Few questions
noname
Join Date: 2002-04-30 Member: 556Members
hiya, ive been crusing these fourms and watching this site for a lil while now and must say that this game is extreamly interesting, never heard of a real time stratige mixed with a fps before, sounds really kick ###. anyway i have a few questions for the playtesters.
how long do u normally play a map for? sounds like it might be longer then the average map rotation cuz of the RTS aspect of the game(setting up defences and what not)
how many weapons do the marines have? ive only seen a few.
do the aliens have any ranged attack?
are the levels huge?
do the aliens have a commander?
how long have you guys been working on this mod?
thats all i can think of now. thanks for any replies
how long do u normally play a map for? sounds like it might be longer then the average map rotation cuz of the RTS aspect of the game(setting up defences and what not)
how many weapons do the marines have? ive only seen a few.
do the aliens have any ranged attack?
are the levels huge?
do the aliens have a commander?
how long have you guys been working on this mod?
thats all i can think of now. thanks for any replies
Comments
However, some of that stuff is hard to find on the ReadyRoom... Aliens do have ranged attacks. They change from alien to alien.
The levels ARE huge. Like... MASSIVE. Think the limits of the game engine, and you have it.
Aliens don't have a commander.
Flayra's been working on this mod for his entire life. Or something like that.
<!--EDIT|MonsieurEvil|May 08 2002,23:21-->
Rounds last from anything between 10 minutes to an hour. Not really a good estimate of how the finished game will play though, as this IS only playtesting, and game variables change with each week.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->how many weapons do the marines have?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Currently, Marines can be equipped with: Knife, Pistol, Light Machine Gun, Shotgun, Heavy Machine Gun, Grenade Launcher, Welder (Not used as a weapon but as a tool to affect the flow of the map), and Wall Mines.
Names are subject to change, and new weapons may be added. (Note - MAY!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->do the aliens have any ranged attack?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Some do, some don't. Totally dependant on which level alien you are playing, and which hives are currently active. An example would be the lvl3's (flyer alien) spike gun.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->are the levels huge?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Yes!
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->do the aliens have a commander?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Nope!
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->how long have you guys been working on this mod?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Personally, about 6-7 months now. (I'm a mapper). Other members have worked from between less than that, to over a year ago! I believe Flayra and Cory (Coder and NS artist respectively) have worked on it the longest.
I hope this answers your questions sufficiently <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|Merkaba|May 09 2002,02:28-->
(sorry 4 my sucky english me is awake for more than 24 hours)
are all maps based around "beat the crap outa the enemy!" or are there some maps with certine objectives that can be completed to win the round (or map, or whatever there is to win)??
is there any kind of point system (like team points, not individual)?
if so, how does one score points for their team?
all i can think of now. thank you very much Merkaba for answering all of my questions in such a neat, clean cut, fashion. moleculor, i think ill swing by the readyroom and see what i can dig up. i just figured id go to the fourms to talk to some of the ppl that have playtested the game first. thanks again all!
Aliens have individual points, marines don't. To the aliens, points mean a LOT more than games like CS and stuff. Points are earned through killing or building.
As for marines, they don't have individual scores, just a team score displayed on the scoreboard, and the team score doesn't effect gameplay at all.
[edit: I tried to edit out some form of 'confusion' in the marine description of points... dunno if I succeeded since I wasn't quite sure where the confusion was in the first place.]
As always, see disclaimer below.
<!--EDIT|Moleculor|May 09 2002,21:25-->
See Moleculor's disclaimer in reference to my post.
Also, it is possible that Flayra may have changed the game time he's aiming for.
But still, that was my understanding.
No, the don't regenerate (at the moment).
As always, see disclaimer.
/me goes and checks the guidelines
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->A map should generally have between 5 and 8 of them, roughly equally placed so both sides have the same number at roughly the same distance from their start.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
im writing a story in the fan-fiction forum and wanted to know about sentry guns and how they work in game.
do they fire really fast?
how powerful are they?
does it take a long time to build them?
do the aliens have a sentry gun type weapon?
what the hell is the alien web thing?
thanks for answering all my questions <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
how powerful are they?
does it take a long time to build them? <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Still being tweaked.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->do the aliens have a sentry gun type weapon? <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Not yet. They might eventually. They might not. No one is really sure.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->what the hell is the alien web thing?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I -know- this was covered somewhere, so I can explain this one at least. Basically, as it works now (Subj. To Change), a builder fires a spit ball at a spot on the wall, then fires another spit ball at the wall opposite. A strand of web forms between those two spots. He then spits on the first wall again, and a strand forms between the second and third spots. He continues to spit, forming strands between the previous spot and the new one. The strands can connect pretty much anywhere except something that actually moves, or buildings that can be built.
This is probably subject to change.
Dunno how that'd change in an fps/rts hybrid. Just thought I'd throw it out there.
-dio
This is actually buried somewhere on RR.org.
<!--EDIT|Moleculor|May 15 2002,15:40-->