The Buying Spiral Of Death

VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
<div class="IPBDescription">Killed again by equipment purchase</div> It seems more and more often when I play marines that I cringe when the prototype lab gets built and the armory gets upgraded. Commanders that have been pursuing logical and methodical strategies suddenly become psycotic and spend every last resource on jetpacks and HMGs. The marines get broke - the marines get killed - and the marines lose the game.

Why is it that as soon as toys are available, the commander stops upgrading weapons and armour, stops building res nodes, forgets about building strongpoints and seige bases, and simply showers jetpacks, HMGs and shotties until the cupboard is bare? A marine with level 3 weapon and armour upgrades spawns as a formidable fighting unit, and <i>costs nothing</i>. A group of 3 or 4 fully upgraded marines can chew through almost anything except the most atrocious wall of lame.

I played a game yesterday in which the commander bought a total of more than 20 jetpacks. You can imagine the average lifespan of a jetpacker when the cdr had to buy so many. I know that many of you might think - "well, I only need one jetpack, because once I have one I will never die again." If that is true, I have not had the pleasure of playing with you on my team.

I am not suggesting that the cdr should never buy jetpacks, HA, and HMGs. I am only saying that wpn upgrades, armour upgrades, phase gates, and motion tracking are far more useful in the long run, and once they are bought, there is no recurring expense. Give it a try, cdrs, you will be pleasantly surprised.

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    This is where the "Russian Provisioning" tactic comes in.

    Once you've established a squad, give half of them HMGs/shotties/whatever, and keep the other ones with LMGs. Personally, I like to give all of them JPs as well. LMGs stay towards the back of the group.

    When an HMG guy gets cut down in the front, one of the LMG users JPs in and keeps going.

    You get a powerful squad that costs about half as much as a fully decked-out one would.
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    Flatline - a good tactic, and an excellent homage to "Enemy at the Gates " - great flick. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SpeedySpeedy Join Date: 2002-11-06 Member: 7313Members, Constellation
    <!--QuoteBegin--Flatline[UTD]+Feb 14 2003, 09:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 14 2003, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is where the "Russian Provisioning" tactic comes in.

    Once you've established a squad, give half of them HMGs/shotties/whatever, and keep the other ones with LMGs. Personally, I like to give all of them JPs as well. LMGs stay towards the back of the group.

    When an HMG guy gets cut down in the front, one of the LMG users JPs in and keeps going.

    You get a powerful squad that costs about half as much as a fully decked-out one would. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    For it to be truly, "Russion Provisioning", you'd have to reserve the HMGs for the rear officers and turn FF on to keep your front-line guys from retreating <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    Because 2 decent JPing HMGers will win you the game.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--rebo+Feb 14 2003, 06:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rebo @ Feb 14 2003, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because 2 decent JPing HMGers will win you the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Unfortunately true. I saw two sYn guys (one comm, the other FireWater) single-handedly own a game of tanith. Everyone else felt pretty useless. It was quite boring.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--Speedy+Feb 14 2003, 01:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Speedy @ Feb 14 2003, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Flatline[UTD]+Feb 14 2003, 09:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 14 2003, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is where the "Russian Provisioning" tactic comes in.

    Once you've established a squad, give half of them HMGs/shotties/whatever, and keep the other ones with LMGs.  Personally, I like to give all of them JPs as well.  LMGs stay towards the back of the group.

    When an HMG guy gets cut down in the front, one of the LMG users JPs in and keeps going.

    You get a powerful squad that costs about half as much as a fully decked-out one would. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    For it to be truly, "Russion Provisioning", you'd have to reserve the HMGs for the rear officers and turn FF on to keep your front-line guys from retreating <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> rofl, true.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    If the resources are rolling and two hives are locked down, equipment is all I will buy since that's all I can do for the moment aside from upgrading weapons/armor, fortifying expansions, etc. But when you're getting 25 RP per tick you gotta spend it somewhere.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I hear ya topic poster, the worst part is when you get called an **** when your the commander and don't outfit EVERYONE with EVERYTHING. I try to give the best two players something, and perhaps two middle people something so they can keep on getting better with it. Pubs aren't always to win, sometimes to learn... so yea...
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin--sekdar+Feb 14 2003, 03:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sekdar @ Feb 14 2003, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Speedy+Feb 14 2003, 01:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Speedy @ Feb 14 2003, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Flatline[UTD]+Feb 14 2003, 09:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 14 2003, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is where the "Russian Provisioning" tactic comes in.

    Once you've established a squad, give half of them HMGs/shotties/whatever, and keep the other ones with LMGs.  Personally, I like to give all of them JPs as well.  LMGs stay towards the back of the group.

    When an HMG guy gets cut down in the front, one of the LMG users JPs in and keeps going.

    You get a powerful squad that costs about half as much as a fully decked-out one would. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    For it to be truly, "Russion Provisioning", you'd have to reserve the HMGs for the rear officers and turn FF on to keep your front-line guys from retreating <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> rofl, true. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't forget that Stalin loves you!

    <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • UrzaUrza Join Date: 2002-12-24 Member: 11514Members
    Rather a homage to the truth then to enema at the gates :\
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Ugh, actually played a game today where the team lost not because they had the equipment, but because some morons would never leave base without HMG/HA/JP/GL/Etc Etc We could have won that game to if they had simply listened, and when they did get it, they wandered off alone and just died, or ran straight into visible web..... Damn did it suck...
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    I find that also, as soon as some people start getting Upgrades they all want it no matter how well they were doing before. Whats worse is that marines that have been good up til then suddenly start demanding stuff even though you have 0 res.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    i personally HATE the jetpack with a passion

    i will not research it

    HA is the way to go, i ALMOST won the game (base got attacked, i wasnt looking) with them, and we held out a long time

    HA/HMG with level 3 upgrades pwn fades like nothing

    they are great mid game, unfourtnaly NOBODY USES THEM

    it take a little teamwork yes, but isnt that what this game is all about?
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    edited February 2003
    <!--QuoteBegin--Narfwak+Feb 14 2003, 02:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Feb 14 2003, 02:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--rebo+Feb 14 2003, 06:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rebo @ Feb 14 2003, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because 2 decent JPing HMGers will win you the game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unfortunately true. I saw two sYn guys (one comm, the other FireWater) single-handedly own a game of tanith. Everyone else felt pretty useless. It was quite boring. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    sorry =(, i dont mean to ruin other people's game, i just wanna win.
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    In organized scrims, the tactic that has evolved as most effective, as CAL is timed, is to annihilate the Kharaa's starting Hive before they can even start a second. It only takes two HMG clips to take down a Hive, and with jetpacks, a marine can basically ignore most Hive 1 aliens, save the rare skilled lerk. With an organized team, JP/HMG as soon as possible is almost always the only way to go.

    It is, however, a shame to see this dragged over to pubs. But D>M>S got draggedm as well, so why should this be any different?

    -Ryan!


    In mathematics you don't understand things. You just get used to them.
    -- Johann von Neumann
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