The Effectiveness Of Teamwork

The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">Or: How to win easily</div> The map was ns_eclipse, and it started simply enough. We had a newbie commander, who couldn't help much, and teams were 5v5. I ran into eclipse hive and managed to pop off a whole LMG clip into their hive before a skulk got me. So i got thinking. I jumped in the comm chair, upgraded weapons, and announced we were going to win. I gathered together about 4 other marines, and we all loaded up with full ammo. We moved out, past triad, meeting no resistance at all. We were able to simply walk into EC. We all took up positions around the hive, and when i yelled the "FIRE!" command, all 5 of us let rip on the undefended hive. Skulks took about ten seconds to reach us, but they were easily killed. The hive went down under all our LMG fire in about 30 seconds. The aliens tried to put up a second hive, but were killed. We had won.
This proves the effectiveness of teamwork, and that while one LMG marine may be weak, 5 of them can easily take down a hive.

Comments

  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    yup yup <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> marines working as one unit with extreme team work can take down any alien, not always displayed on pub matches, but great satisfaction if you can pull it off <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    nice one man!
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    This is called a LMG rush. Will work vs disorganised aliens all the time.

    No big deal, sorry but its tried a lot in clan matches, although jetpack hmg rushes seem to be King of strateg y right now.

    But good story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    also serves as a lesson that siege, or HA/HMG pushes aren't the only way to win <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    LMG rush comes under 'boring' right next to 'Skulk base rush' its just less people know about it. However I think it should be done more often then aliens can see how annoying it is.

    Yeah, yeah base rushing is a valid tactic, but I think they are boring and when I'm comm the *seriously* annoy me. (I know thats what aliens are supposed to do, but my marines are supposed to defend my base)
  • Dead_DragonDead_Dragon Join Date: 2002-12-17 Member: 10972Members
    edited February 2003
    Marines are "supposed" to do this. Aliens are "supposed" to do that.

    It's all rubbish.

    Both teams are in the game to try and WIN, not namby pamby around saying stuff like "Dont phase rush/skulk rush/lmg rush/[insert any other kind of rush here], it's boring."

    If a team wins by rushing, good for them.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    This small fact will win you more games then anything else. Groups of marines live significantly longer then single marines.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Yeah thats why I like this game! Teamwork is needed!
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I never tell the opposing kharaa team to not rush us. If I am to tell them anything, I'll encourage them to! It's like, yeah, lets make this game even EASIER on me. Lots of dead skulks while my marines roam the map capping nodes = death for aliens.
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