Allocbloc Error?

RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
<div class="IPBDescription">Allocbloc error?</div> I got the error the other day, anyone know why and how to fix?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <a href='http://members.telocity.com/pdebaan/errors.htm#allocblock' target='_blank'>http://members.telocity.com/pdebaan/errors....htm#allocblock</a>
    most time the reason is that you use more than 4mb of textures.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    oh i will compile without vhe then, because vhe reckons i got about 10mb of texture memory hehe, ive only got 3.41mb. . . cheers. as soon as my mom lets me map again (probly tomorrow) then i will test out my theory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    The error might also be caused if you have a big map with a leak, but it doesn't sound like that's the case.
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    i don't care if you rip it off much, as long as you don't make me bleed! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ambushambush Join Date: 2002-11-07 Member: 7592Members
    *bump*

    now im getting that error too, and im only using ns.wad, hl.wad, hera.wad, and eclipse.wad. Im only using like 2 textures from each atm
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    don't get stuck on one reason - stretch your brain to look for anything that could be messing memory. that is what makes this one so tough, it is vague as a vague can be!

    the BIG BLOCK method of error elimination sometimes helps find the location of the problem.

    good luck, and if you find out it came from a new weird error, let us know! i can add it to the error list!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--ambush+Feb 9 2003, 09:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ambush @ Feb 9 2003, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *bump*

    now im getting that error too, and im only using ns.wad, hl.wad, hera.wad, and eclipse.wad. Im only using like 2 textures from each atm <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    if you use old compile tools (or if you -wadinclude for ALL the .wad files) the map will load every texture from each wad into the compile process, even if it just uses 2 textures of each .wad .
    -> the map things it uses textures that it does not show.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    edited February 2003
    <!--QuoteBegin--Ollj+Feb 9 2003, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Feb 9 2003, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ambush+Feb 9 2003, 09:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ambush @ Feb 9 2003, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *bump*

    now im getting that error too, and im only using ns.wad, hl.wad, hera.wad, and eclipse.wad. Im only using like 2 textures from each atm <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    if you use old compile tools (or if you -wadinclude for ALL the .wad files) the map will load every texture from each wad into the compile process, even if it just uses 2 textures of each .wad .
    -> the map things it uses textures that it does not show. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I doubt that, the HL wad is pretty huge and the whole thing wasn't loaded in original HL. It'll only wadinclude or load the textures you actually used.

    edit: it will however include textures that are only used facing the void and whatnot, so they don't have to actually appear in the .bsp, just the .map.
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