Phase Gate Is Too Weak
Paq
Join Date: 2002-12-15 Member: 10876Members
I was playing at......eh.....damm i don't remember those map names (hives: sewer, ventilation, generator). Marines had locked sewer and generator and they were attacking against the ventilation. They have putted about 6-7 sentry's in sewer. At least 4 of them was able to shoot at phase gate direction. We rushed with three skulks and took that phase down, while gorge was building OC's at both entrances which leads in to the sewer hive.
I mean that it was too easy to destroy that phase. Marines had pretty well secured that place, but taking phase out wasn't a problem.
Phase gate energy = 2000
Skulk bite 75 / per 0.6 seconds = 26 bites and 16 seconds (and phase is down)
With three skulks = 26 bites and 5.3 seconds
So marines had no change to teleport them selves in sewer before phase gate was destroyed.
And when the gorge has blocked both entrances marines couldn't come back and save those turrets.
Few more rush and we got TF down.
I think that old phase gate energy was much better, or it should at least be like 3000.
It was pretty hard to take out phase in 1.03, because when rushing you always accidentily teleported trough it. Now in 1.04 you can jump on top of that phase and destroy it...
What do you guys think?
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I mean that it was too easy to destroy that phase. Marines had pretty well secured that place, but taking phase out wasn't a problem.
Phase gate energy = 2000
Skulk bite 75 / per 0.6 seconds = 26 bites and 16 seconds (and phase is down)
With three skulks = 26 bites and 5.3 seconds
So marines had no change to teleport them selves in sewer before phase gate was destroyed.
And when the gorge has blocked both entrances marines couldn't come back and save those turrets.
Few more rush and we got TF down.
I think that old phase gate energy was much better, or it should at least be like 3000.
It was pretty hard to take out phase in 1.03, because when rushing you always accidentily teleported trough it. Now in 1.04 you can jump on top of that phase and destroy it...
What do you guys think?
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Comments
Oh, and your map was Caged.
The only maps which i remember by name, is hera (my favourite) and eclipse (the map i hate most) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
[cheese]with great power comes great responsibility[/cheese]
when you put them somewhere that is able to be so easily taken, the thing deserved to be eaten, hehe =p
Defend them well and you got yourself a winning structure.. just be careful with em for proper use.
Did ANY of the marines teleport in? (dosn't sound like it)
in a situation where you were (all 3 skulks died just after the phase went down) if one or 2 (5 secs is pleanty of time for that) had come in then their added fire power would have probably saved the pg and then have been able to weld it. Look you guys did better then they did ;D
it just got better and better.
A hive is an important location, it should not be able to be held with just automated defence.
in a situation where you were (all 3 skulks died just after the phase went down) if one or 2 (5 secs is pleanty of time for that) had come in then their added fire power would have probably saved the pg and then have been able to weld it. Look you guys did better then they did ;D <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
In 5 seconds? No.
They were attacking against the ventilation like i said. And propably the commander were watching after them and dropping med packs. In 5 seconds, i dont think that the commander did even realized that phase is now going down, because commanders hears all the time that "base is under attack". And even if com would know that phase is under attack, i dont think that the marines could manage to phase in time.
And we were also on top of that phase biting it. So if marine would come in, he would be eaten instantly.
Server had 12 players, so they had all of those 5 marines attacking at ventilation. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
[cheese]with great power comes great responsibility[/cheese]
when you put them somewhere that is able to be so easily taken, the thing deserved to be eaten, hehe =p <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It is sometimes pretty hard to defend phase in small rooms, like sewer. We easily dropped down up there from those "pipes" and managed to start biting phase before the turrets started to fire at us.
I get your point. For example, in eclipse hive is pretty easy to defend phase by sentrys.
I didn't mean that you need fades to take out one single phase.
I just meant that because there was pretty much turrets (and server was small) it was too easy target. If its energy would be same as 1.03 (3500) then we had to do two rushes instead of one to take it down.
The solution isn't to raise PG hp. All that does is reinforce the "let's just plop down a dozen turrets and a phase in the hive and never look at it again" mentality. Most marines don't realize that it's good to have a person or two phase hopping the whole game in order to keep an eye on the hives. Hive defense should be an active mission, not a passive given.
not forgetting the fact that they can be used by aliens to hit you where it hurts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
actually babygirl said it best.
No, there was only one gorge blocking both entrances <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The other gorge was building OC's in ventilation and there was LOTS of them.
Marines didn't had HA or GL, so taking those OC's down with <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> was pretty slow and we had plenty of time to rush in to the sewer after the phase was destroyed. We also had 3/4 of the res nodes at that map.
Well that is not a problem. First he was building OC's in that room (dont remember the name) which is between sewer and ventilation. There is that one res node and behind it is that small vent which leads you in ventilation hive. Then he evolved to skulk, rushed over those turrets which was in sewer and then went back to gorge and blocked that other entrance.
And those res towers what we had was well defended and marines had to keep pushing in vent and defend their base, because we did continiously rushing in there.
You do realize that 3 skulks can kill a turret without dying, in fact if the turrets are close together the 3 skulks can kill 2-3 turrets before all of em die. Most of the time the TF is only defended on each side by 2 turrets, so once those are gone the TF is toast.
I think the evolution of the gameplay will lead to a more active marine role in defense. Meaning that you use the turrets to support the marine defending the spot, not rely on the turrets blindly to defend the whole place.
Well i had to agree with you, you have a point.
Actually you can take one sentry out with one skulk without dying, if you keep strafing around it.
So yes, with two rushes we could take all of those turrets out or then the TF and after that the phase.
Edit:
But it takes lots of time to do that and in that time commander could alert few marines in sewer to protect it...
It was faster and easier to take out phase first and after that those turrets one by one