Your Opinion On Darkness
Thaden
Join Date: 2003-02-12 Member: 13458Members
<div class="IPBDescription">Is darkness "cover"</div> ok, In a perfect map with flashlights ON and no cheaters.. im possitive this would be "yes".
but.. would u say with the game the way it is, that having darkness (equivlent to moonlight at night, or even pitch black is certain areas) should be concidered "cover" when trying to balance map areas with one an nother.
Im making a map that takes place outdoors at a spaceship crash site. And am thinking darkness would be a fun/interesting way to balance the aliens lack of missle weapons.
Anyways, not sure if the map when its done will be "along with the story" ... but, would like to make a fun map with a bit of a twist.
but.. would u say with the game the way it is, that having darkness (equivlent to moonlight at night, or even pitch black is certain areas) should be concidered "cover" when trying to balance map areas with one an nother.
Im making a map that takes place outdoors at a spaceship crash site. And am thinking darkness would be a fun/interesting way to balance the aliens lack of missle weapons.
Anyways, not sure if the map when its done will be "along with the story" ... but, would like to make a fun map with a bit of a twist.
Comments
Anyway, on the topic of the example you've provided, Thaden, I know my response isn't of much relevance. You expressed the desire to do something a little different, and just to clarify, my views here are only targeted towards those who are aiming at creating an in-theme NS level which they hope to be considered for official inclusion. If your intent is to do something different for fun, then have a blast, and go for it.
Edit: In rereading, I'm afraid I went WAY offtopic here. Yeah, I think darkness makes <i>wonderful</i> cover. Though, I do still feel the need to state that it probably should be in isolated locations, or expressed through the shadows in a high-contrast area.
anyway, making a pitch black map is a bad idea. it will just annoy people. But having relative brightness and then one hallway in which the lights are totally knocked out is very atmospheric. what's more atmospheric is having that dark hallway with a single shaft of light running perpendicular to it, exposing an important place (ladder, or button) for anyone hiding in the darkness.