Ns_hera holoroom
Merkaba
Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
<div class="IPBDescription">Proposed change</div>Just a small update...I'm redesigning the look of my holoroom.
This is what I have so far, and I'm aware that its very dark..I'm gonna fix that...but I've been awake for about 22 hours now and I need to sleep <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> In the meantime, feedback is greatly appreciated.
too dark and gothic, doesn't fit in? looks fine and I should improve apon it? thoughts....
This is what I have so far, and I'm aware that its very dark..I'm gonna fix that...but I've been awake for about 22 hours now and I need to sleep <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> In the meantime, feedback is greatly appreciated.
too dark and gothic, doesn't fit in? looks fine and I should improve apon it? thoughts....
Comments
No, I don't think it looks too dark either.
I am also assuming you will be making/getting a new hologram for the middle.
Only complaint is the red lights look so strong, but give off so little light (eben though I like how much red lighting is given off).
its look really kool Merk, lighting is kinda good how it is, though may be a bit of a disadvantage for marines.
It definitely looks cool, but yeah... not for here. Maybe I'd like it better with brighter lighting, dunno.
But... If I were in your shoes, I'd go back to the original. Like, now. I bet this theme would look cool elsewhere in the level though.
<!--EDIT|ken20banks|May 10 2002,23:16-->
< < < hope you can read that <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
It doesn't really fit in with the other looks for the main data areas of Hera.
Concerning the unrealisticness of having a window there.. it never once crossed my mind while in the level, but I guess I do see your point. If it were me, I wouldn't worry about that, but this new ceiling does look wonderfully detailed... You're still making it hard to choose. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I can't remember if it was before, but the room looks very square right now. If that were somehow taken care of with wall supports or something, I bet the coolness factor would rise back up again. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Again, I'm not sure if it was squarish before, but it cerntainly didn't feel like it was. It does here. *shrugs*
Anyway, while it looks great how it is now, I'd still side with the older version. Looking forward to seeing what you can do to persuade me in the other direction. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
-Edit- Ok, it's not so much the lack of a window that's getting at me... it's just the structure and texturing. It looked so... cool... before. The colors. This looks like something I'd see in the generator (elephant) room. It just doesn't fit. Orange is better than the red, but still...
I really don't care if there is a window there or not, but the overall structure and texturing of the ceiling needs to be brought back as orignially designed here. At least that's how I feel about it.
Not that I don't like this new ceiling... it looks just awesomely detailed... but put it somewhere else. Not here.
<!--EDIT|ken20banks|May 11 2002,13:06-->
After you're finished with this new rendition, you might want to put up a poll asking people to vote between the two styles. Put up shots of both versions, side by side... and see what it more popular. You might also want to consider showing people -in screenshots- what areas are around here. Because the new version looks really kickin just by itself, but considering where it is in the level, I don't like it. You need to show people where this is in the level.
And of course, regardless of what the popular opinion is... follow your instincts. Whether it'll make <i>me</i> happy or not. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
(It's hard for me to be "fighting" against this new version, because I REALLY like how it looks... but I honestly think it would be for the better if it were back as originally designed. We'll see, I guess. More shots!!!! Tweakage!!! )
<!--EDIT|ken20banks|May 11 2002,14:25-->
I changed the area because I really wasn't happy with the architecture in there before. It was far too...simplistic.
I tend to work on instinct pretty much most of the time. If I don't like an area, I scrap it, then rebuild it. It pretty much ALWAYS gives an improvement. I think the reason is that when I originally build these rooms, I really struggle to think of what to do instead of just letting my mind guide me, so it ends up looking worse than it should.
Need some examples? Hera outdoors start, the data processing room with the walkways, this room I'm doing now, the marine start, maintence, etc.
Rooms I'm happy with and have been since the beginning: The area with the circular computer hubs, all the hive rooms, the hera entrance room (the original was just temporary anyway), my hanger room, and so on.
Anyway, here we go:
Oh, I definitely know what you mean there. It is always for the better. I'm doing that right now, myself.
But I'm going to cross my arms and say "No" to this.
Sorry... I know how it can be frustrating to hear stuff like this after working your ### off to make it better... but I think this looks a hell of a lot more simplistic than the previous version. Especially after taking that holo thing off the floor.
Just my opinion, take it for that.
I like this, but not as much. Oh well, you can't please everyone... and in no way would this "ruin" the area... It's just not as nice looking as before in my opinion. Then again, you aren't done yet, so...
*shrugs*
I'm not going to argue though...
I'll just finish off by saying that the old shot of the room at rr.org made me say "Wow."
I can't say this has the same effect on me.
Sorry <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
<!--EDIT|ken20banks|May 11 2002,18:50-->
the planet hologram was SOOO freaking cool. the new things just arent that impressive. what is the function of a logo projected in a computer room? it looks as if its a place for monitoring large amounts of data (presumably spaceship navigation and such). command areas are always cluttered and full of stuff, taking out the middle bit makes it look really empty. i also enjoyed the under the walkway room, more for gameplay than asthetic reasons.
as for suggestions as to what might look good. maybe darken it down a bit and add some large screens to the walls, spacemaps or something that staff working at terminals could glance up at to check the overall status of whatever it is they are monitoring. if most of the light in the room was from the screens it would likely change the ambience in an interesting way (knowing you magic touch with lights). and please keep that globe hologram in... it was too cool to remove
I've understood that the hera logo is temporanary,so i don't mind to it...WHAT IS REALLY COOL ISN'T the world or the logo, but A 3D PLANIMETRY OF HERA rotating in the middle.
I stay with Ken, everything will look better with a ground projector. I also would change the central column, the one from the ceiling: i would do more regular but composed of 2 brushes,think of the periscope of a submarine, when the commander( <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )pull it down to watch the world out there...would be cool a first brush metal textured and a 2nd one textured like if the material is metal but made up of lots of small patches, with some patches off,showing wires inside...who could also improve with a pair of cascading wires from the ceiling or best, a pair of wires on the sides of the "periscope"(i'm explaining imaging like if u changed the "column" in my "periscope")in your tower-computers rooms,i mean those computers that have make the history and everyone is copying now <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
-edit-if u're really interested in my opinion but can't understand my explanation,i can try to sketch it,scan and post in next 2-3 days
Just took some getting used to or something...
Kickage!!
I also wonder why the room would have a hologram so high up... what exactly is this room for? My own impulse would be to extend the hologram light shaft as a vertical column (rather than a cone) all the way to the floor, and project the hologram in the center of the space.
...but i guess that i just dunno. /velvet underground
There is no way in hell I am going to use the HL model for the finished map. Foot down <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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John Cale's daughter is in my class.
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