Reload'in At The Armory

Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
<div class="IPBDescription">Wow.. you really did something.. weird</div> Has anyone else had a problem with the new reload plan at the armory? I've been playing a few Games of NS today/last coupla weeks, and with the new 1.04 you don't have to worry about grenade spam at base. Hell, if you don't kill a marine, all you have to worry about is a knife. If I'm at 0/0 on ANY gun, I have to go to the armory, or get an ammo drop (armory being the more likely choice), when I get my first bit of ammo.. *click* I start reloading the 1/2 clip I just got. I use the armory further, it caps at 0/x, where x is the maximum number of rounds the gun can hold. After stopping reloading, the gun proceeds to not have ammo. Being the impatient guy that I am, I switch guns (usually to my knife) and back to the gun and.... I get to reload again! Now I can proceed gaining ammo from the armory as per the old way.

What this might cause is an increase in people who go 50/250 rounds, I mean, it makes more sense, since you always die before you run out of ammo, there's no need to worry about having to reload twice. What this also means, is that any time someone has to reload and is at 0/0 (provided the comm doesn't want to waste the 2 resources on ammo), he is effectively dead and out of the round until he reloads or dies and respawns.

To me, tonight, I'd use all of my ammo, then go console/kill, even if I was defending the base, because of the new appalling reload rate of any gun that runs out of ammo. The GL's? The reload is somewhat slow, you get 4 shots per reload, and if you EVER hit 0/0, you have to take twice as long to reload.. that's just... great.

I hadn't bothered with complaining about this problem since I haven't seen anyone else moan about it, but if I go 50/150 and am defending the base against fades, I will run out of ammo eventually (fades I fight against are dumb as bricks, it's just like a rule or something). This new "feature" will make me go alien, guaranteed. I love nerfed marines if I'm an alien, they're just not scary in the base, because you don't have to worry about spam of any kind, bullet, grenade, whatever. The only fearsome weapon in a typical besieged marines' arsenal is... THE KNIFE. *shrug* Anyone else had problems with the new reload/<b>prefer</b> it?

Comments

  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Yeah, although I like the fact you can't spam nades to all hell anymore, it sucks when you go 0/0. What you have to do is hit the armory once REAL QUICK and it'll give you half a clip and you'll reload it then you just keep going and reload the other half when you're done.
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    I liked it the old way, where it filled your gun first, THEN your surplus. But this was probably removed to combat Grenade spamming (Which still works BTW) All you need to do is have full capacity (4/30) Fire off two, then hit the armoury, it fills your gun up, it does this with every gun, if you have MAX capacity, then it automatically fills your gun for you. So, Nade spamming isnt truly nerfed, just made a bit harder (You need the time to fill up to shoot them constant) but if you have them facing both doors, you can pretty much hold any room so long as theres and armoury, and comm telling em whats coming (or motion tracking)
  • HWGuy_in_a_CanHWGuy_in_a_Can Join Date: 2003-02-10 Member: 13397Members
    I dislike the autoreloading (by that, I mean using the armory when you're at 0/0 and you automatically reload that half-magazine instead of getting a full magazine before reloading). I think I know when it's best to reload my own frigging gun. Personally, I wouldn't mind if all reloading was manual.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Or... the OTHER SOLUTION to the problem...

    Switch back and forth between gun and anything else, including another gun.

    You'll interrupt the reloading animation so no pause, and keep getting ammo for either weapon each click. When you get pistol full, rapid-switch between it and back to the LMG to refill it faster again without ever doing the reload animation.

    The real problem is that if you have 0/0, and gain ammo... it triggers the auto-reload. THAT is the source of this problem and semi-bug. Auto-reload needs to auto-abort if you're using an armory. Personally, I'd say auto-abort reload ENTIRELY if you use an armory.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    On the subject of filling current ammo first or the surplus
    How come the HMG only fills up surplus ?
    Never fills up current mag for me and thats odd...
    Sorry if its been asked before but at least I dident start a new thread
    hehe
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Yeah - and the part where you can't get more then 50 rounds without switching weapons/firing a shot is annoying too.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Why not just go back. I mean nade spamming ain't so bad, cause that sucker cost 33 RP. Ain't that a kick in the groin. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--ZERG!!+Feb 15 2003, 12:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Feb 15 2003, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not just go back. I mean nade spamming ain't so bad, cause that sucker cost 33 RP. Ain't that a kick in the groin. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah just go back to the old way. A good leap skulk can take out any gl. Then fades can run the base...
  • dighndighn Join Date: 2003-01-17 Member: 12398Members
    i agree. it is damn annoying


    btw u can still nade spam like mad. you just need to fill up on nades _first_ then you can do the old fire 2, +use, fire, +use, fire 2, +use ... trick. yes i have tried it.
  • Limited80Limited80 Join Date: 2002-11-01 Member: 2046Members
    Quite very very annoying. I switch between weapons to avoid auto reload, but I still end up with it saying I don't have any ammo in my clip for a few seconds after I do. Cancelling auto-reload while using the armory would be nice. I mean you made it all the way back to the darn armory w/o dying so why do you have to put up with a slow refill of ammo? Auto-reload in general isn't cool, but I can understand it being a penalty for running out of a clip. Though the people taht really want to roll through lmg then pistol can just exploit it with a script. Yay, penalize for non-scripters! "You ran out of ammo, you are now a mindless drone that cannot do anything but reload your gun."
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah just go back to the old way. A good leap skulk can take out any gl. Then fades can run the base... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yea?

    I wish I could take out a HA in one leap..

    BlueGhost
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin--dighn+Feb 15 2003, 07:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dighn @ Feb 15 2003, 07:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i agree. it is damn annoying


    btw u can still nade spam like mad. you just need to fill up on nades _first_ then you can do the old fire 2, +use, fire, +use, fire 2, +use ... trick. yes i have tried it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    not only tried but use effectivly in multiple instances, the need to have it at full ammo before it reloads is only an inconvenience, if they're trying to put a stop to that tactic they better find a different method
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    What you need to do is tap the armory once, giving you 25 rounds. You'll start to reload, but switch to another gun. Switch back to the LMG and immediately press Use again; you'll get an extra 25 rounds (making your total reserve 50) before you reload. So you don't have to reload twice.
    I still think the advanced armory should give a full clip per tick.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--Jower+Feb 15 2003, 03:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jower @ Feb 15 2003, 03:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On the subject of filling current ammo first or the surplus
    How come the HMG only fills up surplus ?
    Never fills up current mag for me and thats odd...
    Sorry if its been asked before but at least I dident start a new thread
    hehe <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it should *always* go to surplus first, they changed this in 1.04 to combat nade spamming, which I now know how to do again (thanks guys, I'm usually the welder *#$%^ in the base keeping the turtling comm alive).
  • DocZDocZ Join Date: 2002-11-24 Member: 9831Members
    I agree. Take out, it's extremely annoying. As it is, the current way of reloading is extremely buggy. Countless times have I seen my weapon do a reload animation after using the armory from 0/0 and still show 0 ammo in my clip.
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    The simplest solution would just be to add an option to turn off auto-reload... When my clip hits zero, I'd rather it just sit there instead of playing the entire reload animation while I'm trying to switch to pistol...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    While I have seen the same thing, here's my experience. I use the armory, if I try to continue, getting ammo is very slow, then when I stop it reloads but I have to wait a few seconds before the ammo is in the clip. Then the armory fills my reserve normally. As was said, the best way to deal with this is to reload half a clip then use the armory normally.

    I also agree that the auto-reload should be removed, this will solve the problem entirely. Also in following the spirit of what Flayra was trying to do, I don't think the armory should reload your current clip at all, which is also a step toward the explainable for those who are all about realism. (not me)

    So many "also"s in there. darn.
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