Have A Look, Screens

chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
<div class="IPBDescription">Screen shots!</div> Hi. I got some more shots as my map trails slowly in the dust:

<a href='http://www.parkway-capital.com/steve/map/nsimg/ns_0060001.jpg' target='_blank'>http://www.parkway-capital.com/steve/map/n.../ns_0060001.jpg</a>

<a href='http://www.parkway-capital.com/steve/map/nsimg/ns_0060002.jpg' target='_blank'>http://www.parkway-capital.com/steve/map/n.../ns_0060002.jpg</a>

<a href='http://www.parkway-capital.com/steve/map/nsimg/ns_0060003.jpg' target='_blank'>http://www.parkway-capital.com/steve/map/n.../ns_0060003.jpg</a>

<a href='http://www.parkway-capital.com/steve/map/nsimg/ns_0060007.jpg' target='_blank'>http://www.parkway-capital.com/steve/map/n.../ns_0060007.jpg</a>

<a href='http://www.parkway-capital.com/steve/map/nsimg/ns_0060009.jpg' target='_blank'>http://www.parkway-capital.com/steve/map/n.../ns_0060009.jpg</a>

<a href='http://www.parkway-capital.com/steve/map/nsimg/ns_0060010.jpg' target='_blank'>http://www.parkway-capital.com/steve/map/n.../ns_0060010.jpg</a>

Thats all for now, until I learn flash and create a funky website to display it all (I'm not joking).

Comments

  • CivicGuyCivicGuy Join Date: 2002-12-17 Member: 10994Members, Constellation
    u really like circles dont you?

    the hive room looked pretty nice but i think the red circle is sorta out of place.
  • p00tp00t Join Date: 2002-12-20 Member: 11254Members
    looks great.

    only constructive critisizm i have for u is on that "hump thing" in the middle of the room in the second to last pic. it looks just like a solid lump that doesnt do anything. If you are trying to make a vent type thing, maybe get rid of the hump and make the vent looking area of the texture depressed with steam comming out. for example:
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    edited February 2003
    Yeah. Some one else said it was too bright. Perhaps I'm not seeing that because it's jus the way I want it already. I'll try some tweaks on the fx amount.

    Also:

    <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=146' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=146</a>

    Just signed up on NS world. I added the screen of the overview (really crappy, but what the hey).

    Hmm! posting while I am poot?
    Well yeah, the hump thing doesn't do much - it's a fusion generator, and both the red ring on the ceiling and on the floor pulsate, along with the engine throb noise. I don't think I want to animate it. But thanks anyway.
  • p00tp00t Join Date: 2002-12-20 Member: 11254Members
    boooo made me draw it for nothin!!!!!!!!
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    fix the pipe textures in the last one. light up the ones after the first too, and fix that iwerd red thing. the map should all be as good as the first 2 pics.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Fix the pipe texture - I agree. I think thats my next move.

    Increase the lighting?! no way man. It's getting near a hive, gotta keep the light levels moody and low.

    As for that corridor for the first two shots - it's my bling bling corridor - none of the map is as good as that!

    Thanks for teh comments <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JedediahJedediah Join Date: 2003-01-27 Member: 12847Members
    It's very nice.. I don't mind the red thing either considering it pulsates.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    All I have to so far is that your background story is absolute pwnage. Great ! I expect alot now. And my expectations need to be met ya know? =D

    Good luck.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    I think you should make the light rings on the floor of the hallway wider, like with a larger band of light. Looks odd right now.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    how are you making those light rings?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Truely awesome, keep it up sir, I must say though, you've gone overboard a bit with the circle lights effect so far <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    edited February 2003
    you know my feelings, you showed me this ages ago in #valveerc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    btw... want me to become your "Official Map Host"? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    well ya played on meh server a few times.... dunno -- let me know, im in #valveerc most days.....
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Ohh! good response. Thanks all.

    Jediyoshi - Yeah, I was concerned that I might have gone overboard with it being in a corridor and then in a hive. I don't think I could get better lighting in that corridor though. It's just how I want it.

    Sirus - Thanks for saying the bg story is good. I think it's pretty basic, all I wanted to make sure was that it ties in with the techtrope article and the 'proper' fiction here on this site.

    Bitmap - It's quite simple really, a func_illusionary rendered to invisible (texture, 0) which means it doesn't add to wpolies, and then smack on zhlt_lightflags 2.

    Cash Car star - Good comment. I'll consider adjusting it for my next compile (but retaining these ones too, I don't want to fuxkzor it all up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).

    Lyndak - Thanks but I was hopeing to pull some strings and play test on roob's server - if I ever get finished that is.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Yeah, I can't say I like the use of the rings... It just looks like a little visual gimmick rather than anything that has a specific purpose either in the form of the story or within the construction of the level itself.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    edited February 2003
    jediyoshi: If you haven't visited KFS' website and viewed his eclipse 1.1 screenshots you will see that KFS has re-made some of the corridors, most of which now have skylights allowing in re-lighting. There is about 6 of these areas, KFS is bordering somewhat on the overboarding there.

    chubbysteve has not gone overboard on the circular lighting. In actual fact, I reckon the circle lighting brings alot of ambience into the level.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I axed all but 1 of the existing skylights in Eclipse and added one new one. Veil has quite a few to give a more open feel. I don't see how that comparison fits here.

    Besides, a thing to look at with these circular lights is... why? No, NS isn't realistic, but regardless of theme, the purpose of primary lighting is the same - light the area. The skylight example used is something that in a way adds depth and function to the level. Yes, there's more around you, etc. etc. The circular lights come off as a "Hey, look what I can do" effect rather than something that really makes a difference to the overall immersion factor, if you ask me.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin--chubbysteve+Feb 16 2003, 07:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chubbysteve @ Feb 16 2003, 07:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and then smack on zhlt_lightflags 2. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    what's that? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    KFS - Yes I'm nodding in agreement - it is a 'look what I can do' thing. I map for myself, and I map because I enjoy it. I'm constantly thinking about realism but if I discover (as I didn't get this technique from anyone else) something cool I want to exercise it.

    In eclipse realism is brought to a peak - everything uses the same construction materials, the same methods of lighting and panelling.

    In bast every room is different, but the way it's come together doesn't make me doubt the astonishing realism of the map.

    zhlt_lightflags is a key you can add to brush entities to make then have a shadow, as they don't cast shadows usually. Setting it to 2 in the value area means it will cause a shadow.

    Practice in a test map, get two func_walls and two spots (one for each). set zhlt_flags 2 on one of the walls. You have to disable smart edit by clicking the smart edit button.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    The thing to remember with zhlt_lightflags 2 as well is that it is absolute -hell- on compile times. Ken can tell you all about what happens when you get too many entities like that in - Even Shodan wouldn't take ns_nothing when he tried to make the gratings entities! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Great feature, but definitely one to use sparingly for the sake of your CPU. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    I have to go change my underwear even though kfs is right. you're gonna have to come up with something equally nifty but less "look-what-i-can-do".
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I just like how you went so original ;p. Rather than saying , Aliens here, they bad, and err people went to go kill them.

    Good job. =D
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