Shipping Tunnel Base
Wyzcrak
Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
<div class="IPBDescription">-- bad idea in 1.04</div> I could elaborate, but I'll keep it short. The current of the game dictated that we relocate base to Shipping Tunnel (ventilation/generator/sewer map)... and, dispite this, all looked well. Again, long story short, we later had both ventilation and generator, and all of a sudden shipping tunnel is full of OCs. No problem, rebuild base at ventilation and all is well.
The problem is that anytime I tried to select *any* structures at shipping tunnel, the interface selected the comm chair there instead. Nothing was selectable except the comm chair. Like I said, I rebuilt everything at the ventilation hive and we went about our business. But here's the problem....
for the next 35 minutes, my marines kept spawning at shipping tunnel, amidst a plethera of OCs and DCs (I had IPs at ventilation also, but it only helped a little), and there wasn't a darn thing I could do about it because I couldn't select the IPs at shipping tunnel to sell them. You'll just have to take my word for it that my marines were busy for the duration of the game fighting the good fight.. I didn't have the time, manpower, or res to get a GL to shipping tunnel.
That was a bad day. We ended up winning, but boy is it annoying to hear "base is under attack" in your ear for 35 minutes straight.
Moral of the story: THINK TWICE BEFORE SETTING UP SHOP AT SHIPPING TUNNEL IN 1.04
Wyzcrak
The problem is that anytime I tried to select *any* structures at shipping tunnel, the interface selected the comm chair there instead. Nothing was selectable except the comm chair. Like I said, I rebuilt everything at the ventilation hive and we went about our business. But here's the problem....
for the next 35 minutes, my marines kept spawning at shipping tunnel, amidst a plethera of OCs and DCs (I had IPs at ventilation also, but it only helped a little), and there wasn't a darn thing I could do about it because I couldn't select the IPs at shipping tunnel to sell them. You'll just have to take my word for it that my marines were busy for the duration of the game fighting the good fight.. I didn't have the time, manpower, or res to get a GL to shipping tunnel.
That was a bad day. We ended up winning, but boy is it annoying to hear "base is under attack" in your ear for 35 minutes straight.
Moral of the story: THINK TWICE BEFORE SETTING UP SHOP AT SHIPPING TUNNEL IN 1.04
Wyzcrak
Comments
You're giving up free res and an easily defendable location, as well as wasting resources on a CC and IPs that could be much better spent towards research.
Wyzcrak
/me feels much better about the whole experience.
/me
You're giving up free res and an easily defendable location, as well as wasting resources on a CC and IPs that could be much better spent towards research. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Agreed, but it works sometimes. I like using it more as an evac option than a deliberate action.
You're giving up free res and an easily defendable location, as well as wasting resources on a CC and IPs that could be much better spent towards research. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Agreed, but it works sometimes. I like using it more as an evac option than a deliberate action. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's why I said <b>think <i>twice</i></b> about relocating. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I perfer to set up a backup base in a secured hive as a failsafe rather than just give up on my starting base entirely, for the reasons I listed above.
Also I would probably want to leave that lousy base and move to atomophere processing.. It has 2 res nodes and you don't have to try to seal that stupid vent..
Finally, the orginal base in that shipping tunnel map is pretty bad too.. It has a real lame vent and the fact that res node and the comm chairs are so far away are typically marine defend nightmares.. Also, the comm chair is at the second floor and the marines will have hardtimes if 1-2 skulks are biting it and another 1-2 waiting at the stair prepare to eat you alive..