[help-req]a Muzzleflash Accident
Maus
Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">I seem to have removed the attachment...</div> So there I was happily playing with a gun model and thinking what I'd done to the muzzle looked fabulous (I lopped off a bit of it, to make it more stubby and businesslike) when, to my horror, I was given an unfriendly error while trying to compile:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->**** ERROR ****
unknown attachment link 'flash'<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Now clearly what I've done is remove whatever part of the model is meant to hold the muzzle flash, but since I thought the flash was attached to a bone and not the muzzle I'm deeply confused as to how to fix it, since the "flash" bone is still there. Removing the attachment from the qc file removes the problem, but that will also leave me with a flashless gun, which is no good to me.
Any pointers for how to reattach the flash?
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->**** ERROR ****
unknown attachment link 'flash'<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Now clearly what I've done is remove whatever part of the model is meant to hold the muzzle flash, but since I thought the flash was attached to a bone and not the muzzle I'm deeply confused as to how to fix it, since the "flash" bone is still there. Removing the attachment from the qc file removes the problem, but that will also leave me with a flashless gun, which is no good to me.
Any pointers for how to reattach the flash?
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