Sensory Tactic Idea For All You Nutters Out There.
BlueGhost
Join Date: 2002-11-30 Member: 10337Members
<div class="IPBDescription">level 3 cloak speed, how fast is it?</div> The question is important cos:
If a turret can't 'see' you when you're cloaked.
and
If you can re-cloak befor it has a chance to re-aquire and shoot you.
then
That is one dead turret farm.
BlueGhost
If a turret can't 'see' you when you're cloaked.
and
If you can re-cloak befor it has a chance to re-aquire and shoot you.
then
That is one dead turret farm.
BlueGhost
Comments
You could just sit there waiting until the turret is facing the opposite way, then chew too, and don't bother with too much strafing, but I think that's a bit too slow. It's better to strafe like mad until you're down to about 50/0 - you can get quite a lot of chewing in before this happens, then pause. Just try to strafe around to the back of the turret then pause - it will only just have time to swivel 180 degrees before you cloak.
You've got no worries unless they scan, or a marine runs in just as you cloak and spots you. Defeated by having an observatory nearby, of course, but the marines won't be expecting to have to do that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Oh, and as to the actual cloaking time, I think it's about 1 second. Virtually equal to the turret 180 degree rotation time, anyway.
You're increasing your time spent, but supporting the team?
I can think of plenty reasons <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
a skulk doing his regeneration, attack combo ... takes lots more time and thats a bad thing
and a lerk is always usefull.
BlueGhost