Req: Turret Limit Plugin

folkfolk Join Date: 2002-11-14 Member: 8603Banned
edited February 2003 in General Server Discussion
<div class="IPBDescription">options are good, ja</div> hoping for a plugin to limit the number of turrets to a factory by cvar.
something for mines and sieges would be great too.

:\

Comments

  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Turrets suck.

    It is SO easy to kill turrets as a skulk or with a lerk.

    NOT needed.
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    I could see this being nice to where it helps the server not crash from a turret-happy comm. But make it area based, not map based. Maybe like a limit of 15 turrets around a TF? Or make it a server variable where that can be set.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Agreed, turrets per TF would be fair. 15 seems a bit high though, I was thinking more 8 so having it admin variable is also a good idea...
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    I think a limit on mines would be a much better idea, what with their server-crashing properties...
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    This is possible, but it wouldnt too good.


    The only way that I think its possible to limit the turrets is to count how many turrets are in an area, if its over the limit kill one of the turrets, since I dont think there is a way to prevent it from being built.

    Tho, I could be wrong.
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--eaglec+Feb 13 2003, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Feb 13 2003, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Agreed, turrets per TF would be fair. 15 seems a bit high though, I was thinking more 8 so having it admin variable is also a good idea... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    stop making plugins that modify a not finished game, flayra is making huge changes in 1.1, give him a bloody chance already guys.... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • RyanRyan Join Date: 2003-01-07 Member: 11969Members
    I thnk a limit on area would be better, like offensive chambers. Becuse if it were by tf, they could just build another tf and have more turrets.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin--Grimm Spector+Feb 16 2003, 05:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm Spector @ Feb 16 2003, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> stop making plugins that modify a not finished game, flayra is making huge changes in 1.1, give him a bloody chance already guys.... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    erm, good point. Sorry. Although I really dont see the harm in this experimentation. What Flayra had done is amazing so far and I'm sure it is going to get much better but with the creative input of mod makers Flayra might see something he likes but hasn't thought of. In the mean time I think some mods add to the individuallity of the server and others are just plain essential like /stuck. As the game develops admin may decide not to use some of the mods but maybe to add others and as long as they tell you when the game starts that those are the rules of the server what's the harm.

    The discusion here really is whether us admins and players feel that turret spamming is a valid marine tactic. Having seen a commander place 4 turret factories and well over 40 turrets plus at leat a dozen seige cannons between atmospheric and Feedwater forcing game lag from a bad 300 to an abismal 750. Then as he started to continue the turret walk towards refinery the server crashed. btw, I am not exagerating the turret farm there was not a single point between atmospheric and feedwater where you could tread on the floor!

    Was the server going down co-incidence? I dont think it was, so perhaps being able to limit OTT turret spamming in some method to stop over entusiastic commanders from killing your server is a desirable mod.
  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
    Umm, tbh i would like to see a mine limiter....
    sometimes ppl are starting to spam mines and then server crashses ;/
    it's very annoying.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Grimm Spector+Feb 16 2003, 11:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm Spector @ Feb 16 2003, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--eaglec+Feb 13 2003, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Feb 13 2003, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Agreed, turrets per TF would be fair. 15 seems a bit high though, I was thinking more 8 so having it admin variable is also a good idea... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    stop making plugins that modify a not finished game, flayra is making huge changes in 1.1, give him a bloody chance already guys.... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There is nothing wrong with us implementing solutions to immediate problems. How many ops ran a plugin like Voogru's 'bugfix' so that lamers wouldn't abuse stopcommandermode, or to help combat the alien "recycling fanatics"? Are 15 turrets in one location necessary? Most likely not, so the commanders doing it are going overboard. Reports indicate that turret spamming can crash a server, so operators interested in keeping their players happy are seeking a way to remedy the situation. I don't see any "sentry abuse" where I play, but I heartily support those for whom this is a problem; they are justified in desiring a preventative measure.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    How many mines does it take to put the average server six feet under? I played a (silly) game where we dropped somewhere around 40 in base, then equipped everyone with a pack and charged the hive. No problems, even when a fade detonated the whole mess with one rocket. I use mines liberally to good effect in some (serious) games, guarding base with 10 or 15, and perhaps another 10 or 15 at a forward location or two.

    So, where do servers start taking dives? 40? 60? 100?
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin--Grimm Spector+Feb 16 2003, 09:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grimm Spector @ Feb 16 2003, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--eaglec+Feb 13 2003, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Feb 13 2003, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Agreed, turrets per TF would be fair. 15 seems a bit high though, I was thinking more 8 so having it admin variable is also a good idea... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    stop making plugins that modify a not finished game, flayra is making huge changes in 1.1, give him a bloody chance already guys.... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    just fyi, I consistently find your opinions to be worthless.

    k,thx,bai.
  • Phant0mxPhant0mx Join Date: 2002-12-05 Member: 10496Members
    Umm... I don't know exactly how many mines it takes to crash a server, but my brother and his friend were playing around with mines. They used my computer as a listen server on a LAN:

    Windows XP Pro
    Athlon 1600+ XP
    256 MB DDR (PC2100)
    Geforce4 4200 (Not exactly sure if this matters, but it might, since his friend was playing on my computer)
    20 GB HD ATA100

    They took screenshots, but those were deleted. By the look of the screenshots, I'd say they put 100 - 150 in NS_Nothing Inside/outside of Marine Spawn. It was extremely rediculous looking.

    As far as turrets go, my brother and his same friend were playing in NS_Hera. In Holo room they placed 57 turrets (Same Computer) before it crashed. I'd never seen a Geforce 4 run at 17 FPS before that. It was insane.
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