oh the corridors are COMPLETELY different. At a glance you can tell exactly wher eyou are in the map. I'm going to be publishing some latest screenies in a few mins so you can see stay tuned dude.
btw I do appreciate the advice. I've already changed a number of doorways etc to fit the onos more comfortably
unfortunately sometimes the fat guys jsut cant fit if you have off chanbers and such in there too
means more teamwork and movement chamber moving then <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> positive effect
many of these links will be periodically down cos I simply dont have the bandwidth for all these image views. Ill have the images up properly tommorow - sorry didnt anticipate so much interest
thats an incredibly innacurate layout but ives yout the general idea. I'm sure ive missed out abotu 2/3 of the vents and a 3rd of the corridors but hte important routes are mostly there i = corridor o = vent
FamDiaper-Wearing Dog On A BallJoin Date: 2002-02-17Member: 222Members, NS1 Playtester, Contributor
On the following picture, you are using the ns_eclipse logo (which was meant specifically and only for ns_eclipse, and should not be used in any other maps). You might want to change that texture before KFS comes in here. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Other than that, its looking very nice. Lit shots would be nice, of course. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
go easy man its only a pre-beta. Obviously I'm not going to use any private artwork....I wouldnt want somone using the artwork I will be doing for the final...on the other hand I certainly wouldnt mind someone useing my textures just to test a beta before full release...
ps) i know it was unintentional but can you please not quote any images form my mirror sites the bandwidth is eaten to hell as it is cheers dude.
Hi just updating you on where im at at the moment. I've deleted a few of the older corridors that looked too narrow for onos and replaced them with some very swanky looking ones. hopefully now most corridors the onos should be able to jump over offense chambers etc without too many problems and move around. There will still be a few places - doorways mainly that the onos may have trouble but hey....im not going to spoil the look of the map just cos one class isjust plain fat am I.
Also I have been busy adding personal touches and details such as computer screen consoles etc + fine tuning the 'theme' and 'style' of texturing so that when you walk about you *know* your on excession instantly hopefully the lighting style will help this too
By the way I've been working on lighting for awhile now is there anywhere I can get tips and pointers on lighting. If your experienced with ns lighting I would appreciate the pointers cos I want only the best lighting for this map. Expert advice extremly welcome dudes.
if you really want to give detailed advice msn me: gorebashy@hotmail.com i mean...
Looks very suave. When you get a beta build, are you going to post it on the forums? I'd love to take a look around.
Keep up the good work, hope the lighting is nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Tiio, I don't think he will, well I hope he don't . . . especially if the eye candy is great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I wasn't accusing you of plagiarism of the title, but since you used it, I wondered if your backstory for the map has anything to do with Excession or a Culture-like context.
Comments
btw I do appreciate the advice. I've already changed a number of doorways etc to fit the onos more comfortably
unfortunately sometimes the fat guys jsut cant fit if you have off chanbers and such in there too
mirrors:
<a href='http://www12.brinkster.com/antb/ns/' target='_blank'>http://www12.brinkster.com/antb/ns/</a>
<a href='http://www10.brinkster.com/webmercs/ns' target='_blank'>http://www10.brinkster.com/webmercs/ns</a>
<a href='http://www.geocities.com/suzz1e/' target='_blank'>http://www.geocities.com/suzz1e/</a>
<a href='http://www.geocities.com/flarednostrils' target='_blank'>http://www.geocities.com/flarednostrils</a>
Appologies
Gore
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thats an incredibly innacurate layout but ives yout the general idea. I'm sure ive missed out abotu 2/3 of the vents and a 3rd of the corridors but hte important routes are mostly there i = corridor o = vent
<img src='http://www10.brinkster.com/webmercs/ns/corridor2.jpg' border='0' alt='user posted image'>
Other than that, its looking very nice. Lit shots would be nice, of course. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ps) i know it was unintentional but can you please not quote any images form my mirror sites the bandwidth is eaten to hell as it is cheers dude.
Also I have been busy adding personal touches and details such as computer screen consoles etc + fine tuning the 'theme' and 'style' of texturing so that when you walk about you *know* your on excession instantly hopefully the lighting style will help this too
By the way I've been working on lighting for awhile now is there anywhere I can get tips and pointers on lighting. If your experienced with ns lighting I would appreciate the pointers cos I want only the best lighting for this map. Expert advice extremly welcome dudes.
if you really want to give detailed advice msn me: gorebashy@hotmail.com i mean...
Keep up the good work, hope the lighting is nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->