1/2 Map Layout

DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
Here's the minimap of my little map project ... ns_insertnamehere (maybe ns_ibis)

I know its not finished (the lower-right area/hive is only temporary) but i still need feedback on the existing layout.

Some notes:

- The "underwater passage" cant be seen by the commander, he can only see the top room but its intended like that (comm cant do anything in water anyway, plus he can siege from the "top room"). That underwater passage leads to the "cooling system" hive (there is another way, but it takes more time, should encourage marines to go swim). From soldier view, if anyone remember the part in the movie alien 4 when they have to swim, get eaten and end in a alien trap with eggs and stuff, then you have an idea.

- The "weldable laserfield" is a red-colored laser door that gives quick access to a second res node for marines. Only way to open it is to repair the button with a welder, if the commander can spare one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .

- Vents are not implemented yet but i plan to add LOTS of them.

Comments

  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    A couple of the non hive/spawn rooms look extremely large for not-so-important parts of the map... otherwise I like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    the hive in the lowe right looks alone <(, hopefully there be a vent or passage way somewhere around there?

    cuz aliens be at disadvantage if they start there and the next hive is uber far away, or that the top two hives are so close they can defend one passage way and defend both...

    hope you get that? sry im a confuzing person


    Ego
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I would like to see that every CC and hive has the following entrances.
    2 wide entrances were marines can build and walk regulary.
    one lower vent (for crounchimg marines) and/or one higher vent (jetpacks only) and/or one weld-to-open (welt-to-close on CC) entrance.
    -> 2,5 to 3 entrances for each hive and the cc.
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    edited February 2003
    As long as none of the hive vents have a direct view of the hive, that seems fine. More low vents, people!
  • iddqdiddqd Join Date: 2002-11-07 Member: 7596Members, Constellation
    make sure there's another way out of that hive, there should be 2 ways out of each hive/marine start.
  • QuantumSlipQuantumSlip Join Date: 2002-11-03 Member: 6318Members
    <!--QuoteBegin--Ego+Feb 14 2003, 06:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ego @ Feb 14 2003, 06:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the hive in the lowe right looks alone <(, hopefully there be a vent or passage way somewhere around there?

    cuz aliens be at disadvantage if they start there and the next hive is uber far away, or that the top two hives are so close they can defend one passage way and defend both...

    hope you get that? sry im a confuzing person


    Ego <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    maybe u should have read the post instead and saw that he wasn't done with that area yet
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    on the left on the marine sapwn you have a backwards E, what the hell is that?
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    [watch.me.die] : That is true. Ill probably shrink/transform some rooms.

    Ego: That part of the map is only temporary <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> It's a placeholder hive, so i can put 3 hives up while testing the map and check if onos can walk everywhere, etc. I know it's confusing to post a unfinished layout but i wanted to know if there wasnt any big issues with the existing part of the layout.

    Ollj: All hives will have 2 big entrances where the marines can walk/build normally, but maybe with the exeption of the cooling system hive (the one with underwater passage). In this one i planned to have one normal passage, one passage underwater, and 2 vents (one low vent, one JP vent). BUT i think you'r right so maybe i'll add a weld-to-open road or something (i don't want marines to be able to go too quick in that hive). CC room will have at least one weld-to-close low vent, and probably another normal vent that come from the ceiling (for the "it's raining skulks!" effect).

    Sevendashseven: I'll keep that in mind. It's really a pain to kill a marine that is crouching in a vent as a skulk with the hitboxes issue.

    -iddqd- : Yes, i will.

    QuantumSlip : Heh, again i know it's confusing to post an unfinished layout. /me slaps self. Thx for the reminder.

    -fool- : At the moment this is a room with big computers, let's say it's the data processing unit for the nanotech in the station or something. In fact it is a vis/r_speeds blocker <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .

    Thank you all for the comments!
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