What Should Game Mechanics Be Geared Towards?

Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
<div class="IPBDescription">Balance? Atmosphere?</div> Being pretty much the main moderator in the Suggestions & Ideas forum (I'm starting to assume that I was a mass murderer in a past life...), I often stumble over posts stating that 'Game balance is more important than atmosphere.'

Now, I'm playing games because of the feelings they induce in me - because I like to be thrilled, suprised, challenged, and scared. To me, having fun with a game means being immersed in it.
I do therefore believe that a games mechanics have - while balancing is of course something to be considered - to be geared towards presenting a game experience that's as authentic and true to the envisioned atmosphere as possible.

This is, for example, why I hate hopping marines that much - they're the perfect tension breakers.


What do you think?

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    If you want game balance over atmosphere, play a turn based war game where you move coloured chips around. Extremely realisitic, too.

    We play 3d first person shooters to be immersed. Thats why we don't play them top down with the sound off, but right there with sound everywhere. The motion is fluid, you don't hit the up button and move one square up. You are immersed, and that should come before whether or not it takes 12 or 13 shots to down a skulk with lvl 2 carapace.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Maybe I should repeat that the Discussion forum is supposed to provide a place for <i>discussions</i>. Telling everyone of the other opinion to suck it doesn't really fit that purpose.
  • BurrBurr Join Date: 2002-11-19 Member: 9358Members
    I enjoy playing games where I can get deeply immersed in the storyline, where I feel like I'm part of the story, that is why I choose atmosphere over gameplay balance. I like to hve those moments where you say "Wow" and "This is Killer". I enjoy walking down the dark hallways, evil sounds in the distance, where the tension is thick, where the firefights are heavy, and where I can lose myself in the game.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    In my opinion, what makes video games unique is the feeling that you are, in fact, an active part of the world, and not just vicariously observing the action from outside, as is the case with movies, books, and TV. By providing a strong sense of immersion, a game can really convey to the player that he or she is "in the game", as opposed to pushing a bunch of buttons to make one blob of pixels shoot another blob of pixels. I think feeling like you're "in the game" is one of the greatest compliments that you can give a video game.

    That said though, I simply won't play a video game if the gameplay sucks or is non-existent. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited February 2003
    I'm a huge fan of the rare hybrid RPG-FPS games. Deus Ex, System Shock 2 (a pity I lost it; note to self: start skimming bargain bins), and the Hitman and Theif series all come to mind even though the last 2 aren't RPG's in the exp-point-gaining-to-level-up traditional sense; they all immerse the player.

    I consider immersion more important. The only time balance matters is when it detracts from gameplay enough to override any immersion factor.

    Example: Hitman 1 was plagued by guard dogs in the last few missions of the game -- they actually made me stop playing, even though I loved the immersion in every last one of the previous missions. Guard dogs in Hitman could "smell" who you really were regardless of what costume you were wearing, and bite you/attract attention accordingly. That makes sense, and adds to the immersion. In addition, you couldn't use the cleanest, best silent weapon against them (the fibre wire was intended for human necks, and hopping on the back of a German Shephard to try to strangle it would have been just plain silly), so the next best option was a silenced pistol (sneaking, especially in the docks mission that made me give up on the game, was not always an option). That makes sense. However, once you'd made a bloody mess of the pooch, you couldn't move the body to a hidden location like you could for dead/unconscious humans. This made no sense AND was "imbalance," and ruined the game for me.

    Theif 1 (I haven't played 2) was similarly plagued by zombies. What's the point of a sneaking game that emphasizes hiding in shadows if you introduce a type of enemy that can see you regardless of darkness?


    Immersion is far more important. Just make sure that if you do introduce something to one side that makes the other team far more likely to lose, make it a good enough addition that it lets the less-favored team still have <i>fun</i> in the process of losing--and feel extra-special when they do win.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    However, keep in mind that immersion doesn't have to be in the form of a storyline. Many a time, I've been involved in a Tribes 2 cap run, with 5 people and vehicle escorts, on the edge of my seat, yelling "COME ON! GO! GET IN THE BOMBER! DON'T WORRY ABOUT ME! JUST CAP IT!"

    I get wierd looks from the family, but what the hell, it's fun.

    The point is, if a feature makes the game fun, then you are going to pay attention to it. If you pay enough attention, then soon enough, it's 6:15 in the morning, and you have to get ready for school/work.

    I don't think that a feature should be discredited at all if it makes the game more enjoyable.

    Ambience is a different topic, and is generally looked at as a shortcut to immersion. If you add enough dark corners and sounds, then people are going to pay attention, right? Well, yeah, sure, until they realize that 1/2 of the dark corners are uninhabited, and they know the exact location of the sound entity, when it plays, and that it means nothing. Leave ambience for the single player games. My favorite level would be an arena, if it were the most balanced and dynamic level there was, no offense, of course, to the skilled artists who bring us Hera and Eclipse.
  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
    Am I the only one to play games to PLAY anymore? If I wanted a complete immersion, I'd go play d&d or whitewolf, or something like that.
    A first person shooter is meant to be just that, a shooter. You play, you win, or you lose. Although style will be a deciding factor between 2 equally good plawise games, I play games that I can find fun, and basically it's a matter of personall opinion.
    And, finally, in the immortal words of whoever said them first: gameplay>style.
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    Being a hardcore RPG fan and an ex-AD&D PnP player, I feel that game immersion is indeed the more valuable of the two. "Getting into the game" is quite an experience that I'm sure many - if not all - of you have done. Balance may be an issue, but a minor one (in my opinion) compared to that feeling when you're outmatched, outgunned, out-teched and <b>still</b> manage to take down a few of the enemy before being crushed. There's nothing like the satisfying feeling of being able to take on someone bigger, stronger and taller than you and winning.

    I can't discard balance, because it is also important to the game to a certain degree, however there <b>is</b> such a thing as <i>overbalancing</i> a game and that makes it fun. Removing something spectacular to replace it with something mundane takes out the challenge of being able to take on the user or using such coveted equipment. Peeking in the S&I Forum is somewhat insane, seeing requests for Flamethrowers and Rocket Launchers. I shouldn't think I need to say more.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited February 2003
    my view on this subject seems to be shared however I think I take it a few steps farther

    You CANT have immersion without balance
    if a game is:
    1)too hard
    2)too simple
    3)bad contol style
    etc

    you just can't get into the game, imagine if the marine resource bug (1.0) was still around, or if there was still no auto balance feature NS would blow.

    This is why I think that game mechanics must be the first and primary goal in anything, if there are serious issues with any sort of game mechanics then immersion is imposible for me b/c I can't get my head out of RL and into the game.


    @injury I also play large amounst of PnP (pen and paper) RPGs, now have you ever tried playing early editions of D&D or shadowrun, the game mechanics were just silly, you had 2 choices, fix em or ignore em so that you could get into the game.
    basicaly what I am saying is that game mechanics are only more important b/c I think they are a key part of immersion ;D
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I think the most important thing is *FUN*

    With each game you need to balance the atmosphere and mechanics to get the optimal amount of FUN. Its a give and take thing that's gonna be different for every game.
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    To a <i>certain</i> degree Thansal. I don't feel that game balance is completely key to immersion. It would be personal preference I should think that affects how one defines key.

    Using AD&D as an example, there are times when fighting is unfeasible and your party most likely should run away, because you are completely outmatched and have the slimmest chance of winning. Would you fight and get annihilated or possibly win or just run away? When you really get involved with a game, it really doesn't matter how hard anything is, the point is to have fun. But some people can't have fun without a massive dose of balancing and that's their personal preference, I have no objections. I have my own.
  • DezmodiumDezmodium Join Date: 2002-10-23 Member: 1575Members
    <!--QuoteBegin--DOOManiac+Feb 6 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Feb 6 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the most important thing is *FUN*

    With each game you need to balance the atmosphere and mechanics to get the optimal amount of FUN. Its a give and take thing that's gonna be different for every game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly.

    I think its a toss up between immersion and realism. Sometimes realism isnt nessesary for immersion. You have to test and try and see what works.




    This has not much to do with the conversation but hey:

    I think one very important thing in any game is making sure hitboxes are done right because if they aren't it can be VERY frustration for the player. I've played a few games that were fun but because the hitboxes were al screwing it just ruined it for me.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    @injury
    Oh, I think you slightly missed my idea
    I admit there are times when you should LOOSE battles (plot hooks are your friends) however if battle take 12 hours just for each person to swing his sword (ok over exageration) however the game will not be fun

    as for realism, never 'needed'
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    I love to be immersed in a fun, gameplay-enriched game. Imagine: You are a lone skulk prowling through the corridors all by yourself. You hear a clatter. What IS that? It could be another skulk knocking something down, it could be a marine... You take cover second before a squad of 10 marines comes around the corner, narrowly avoiding them seeing you. You're scared out of your pance, here. You parasite a few of them (Not immediately noticeable if everyone isn't parasited) then run out and down the way they came. You encounter another squad of about 5 marines. You parasite one or two then run as their gunfire closes in on you. The other team hears this and turns to come after you. You're now boxed in by 15 marines. They're closing in fast and you need to escape. You suddenly notice a spot of red in the corner. A vent! You leap inside and up mere milliseconds before bullets rain on where you just were. You run through the vents whooping and cheering. THAT is the kind of gameplay I'd like from NS.
  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
    So, you'd like it if marines were complete idiots who couldn't shoot straight?
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    I prefer game immersion, though balance is a big issue

    When I see all the skulks with cara rushing and taking out a squad of marines, I cry because skulks (from reading the NS manual) are the hunters in the shadows.

    Best game I had was when Terrans were struggling for an hour and a half, constantly facing waves of Fades and with HA/HMG/Welder able to push forward, cap Cargo bay *for the third time in 30 minutes* and then get pushed back to the base because of a sneaky skulk. If you can enjoy it it's funner then if you can't.

    my ii cents
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Atmosphere is so trumps Balance, I don't even think I could summarize it in a novel. So I'll just leave you with that.

    BTW, Nemesis has to have the worst karma if there ever was such a thing. Mass murderer big time.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    If you are constantly cursing at your comp for the fact that you have 10 marines and 2 aliens, how do you plan on being imursed?

    If there was a bug in a game that made is so that, oh lets say aliens could become marines, would you be able to be imursed?

    If you had a game that, though most of the game was decently chalenging, the final boss took 2 hits to kill though he was suposed to be god (I refer to final fantasy legends in wich the saw could kill the final boss in 1 shot if it it, which was not to hard), could you still be imersed

    If the game was designed so that if one team wins a round it is nearly impossible for the other team to ever make a comeback, could you still be imersed?




    basicaly what I am trying to point out is that with out balance/working you will be distracted from the actual game and thus no longer be imersed.

    meh what ever
  • SaltySalty Join Date: 2002-11-05 Member: 6970Members
    If i want to get really into the atmosphere of a game I play 1 player games. Aliens dont use text i think, and I never have seen a marine named "Hello kitty =^.^="
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you are constantly cursing at your comp for the fact that you have 10 marines and 2 aliens, how do you plan on being imursed?

    If there was a bug in a game that made is so that, oh lets say aliens could become marines, would you be able to be imursed?

    If you had a game that, though most of the game was decently chalenging, the final boss took 2 hits to kill though he was suposed to be god (I refer to final fantasy legends in wich the saw could kill the final boss in 1 shot if it it, which was not to hard), could you still be imersed

    If the game was designed so that if one team wins a round it is nearly impossible for the other team to ever make a comeback, could you still be imersed?




    basicaly what I am trying to point out is that with out balance/working you will be distracted from the actual game and thus no longer be imersed.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No you wouldn't, but were talking about atmosphere, and being impossible would be a terrible atmosphere where you can hardly get into the game because your constantly getting killed etc. You follow me? So by having a good balance its easy to get into the game, thus a good atmosphere. We're not talking perfect balance where the 2 teams are almost identical, then its boring and lacks atmosphere. You understand?
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    both of them or else the game will suck
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