Outside Map?

b00z3rb00z3r Join Date: 2003-01-11 Member: 12168Members
<div class="IPBDescription">Possible?</div> My friend and I are gonna try to make a map that is somewhat outside....heres a description...from a short story i wrote about it....


A marine exploration team "finds" aliens and trys to bring them back to New Earth...the aliens overtake the ship and crash into a planet...in the middle of a crater...(possibly a volcanoe...havent decided yet :/) ne way...a rescure team is sent out to rescue any survivors..(yeah any...lol) and destroy the alien race before they over take the natives...

the layout will consist of a crater while the aliens take refuge in "mines" the marines have a fairly large ship they build their base in?...

Does it sound like it will work and does anyone want to help....i've only made a few maps with worldcraft and they weren't very detailed...my friend makes Unreal Tournament maps alot...but hasnt used worldcraft yet....i am prolly gonna use Nems Terrain Generator for the base of it...any other suggestions ideas

Oh yeah....i need some textures....hmmm...like 2 spaceships...rocks..ground..sky....anyone?

Thx for input....

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I suggest you do a search for threads about outside maps and read what has already been said.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    to sum up what chrome said:

    Dont expect it to be accepted, or as a offical map for that matter.



    But do it anyways i say!
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    Personally, I'd rather see a good outdoor map that took some effort than a BGH style map. The latter type seems to have already proliferated the community, so might as well here.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Outside maps simply do not fit NS.
    Simple as that.
    And seeing a skulks cant walk on skies....
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    originally posted by b00z3r
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A marine exploration team "finds" aliens and trys to bring them back to New Earth...the aliens overtake the ship and crash into a planet...in the middle of a crater...(possibly a volcanoe...havent decided yet :/)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    a volcanoe? is that a small vessel for sailing on magma? :)lol j/k
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    You know what you could do, it a mix between an outside and inside map. What I'm suggesting is a glass dome where the complex is part of that dome. Sorta like that movie with Arnie on Mars. Would that be feasable?
  • erendorerendor Join Date: 2003-02-06 Member: 13180Members
    An outside map...hmmm, well i have some words of advice. I have done outside mapping before for a mod called Firearms which is all outside so i can tell you it <b>is</b> possible, just very hard <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> the main problem with outside based maps is r_speeds, you need a lot of walls,trees,houses etc in firearms maps because wihtout them you'd be able to see quite far and r's would run away with you. so if you do make it outside, have cliffs, or those caes you mentioned,or strange rock formations taht happen to block your view...
  • JedediahJedediah Join Date: 2003-01-27 Member: 12847Members
    I am dismayed by blanket statements like "outside maps don't fit with the NS theme". Use a little imagination.

    I'm working on a map that is about 1/2 outdoors now and it should fit with the NS style just fine (assuming my artistic skills are up to the standard, which they probably aren't <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ). The outdoor areas will be bounded by cliffs. They will be no larger than, say, the viaduct hive in ns_nothing. Skulks will be prevented from walking on the sky with clip brushes so that is a non-issue. Lerks and jetpackers will hit an invisible barrier if they try to fly too high but I don't see that as a problem.. no game is 100% realistic, NS included.

    Wait until a top-notch mapper attempts an outdoor map before you assume it can't be done.
  • JedediahJedediah Join Date: 2003-01-27 Member: 12847Members
    <!--QuoteBegin--Exer+Feb 13 2003, 04:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Exer @ Feb 13 2003, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know what you could do, it a mix between an outside and inside map. What I'm suggesting is a glass dome where the complex is part of that dome. Sorta like that movie with Arnie on Mars. Would that be feasable? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I was thinking about that the other day. Visibility would be a problem. When JPs/lerks fly out to the edge of the dome, they would presumably be able to see a great deal of the map. You would have to extend most of your interior walls right to the edge of the dome which would defeat the purpose somewhat.
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    An alternative story line which may make the whole indoors outdoors thing a bit easier:

    The aliens have landed at an outpost which has suffered a asteroid strike. They are just getting started when the TSA land outside.

    You could therefore have the outpost, the marine craft, and the outdoor bit in between. The twist in the tale is this; The outpost can only support 2 hives, the 3rd being in part of the marine ship.

    I think this could leave the way clear for some interesting tactics. Do the marines try and get the hive location on the ship secure plus one in the outpost, or do they relocate thier base into the outpost, running the risk of getting ambushed in the open ground? Obviuosly there would need to be much debris for the aliens to hide behind.

    Anyway, what do you think?
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Well 'outside' isn't officially approved but look at Siege or MissileCommand. The maps quite frankly suck, yet they are generally good fun. They break all the known rules for a NS map (except for being inside) but still people play them and they are fun. Hands up all those who believe the Khara are real? Just you at the back there eh? Right then, for the rest of you, NS is just a game. Very few maps will make it into the official releases and not all of them will be to everyones taste. There will be many more good maps that dont quite fit in the 'official' catagory but they will still be good maps. Some of the best CS, HL, Op4 maps have been unofficial. This lad isn't suggesting another sucky joke map but just a shift in scenery. He's included mines and a ship so only a small area will actualy be outside. Lets judge it after its made eh?

    If you can create a quality outside or partially outside map that is fun to play then I would be honoured to host it.
  • b00z3rb00z3r Join Date: 2003-01-11 Member: 12168Members
    Ok about the outside r-speeds....

    the marines have a giant ship that will look like the picture below...granted that was made by my friend in Unreal Editor but you get the idea...

    anyway...the marine base will be inside that LARGE ship and that have landed inside a crater with rock "walls" all around it....you do know what a crater is right?

    anyway then the aliens will mainly stick to the cave system that will be set up much like a mine throughout the volcano.........

    thx for input


    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> RUN GORGY RUN!!!!
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    im working on my map with the marines starting on the surface of the planet inside a dome. The difficulties are making the ground tranparent to the commander so he can see the tunnels under the ground. so it is possible to do.
  • Two_Eyed_HumanTwo_Eyed_Human Join Date: 2002-11-21 Member: 9589Members
    Instead of jetpackers and lerks hitting an invisible barrier make them lose life for flying to high because there is less air.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    Cause we all know the air is that much thinner 30 feet up...
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    better get my extra strength Everest grade oxegeyn mask <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • JedediahJedediah Join Date: 2003-01-27 Member: 12847Members
    <!--QuoteBegin--Cash Car Star+Feb 14 2003, 02:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cash Car Star @ Feb 14 2003, 02:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cause we all know the air is that much thinner 30 feet up... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It might be on planet Zorgleblarg. Or perhaps there is a layer of toxic gas floating 30 feet above the surface (which could be added visually).
  • DG-MATRIX-TPFDG-MATRIX-TPF Join Date: 2003-02-13 Member: 13509Members
    I have seen people build outside the map on NS_NOthing.
    And I have also seen it done on NS_ Nancy. I will not go into
    how they do it since it's a map no no. And Will get you kicked
    out of most servers if caught. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    <!--QuoteBegin--Jedediah+Feb 13 2003, 04:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jedediah @ Feb 13 2003, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am dismayed by blanket statements like "outside maps don't fit with the NS theme". Use a little imagination.

    I'm working on a map that is about 1/2 outdoors now and it should fit with the NS style just fine (assuming my artistic skills are up to the standard, which they probably aren't <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ). The outdoor areas will be bounded by cliffs. They will be no larger than, say, the viaduct hive in ns_nothing. Skulks will be prevented from walking on the sky with clip brushes so that is a non-issue. Lerks and jetpackers will hit an invisible barrier if they try to fly too high but I don't see that as a problem.. no game is 100% realistic, NS included.

    Wait until a top-notch mapper attempts an outdoor map before you assume it can't be done. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You don't need to cover the sky with clip brushes, sky textures are un-wall-climbable anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EviL_DaVeEviL_DaVe Join Date: 2003-02-06 Member: 13183Members
    About the r_speeds problem , there is no problem if you know how to bulid the outside type of terran , as long as the entire map isnt outside , you can keep ther r_speeds below 800 easliy and also leave your self with enough planes to finish the inside ,its just a matter of knowing how to bulid the outside type of maps
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> my ns map has got outside on it , i at the moment get r_speeds of about 600 ish (though i still have quite abit to do) ,also i cant remeber quite yet but ill find out , you can make it so nothing can go to the skys with a friction level setting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> , ill try and find what me mate said about changing that im not sure but im sure it was that.
  • b00z3rb00z3r Join Date: 2003-01-11 Member: 12168Members
    here it is...the front of it finally...
  • b00z3rb00z3r Join Date: 2003-01-11 Member: 12168Members
    now imagine like space in the front there for like 4 marines "to pilot it".....

    *note* marines will do NO piloting in my map....(just incase some of you n00bs out there dont understand...)

    ne way...i hoping it will be a fun map nonetheless....i am not gonna try extremely hard to make it EYE CANDY.....?!~
  • PlaTO_onPlaTO_on Join Date: 2003-01-05 Member: 11897Members
    It would be cool an outside map like a starship troopers base, or something else ... But do it ! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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