Can marines win the game early too easily?

lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
In NS would doing a Starcraft style "early game rush" work well? A rush is where you don't plan for the long haul, but the short haul and kill off your opponent early.

The marines would probably have the advantage at first. They have REALLY good guns even without tech upgrades. Aliens have nothing special at the begining. In fact marines can even build auto turrets, what's to prevent marines winning the game early?

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    um, lack of reasources <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    In the beginning of the game, the aliens are given a "head start" to disperse around the map (in the direction of the marine start).  To win quick, the marines would have to

    a) find the hive (in one of 3 locations)
    b) destroy it *and* all the aliens
    c) do this without letting the aliens destroy their command center.

    Accomplishing A&B isn't too hard, perhaps... but doing it without sacrificing the CC is MUCH harder.  And keep in mind, a Bob is still nearly a match for a marine, and if the bob has the element of surprise, he'll win more often than not.  Every alien killed respawns till the hive is destroyed, but marines only respawn as long as there is a functional (and manned) command center - and the aliens KNOW where the command center is.

    The only way it could be done, I think, is if the marines sacrificed the command center.  They'd have to do it without any reinforcements, and you'd need a really coordinated team effort (but probably wouldn't have a commander, since you can't protect him and will need the firepower).  Basically, it's not really feasible.
  • SonoSono Join Date: 2002-01-26 Member: 105Members
    Don't think marines can go in and overrun the aliens.

    Like coil said- one BOB is a match for one marine. with normal attack.
    So think that the marines would rush towards the hive. Maybe they kill all the aliens one time, then they also attack the hive. now an alien respawns. Now that one BOB just has to get close to the group of marines and blow itself up. So the marine rush easily can be stopped.
    And this is based upon that all aliens are killed before attacking the hive. In game I think it would be like that a BOB drops out of a vent or so after the marines attack the hive.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I was under the impression that the marines would have a hard start, with their spawn delayed and the speed of the Level 1's, they will have little time to get anything set up, let alone be at the enemy base. They would also need to research weapons, running in with LMGs and Pistols to near the alien spawn sounds like suicide.

    And as for the Level Ones blowing themselves up, I am not sure, but I think this requires 3 active hives.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Cool, Bob's can blow themselves up. Just one question, is it like a pressure powered explosion(using gas that's not ignited) using bob as the fragments, is it an incederay(sp) explosion with just bob as the casing, or a true explosion, with bob as the TNT wrapping paper?

    Hehe I like those metaphors. I mean maybe bob could produce acid in his tummy, or have a gut reaction and become a walking gas powered bomb that gets lit.

    And how long does it take for marines to spawn? Is there a respawn delay for either side? Does it cost resources to respawn?
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Hehe I like those metaphors. I mean maybe bob could produce acid in his tummy, or have a gut reaction and become a walking gas powered bomb that gets lit.
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    and the aftermath of the explosion could leave a gas cloud a la the flyer's spore cloud.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--lazygamer+May 13 2002,07:43--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (lazygamer @ May 13 2002,07:43)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->And how long does it take for marines to spawn? Is there a respawn delay for either side? Does it cost resources to respawn?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I think these are currently being tweaked... all I know is that I've asked this question and been unable to get a straight answer.  (:

    As for blowing up - yeah, it requires 3 hives.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I'm not sure what can be shared and what can't... but I'll just say that if the marines don't get a commander in the chair, set up some stuff, and fortify it... Respwaning might get a little... difficult. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    The way marine respawning is being dealt with takes care of this problem rather nicely. If the marines go rush the hives without building anything at the beginning... It's very unlikely that they'll succeed.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Forsooth! There is some info out on this already from older interviews and such, so share away about Infatry Portals, Ken20. You know you wanna...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Neato!

    Ok, for anyone who still isn't clear on the issue, here's how it works:

    -Marines initially spawn.

    -One marine takes the commander position.

    -Usually the first thing the commander places is something called an "Infantry Portal".

    Without this, a dead marine player will not be able to respawn. Or be "called in as reinforcements". If your team doesn't have an Infantry Portal and you die... you aren't coming back until they get one.

    So then you might be thinking... "Ok, well someone could just grab the commander cap, plop one down real quick, and run off to ambush the hive. Heh... not a good idea. Infantry Portals can be destroyed just like any other building, and if you don't spend the time to set up a defensive base protecting this stuff... turrets and the likes... well, ouch. Aliens will trash it in no time.

    Without delving into details too much, you can't just place some turrets quicklike either. It is almost essential to set up a full base with a bunch of buildings before setting out. Works perfectly, allowing the aliens time to set up and all.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I would like to add though, that it IS possible for both sides to rush the other, without building much or anything first.  With a reasonably big team, I bet the marines could definitely pull this off, although the chances are going to decrease they longer it takes for them to find the first hive.  I think if the marines holed up correctly, and perhaps left a marine or two back at base, in a good defensive position, they could hold off any aliens from taking out their portals and command station while reinforcements arrived, after the hive run or back through the portal.

    I am hoping that both sides can rush the other side in some circumstances, but that it's not seen in most games.  Hopefully, this strategy will be used like it does in balanced strategy games.  Both sides know the conditions under which a rush can work (opponent isn't scouting, or makes bad decisions) and both sides are looking for this opportunity, and will use it when they can.  

    It's not exactly straightforward to adapt to a FPS environment, but that's the idea, in theory.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Might work in theory, but I honestly can't imagine a team pulling it off consistently. Perhaps they may become lucky and find the first hive right away, manage to survive long enough to kill off all the aliens, etc... but I doubt it would happen enough to throw things out of balance.

    I think it is soo perfect how it works out right now. I do see where you are coming from hoping that it will become a rare used "strategy" though. Just not something that always happens.



    <!--EDIT|ken20banks|May 13 2002,14:56-->
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    i think its the marines that will have troubles in the game
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    the game is not yet released so they can change everything.
    after release if it seams that the aliens are to strong or the marines are to weak a update should be able to fix that.
    weapon/team  strengt is very easy adjusted
  • Diogenes_DogDiogenes_Dog Join Date: 2002-05-13 Member: 610Members
    Good to hear that rushing will be at least somewhat viable.  W/out rushing, the strategy part of the early game gets pretty one-dimensional.  You need to be able to punish someone for over-expanding or over-teching *somehow*.


    -dio
  • RavenousRavenous Join Date: 2002-01-25 Member: 48Members
    Since there is 3 hive locations. Will the first hive (the starting hive for aliens) be randomly placed on one of the 3 places ?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Yes, Ravenous. Initial hives are randomly placed in one of the three possible starting spots.
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    monse : if they r spawned randomly  you must make sure that every hive is at least 30 sec away from the base.
    that way the aliens can't advance to  a hive closer to the enemy base
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    That sort of factor is in the mapping guidelines. No maps with easy exploits will ever be official, so no worries there.
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    hopefully ppl will keep to the mapping guidelines.
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