Ns_odler

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Didn't think it was lost forever did u?</div>One of the hives.... minus the lab counters cupboards and misc computers..... basically just early shots ....got plenty of polys to play with too ... only 200 used..

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    I quite like it, though I think the infestation is a little extreme, I prefer it to be pretty minimal but its your map <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->.  

    I think the lighting could do with some more variation, the spot lights by the central column are good but the lights around the wall could do with being changed, it looks pretty bland.  Maybe try placing the occasional light rather than having them trace the entire room.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    I know the infestation looks a bit intense and all consuming but because I wanted the room to grow out of shape it wouldn't have made sense to have textures where you could see the wall or whatever because then that means the room has grown and not the "infestation" stuff.

    As for the lighting - I'm trying to fix it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I say keep the original strip lighting, but make a lot of it non-functional in a haphazard pattern.  It would fit the infestation of the room well.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    too much infestation?  That room is where one of the hives is... that is perfect for a hive room.  I just dont see how a room that will be a base for the aliens can have 'too much' infestation.


    *my 200th post!*
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Ah,very cool. Does this mean that you were able to get your files back? Or is this a fresh start?

    Regardless...

    While I really like the design of the room, I bet that central pillar could use some widening. Along with some slanted brush type details, etc... Just to make it more "massive" feeling. I've always felt that hive rooms should have a somewhat majestic feel to them.

    Some colored lighting might also be beneficial.
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    Great job, thou the infestation looks flat. what would be cool would be if there were some other pillar parts that had been damaged and broken, allowing for the us4ge of l337 p4rt1cl3 5y5t3mz. I want to see more!


    *rant* (nothing specific against your hive room Hanz... it's just that I realized what was bugging me)
    Something about 90% of the hive shots that I've seen sofar isn't jiving with me.... the infestation/creep texture begs to be organic: moving, no sharp edges/rounded, slimy, smelly... yet most of the mappers just *SPLAT!* smack it on a flat wall- what would REALLY make a hive look alive is if the infestation were to bulge in a natural/organic looking manner... uhh... anyone seen gremlins/gremlins2? remember when the green buggers get allwet and there's these pulsating THINGS on their backs? (before they all get killed...) well... I'm thinking if you could somehow make that back an entire wall... that's what I think a hive wall should look like.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    biomechanoid - you can't tell in those shots but the walls are far from flat..

    ken - fresh start <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    fresh start, i feel for you. its looking good, maybe a red or greenish light in there to add some contrast?
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