Question On Movement Chamber

Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
edited February 2003 in NS General Discussion
<div class="IPBDescription">Could this make movement 1st viable?</div> The movement chambers take you to a hive under attack correct? Well, lets say you have a hive building and it gets attacked, do you get teleported there by using the movement chamber?

Another question? How do you mute people?

Comments

  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    About the muting, bind a key to "toggleeditps" , press it, bring up the scores and mute away.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    personally i prefere sens first on public servers, mov first on clan matches.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    edited February 2003
    I think muting is fixed in 1.04, I may be wrong but it works like normal on my machine. I do not think it would really make people change to movement first. One thing I do think might make people switch build orders is if all the towers and a <span style='font-size:8pt;line-height:100%'>small </span> amount of regen. It would make it so that you dont have to have DC's to make viable defenses early. Right now, with out DC back up, Towers will fall easily to a couple of lmg/la marines. If they had a small amout of regen, an unsucessful attack wouldn't totally weaken the young hives defenses.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    All chmbers are vuable for the first one... But the game strategy depends on the chamber you've chosen.
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    <!--QuoteBegin--FireStorm+Feb 7 2003, 09:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Feb 7 2003, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All chmbers are vuable for the first one... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    NEGATIVE!
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    <!--QuoteBegin--Revenant+Feb 7 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenant @ Feb 7 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> personally i prefere sens first on public servers, mov first on clan matches. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol
  • Boiscour35Boiscour35 Join Date: 2002-11-18 Member: 9250Members
    edited February 2003
    <!--QuoteBegin--AcKz+Feb 7 2003, 05:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AcKz @ Feb 7 2003, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    lol <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Seconded... heh.
  • CorradoCorrado Join Date: 2002-12-23 Member: 11423Members
    <!--QuoteBegin--+Hozart++Feb 7 2003, 03:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (+Hozart+ @ Feb 7 2003, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The movement chambers take you to a hive under attack correct? Well, lets say you have a hive building and it gets attacked, do you get teleported there by using the movement chamber? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It does take you to a hive which is building and under attack.
  • KotauKotau Join Date: 2002-11-04 Member: 6903Members
    Speaking of making other chambers viable as a first choice, I think sensory would look a lot better if it actually fired parasites at marines instead of just tagging the ones who are foolish enough to bump into a chamber. A few well-placed sensory chambers would be almost as good as motion tracking, and certainly worthy of early-game consideration. Just my 2 cents.
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    <!--QuoteBegin--heathenSlayer+Feb 7 2003, 05:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (heathenSlayer @ Feb 7 2003, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--FireStorm+Feb 7 2003, 09:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Feb 7 2003, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All chmbers are vuable for the first one... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    NEGATIVE! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Right on!
  • Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
    <!--QuoteBegin--Kotau+Feb 7 2003, 08:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kotau @ Feb 7 2003, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Speaking of making other chambers viable as a first choice, I think sensory would look a lot better if it actually fired parasites at marines instead of just tagging the ones who are foolish enough to bump into a chamber. A few well-placed sensory chambers would be almost as good as motion tracking, and certainly worthy of early-game consideration. Just my 2 cents. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree, it would make sensory much better and use able as the first chamber. However, it is very unlikely that even that will get people to stop bitching at you for not building defence then movement...
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