Iso: Good Worldcraft Tut!

ElimsitnaElimsitna Join Date: 2002-12-30 Member: 11585Members
<div class="IPBDescription">HELP!!!</div> As the topic says i'm looking for a good world craft tutorial <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> any help would rock!!

Comments

  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    edited February 2003
    I wish I had the links. Perhaps I could do some searching for you.

    Until then:

    <a href='http://www.valve-erc.com' target='_blank'>http://www.valve-erc.com</a>
    <a href='http://collective.valve-erc.com' target='_blank'>http://collective.valve-erc.com</a>

    I'm findin' em:

    <a href='http://collective.valve-erc.com/index.php?doc=1026040451-89982700' target='_blank'>http://collective.valve-erc.com/index.php?...040451-89982700</a>

    <a href='http://home.att.net/~firebinder/home.htm' target='_blank'>http://home.att.net/~firebinder/home.htm</a>

    <a href='http://www.karljones.com/halflife/almanac.asp' target='_blank'>http://www.karljones.com/halflife/almanac.asp</a>
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    www.vlatitude.com. And all the links he said.
    Mapping is worthwhile, don't give up! Things may get hard, but you will come through!
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    i used the ones in Hammer for the basics and there is some links to some good ones on <a href='http://www.planethalflife.com' target='_blank'>Planet Halflife</a>
  • ElimsitnaElimsitna Join Date: 2002-12-30 Member: 11585Members
    Thank you for the links, they are great.

    now a question, I can not get textured lights to work... I use the right textures, do not make it an entity, and it still dosn't light up. any ideas?

    Thanx
    ~Elimsitna
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    You need to put lights.rad in the folder where your compile tools are (you should be using zoner's BTW), there is already one in there, but it isn't complete. I can't remember where you get it from though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Well I'd suggest using a tex_light entity. So much more control...
  • Green_MeatGreen_Meat Join Date: 2002-11-06 Member: 7331Members
    I beleive World Craft has a lights.rad included with it, in its program directory. Just do a windows search for lights.rad. Drag and drop it into you ZHLT directory.

    It may also be incomplete. Many times you may need to add the texture in maunally. That's pretty easy, just open the lights.rad with a text editor and you'll see the basic syntax for adding light textures.

    GSH
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited February 2003
    <a href='http://www.btinternet.com/~chromea999/NS/nslights.rad' target='_blank'>This File</a> also includes all the NS light textures as well as the standard Half-Life lights
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    for more links to tutorials, prefabs, tools, what have you go to my links page in the sig
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