Motion Tracking

Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
<div class="IPBDescription">It should be a player variable....</div> I would like to see Motion set as a player variable, so that I can turn it off should I need to. Ive noticed of late, im getting far too lazy and rely less on audible cues, and more on visual ones. When I used to play on Linux Servers, I used to be able to kick many a skulk backside, simply through hearing, and often I would use it like Motion tracking (jump out just as I knew the skulk was closing in, Totally surprising him and killing him outright) Id like to be able to set motion tracking on or off, or at a certain distance (Say have it turn off for like 15 metres ahead of me, but still show the rest of the map movement) Just because I feel that Even though Motion tracking is a usefull skill, its more of a crutch than anything else, and a good set of headphones and a good sound card, and you can do much better. (I also notice a great tendancy to mic spam when Motion is on, It used to be so much quieter on Linux servers Pre 1.04, now most people keep talking, and shooting, and it really affects the atmosphere.

But its good to know when they are running off, or setting up an ambush far ahead.

Comments

  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--Pika-Cthulhu+Feb 5 2003, 10:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pika-Cthulhu @ Feb 5 2003, 10:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would like to see Motion set as a player variable <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    r_drawviewmodel 0
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