Shipping Tunnel Base

WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
<div class="IPBDescription">-- bad idea in 1.04</div> I could elaborate, but I'll keep it short. The current of the game dictated that we relocate base to Shipping Tunnel (ventilation/generator/sewer map)... and, dispite this, all looked well. Again, long story short, we later had both ventilation and generator, and all of a sudden shipping tunnel is full of OCs. No problem, rebuild base at ventilation and all is well.

The problem is that anytime I tried to select *any* structures at shipping tunnel, the interface selected the comm chair there instead. Nothing was selectable except the comm chair. Like I said, I rebuilt everything at the ventilation hive and we went about our business. But here's the problem....

for the next 35 minutes, my marines kept spawning at shipping tunnel, amidst a plethera of OCs and DCs (I had IPs at ventilation also, but it only helped a little), and there wasn't a darn thing I could do about it because I couldn't select the IPs at shipping tunnel to sell them. You'll just have to take my word for it that my marines were busy for the duration of the game fighting the good fight.. I didn't have the time, manpower, or res to get a GL to shipping tunnel.

That was a bad day. We ended up winning, but boy is it annoying to hear "base is under attack" in your ear for 35 minutes straight.

Moral of the story: THINK TWICE BEFORE SETTING UP SHOP AT SHIPPING TUNNEL IN 1.04

Wyzcrak

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    You should think twice about relocating your base. Period.

    You're giving up free res and an easily defendable location, as well as wasting resources on a CC and IPs that could be much better spent towards research.
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    I totally agree. However, that point is all too irrelevant to my point. I said I wouldn't elaborate, and I won't. Suffice it to say that maintaining operations in marine spawn was no longer an option.

    Wyzcrak
  • DanDaManDanDaMan Join Date: 2002-03-19 Member: 335Members
    sounds like a game i was on. Although I was the gorge and I was the one who filled shipping tunnel with chambers
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    /me doesn't recall your name on the scoreboard, but chooses to make an example of you and punches you in the face.

    /me feels much better about the whole experience.

    /me
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    I had the same problem in two straight games relocating to Eclipse Command. The first game we locked down 2 hives, and so we eventually won, but it took forever since I couldn't upgrade weapons or armor or grenade launchers or HA or HMG's or Jetpacks, since I couldn't select buildings near Eclipse Com Chair. The second game was a miserable defeat for the same reason. That was in 1.03, I think, but apparently it's a recurring bug. And it does seem to be at least partially location dependant--I've never had that happen with Com Chair's at any other site on that map. Don't remember too clearly if it's happened on other maps or not. I don't command that often.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--Flatline[UTD]+Feb 5 2003, 10:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 5 2003, 10:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You should think twice about relocating your base. Period.

    You're giving up free res and an easily defendable location, as well as wasting resources on a CC and IPs that could be much better spent towards research. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed, but it works sometimes. I like using it more as an evac option than a deliberate action.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    edited February 2003
    <!--QuoteBegin--Narfwak+Feb 5 2003, 09:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Feb 5 2003, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Flatline[UTD]+Feb 5 2003, 10:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 5 2003, 10:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You should think twice about relocating your base.  Period. 

    You're giving up free res and an easily defendable location, as well as wasting resources on a CC and IPs that could be much better spent towards research. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Agreed, but it works sometimes. I like using it more as an evac option than a deliberate action. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's why I said <b>think <i>twice</i></b> about relocating. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I perfer to set up a backup base in a secured hive as a failsafe rather than just give up on my starting base entirely, for the reasons I listed above.
  • RenmauzoRenmauzo Join Date: 2002-12-27 Member: 11571Members
    I would definetly relocate to Cargo Bay if it's availible. It has 3 res nodes and the vents are actually really easy to defend.

    Also I would probably want to leave that lousy base and move to atomophere processing.. It has 2 res nodes and you don't have to try to seal that stupid vent..

    Finally, the orginal base in that shipping tunnel map is pretty bad too.. It has a real lame vent and the fact that res node and the comm chairs are so far away are typically marine defend nightmares.. Also, the comm chair is at the second floor and the marines will have hardtimes if 1-2 skulks are biting it and another 1-2 waiting at the stair prepare to eat you alive..
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