm sure.

    Incidentally, I'm the undisputed KING of Knife Kills in AvP2. My conquests include:

    Running out of ammo and charging headlong toward a predator who was firing madly at me with the speargun, killing him in close combat.

    Knifing two Praetorians (big nasty alien with small arms resistance), one of whom was very confused for some reason, and the other who was just a terrible player.

    Killing one Predator player with the knife
    <i>4 times</i> in a row. I kept dodging his disk and getting my paws on him before he could switch to a close combat weapon. He was ###### and amused all at the same time.

    And finally, sneaking up on an Alien Queen, and attacking her in close combat. I kept running around behind the player as he turned, so he had no idea where it was coming from. I laughed SO hard.

    Reaver
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The knife is used to cut webbing spun by the builder alien.  As an actual combat weapon... well, if you've run out of everything else, you're pretty much already dead.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->3. Right now 5 shots (10/2). This part is very subject to change. There will also likely be some spread on the pellets, as right now they fire as solid shot.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Spreadless 2 shots per shot shotgun=super ***** weapon. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    no wonder why the playtesters love it! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Hopefully it will be presented as a large calibre shotgun by modern standards. I mean these are aliens after all. Like 30mm by 100mm shells(4" long basically) with extra powder in them. Likely ALOT more powerful(and more recoil) then a standard 12 gauge.*

    *=I could be wrong on that though, I believe 12 gauge is something like 25mm by 62.5mm(I think that works out to 2.5" long).

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The knife is used to cut webbing spun by the builder alien.  As an actual combat weapon... well, if you've run out of everything else, you're pretty much already dead.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    What if the marine has a moderate amount of health and the alien is almost dead?

    PS:Sorry to skirt your swear guard but ***** is not a sware word, it's an accepted noun in the half-life mod community. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->



    <!--EDIT|Spyder Monkey|May 15 2002,21:53-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    Personaly, I'm a shotgun man myself.

    Brother just bought an X-Box a while back and he bought Halo with it.  We played a bit of Co-op.  Well, when I got my hands on the shotgun, turned on my light and looked at his part of the screen, I'll be damned if I didn't just like space out for 20 minutes.  I absolutly love the way they make Halo look tactical, without much tactical knowledge.  So, basically, when I saw myself with the shotgun and light on, I was trying to act very "Marine-ish".  I would take cover behind things with my back to it, ducking and reloading and crouching as a door opened to cover my brother as he entered and secured (which he failed almost every time and I had to come bail him out), just to more or less watch myself on his screen.
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    I love that game ...


    er ... uh - anyway, back on topic.  Shotgun is <b>THE</b> weapon.  As long as it can down a lvl2 or so with 1 or 2 pumps, dead on - I'll be extreamly happy.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    <!--QuoteBegin--lazygamer+May 15 2002,17:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (lazygamer @ May 15 2002,17:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
    PS:Sorry to skirt your swear guard but ***** is not a sware word, it's an accepted noun in the half-life mod community. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Chances are that if you have to 'skirt' the swear guard, you probably shouldn't be using it in the first place... it is on our filter for a reason. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->



    <!--EDIT|Spyder Monkey|May 15 2002,21:53-->
  • Reaver_PrydeReaver_Pryde Join Date: 2002-05-11 Member: 599Members
    What the heck was the word that's causing so much controversy?

    I was surprised that they blocked out the word I used in my post. Maybe I should've said "He was 'peeved' and amused at the same time" since the word I used is supposedly profane because it can describe... um... a bodily function used to remove additional water, salts and toxins from the body... yeah...

    It's a very sensitive swear guard... but I guess it's you guys making the rules, so more power to ya.

    Reaver
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Don't diss the knife. The TSA issue combat knife has saved my skin on several occasions.

    If the commander is watching another part of the map when the aliens pounce you can very quicky run out of ammo.  The LMG empties it's clip <i>very</i> quickly.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Solid shot for the shotgun?  Oooo...I always wanted to do that in a FPS.  As for size, 10 gauge could be used.  It might too rare of a round for a TSA weapon though.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    /gives spider monkey rotten cookie

    Well I suppose those are the rules. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
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